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Wipeout WAD Editor

This is a discussion on Wipeout WAD Editor within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Due to TeamOverload doing nothing bout it lately... And me - not willing to wait any longer... So I got ...

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Old 06-28-2006, 01:11 AM   #1
 
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Default Wipeout WAD Editor

Due to TeamOverload doing nothing bout it lately... And me - not willing to wait any longer...

So I got myself Wipeout Pure (Discount ^^ 29,99€ - YEAH)

And did a lil check on it... For now - Im investigating normal WAD Files, inside the dumped Image...

So far it seems easy...

Each Entry in the Files has its own 16Byte Header... All HeaderData is written using LittleEndian...

The First 4 Bytes get repeated somehow...

So lets say the first four bytes are [WTF]...

Then follows something unidentified... (Checksum?) [CRC?]

And the Offset written in LE... [OFF]

So, the Header looks something like...

[WTF][WTF][CRC?][OFF]

The Header Section itself gets closed by 16Bytes of nothingness... a empty header if you want it so...

Well... thats easy, i told ya...

What Im wondering about is ... What could [WTF] be? [CRC?] definently aint the filesize... Yet again Guys... Even thought I dont really play Wipeout Pure... I hope I will be able to offer you Guys a WAD Editor soon... With those you might replace Textures, build your own ship.... ect... (You will be able to extract / rebuild data... if the files extracted are encrypted thought, comeon... i cant do everything for ya... you will be on your own to crack those... who knows... maybe you some time will be able 2 do custom worlds... ^^)

If you got some Knowledge (or atleast one or two braincells...) - i would be happy to have some peaple assisting me somehow...
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Old 06-28-2006, 01:59 AM   #2

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Id love to but im knee deep into Need for Speed: Need for Speed car mods.
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Old 06-28-2006, 02:50 AM   #3
 
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Well... Im working out a Extractor as we speak...

I was wrong... the WTF thing really is the filesize...

I was just wondering and doubting it because some xml files wouldnt extract 100% that way...

That seems to be because Wipeout splits the Files into parts, so it dont have to load the FULL thing to access specific parts...

The Extractor should be a piece of cake ... problem could be the rebuilder...

Because we want the WAD files to work afterall, do we?

Im thinking bout creating a rebuilding txt that contains needed header data to properly rebuild Wipeout WAD files...

So, only peaple who have atleast a bit knowledge of coding can actually work with it...

But that way peaple could do awesome mods and give them to peaple via diff patching or something, so everything stays 100% legal ^^

Even thought we work with ISOs... ;-)
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Old 06-28-2006, 02:53 AM   #4
 
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Default Had That In Mind A While Back

I was thinking about this every since the downloads where possible. but i'm no coder, sorry man.
but the main point of me posting is because YOU STOLE MY IDEA
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Old 06-28-2006, 03:00 AM   #5
 
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It was TOs Idea actually...

I just dont have the patience to wait for TO to get active bout this... so I hope I will be the first one to finish this up...

The Problem is, I got no Idea bout PSP Encryptions...

So I will only do decoder / rebuilder for undecrypted WAD Files... (the ones in the ISO)

I know ISOs are illegal, but that way we can do mods directly inside of the game... having more options to modify it, ect...

Also... the "Packages" could be shared using bsdiff...

That way only the custom data would be shipped and no copyrighted material...

And that way it would become legal... ^^

(I know im tricky... but I want Game-Mods to LIVE! not minding how much sony hates them, lol...)

Anyway... as I said, working out a extractor right now... If ya guys want i can release a beta version for you guys... ^^
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Old 06-28-2006, 03:14 AM   #6
 
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Quote:
Originally Posted by Fou-Ryu
It was TOs Idea actually...

I just dont have the patience to wait for TO to get active bout this... so I hope I will be the first one to finish this up...

The Problem is, I got no Idea bout PSP Encryptions...

So I will only do decoder / rebuilder for undecrypted WAD Files... (the ones in the ISO)

I know ISOs are illegal, but that way we can do mods directly inside of the game... having more options to modify it, ect...

Also... the "Packages" could be shared using bsdiff...

That way only the custom data would be shipped and no copyrighted material...

And that way it would become legal... ^^

(I know im tricky... but I want Game-Mods to LIVE! not minding how much sony hates them, lol...)

Anyway... as I said, working out a extractor right now... If ya guys want i can release a beta version for you guys... ^^
alrite so from what i understood, u want to mod the files in the iso and rebuild the iso each time a mod is put in? there has to be an easier way than that. unless im misunderstanding u.
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Old 06-28-2006, 03:20 AM   #7
 
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There might be a easyer way aswell... its a theory only thought until now...

Im a trained Coder... but I got no Idea bout PSP Coding... therefore I can only give you guys my few cards in form of a extractor / rebuilder...

What we could do thought, with proper help of EBOOT Coders...

