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[rel] PSP Gamepad for pc 1.0

This is a discussion on [rel] PSP Gamepad for pc 1.0 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; you can download it here: http://dl.tocaedit.com/pspgamepad.rar the demo video is here: http://www.youtube.com/watch?v=vGqBX9SWPMs but i have removed the speedometer thing because ...

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Old 07-26-2006, 08:05 PM   #1
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Default [rel] PSP Gamepad for pc 1.0

you can download it here:
http://dl.tocaedit.com/pspgamepad.rar

the demo video is here:
http://www.youtube.com/watch?v=vGqBX9SWPMs


but i have removed the speedometer thing because it is incomplete and only worked for that one game

readme is included for additional instructions

have fun
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Old 07-26-2006, 08:12 PM   #2
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Trying it out right now on 2.60.

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When I run the .exe, I get an error of some missing component.
 
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Old 07-26-2006, 08:14 PM   #3
 
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TMK - probably requires the most recent .NET framework thingy to work, I can run the PSP Receiver on my PC
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Old 07-26-2006, 08:16 PM   #4
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Quote:
Originally Posted by FrozenIpaq
TMK - probably requires the most recent .NET framework thingy to work, I can run the PSP Receiver on my PC
is there any errors while starting?

it should run on any computer running XP, provided you put the OCX file in the same folder as the exe (the ocx file can be found in src folder of the archive)
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Old 07-26-2006, 08:16 PM   #5
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Quote:
Originally Posted by TheMarioKarters
Trying it out right now on 2.60.

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When I run the .exe, I get an error of some missing component.
You need the VB6 runtime files

http://support.microsoft.com/kb/290887/
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Old 07-26-2006, 08:16 PM   #6
 
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Quote:
Originally Posted by Racer_S
is there any errors while starting?
I haven't had any errors on my PC while running the app, it will take me a while to test it on my PSP though - kind of a long installation
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Old 07-26-2006, 08:19 PM   #7
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Quote:
Originally Posted by FrozenIpaq
TMK - probably requires the most recent .NET framework thingy to work, I can run the PSP Receiver on my PC
I do have the recent framework , I updated it for DS IRC.

I get this:


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Quote:
Originally Posted