That we somehow inject the changes in form of diff files (bsdiff is opensource... so this could be done...) directly into the RAM of the PSP, and therefore alter the original iso while its running, instead of rebuilding it...

Some sort of...

1. choose "Wipeout Modder - WTF" from EBOOT Menu...
2. Choose Wipeout ISO (or UMD... cause if we inject files... there would be no need for rebuilding the image... and therefore the iso... ^^)
3. Play and let the Tool inject files in the background...

This might be a solution... and allow the trading of different wipeout mods over the net, and 100% without iso... :-)

Also bsdiff has a awesome compression... so we could get many mods down to below 1mb... and such small things - EVERYONE can download...
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Old 06-28-2006, 04:52 AM   #8
 
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First Results :
Every Undecrypted WAD File can be extracted... due to the lack of Filenaming in WAD Files, I cant retrieve the original name of the Files...

So, Output Files will be labeled after their Index in WAD File...

0
1
2
3
...
428
429
ect...

Until now I was able to retrieve some Textures (Buggy... I need to check for Fine Tuning...), XML Files and some Files that seem to be encrypted... And therefore useless for me...

Also... there are useless Entrys in the File... Im sure they will deal some trouble in the rebuilding process...

Cause they overlap... -.-

So there are Entrys for XML, Textures, whatever... and sometimes a BIGGGG entry, that overlaps 5-10 other entrys...

Im sure they are some sort of protection... But... who cares... first gonna try to fix up the extractor to be more relyable... ^^
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Old 06-28-2006, 05:38 AM   #9
 
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@sg57: i dont know much about the nfs most wanted car mods since i havent looked at a dump. but afaik, i checked out the nfsu rivals dump sometime back and the cars were in .viv format. and the good thing is, that format has been hacked by the nfs pc community.

if you want more info, reply back and ill give you a few sites + apps + a few contacts whom you can ask about it...
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Old 06-28-2006, 06:02 AM   #10
 
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Its bout Wipeout

So Information bout NFS wont help me much...

Also, the Data in Header seems to give Problems...

It seems the Length is somewhere inside the Checksum... And I really got no Intention to find out how the checksum got generated...

So... Im stuck a bit...

Yet - I will do a Extractor... so atleast the Peaple that come after me... (TO maybe?) will be able to do the Rebuilder...

Once done, I will package it including the Source... So Modifications can be done ;-)
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Old 06-28-2006, 07:12 AM   #11
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sounds gd =)...if i had time id help along if i can. i got wipeout and the iso on my comp....
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Old 06-28-2006, 07:26 AM   #12
 
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great... atleast a beta tester then... ^^

Once my Extractor is in a Beta-Ready-Shape, atleast someones there to test it
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Old 06-28-2006, 09:04 AM   #13
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im up for that =)...im up for trying stuff. but the thing is i dont know any coding or anything so i doubt id be much help atm
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Old 06-28-2006, 09:09 AM   #14
 
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Dude, there already is a WAD extractor for the main Wipeout Pure WAD. The download packs are another story, since they're encrypted... But here, get it yourself: http://freeplay.unaligned.org/wpdump/

Just put DATA.WAD and wpdump.exe into the same folder and run it. It'll extract everything out to numbered files.

Oh, and repack.exe repacks them into a valid WAD file, too, regardless of what the files contain.
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Old 06-29-2006, 09:37 AM   #15
 
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I will help too. i can beta test and whatever else you want me to. I just downloaded freeplay's files and i have wipeout pure, i also have a file that TO wanted me to test and it worked i have it here:
http://forums.qj.net/649883-post34.html
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Old 06-29-2006, 10:45 AM   #16
 
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Those are not my files; I'm just hosting them. They're a 100% working WAD extractor/packer, which is what Fou-Ryu was going to make again. Reinventing the wheel.
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Old 06-29-2006, 10:48 AM   #17
 
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the only editable files are the unlockable artworks and xml based files, the rest you can't edit without the game hanging because theyre either encrypted/packed still or a priprietory format.
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Old 06-29-2006, 11:14 AM   #18
 
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Well, not necessarily. Some of them are TGA images, I think... and the music seems to play OK as a custom track on GTA, which tells me it's just a standard ATRAC3.
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Old 07-06-2006, 02:25 PM   #19
 
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well since this isnt really going anywhere i m going to try by myself to do some mods. even though i m not much of a coder, o well i might as well try
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Old 07-06-2006, 05:43 PM   #20
 
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Quote:
Originally Posted by FreePlay
Dude, there already is a WAD extractor for the main Wipeout Pure WAD. The download packs are another story, since they're encrypted... But here, get it yourself: http://freeplay.unaligned.org/wpdump/

Just put DATA.WAD and wpdump.exe into the same folder and run it. It'll extract everything out to numbered files.

Oh, and repack.exe repacks them into a valid WAD file, too, regardless of what the files contain.
Hmmm, link isn't working.
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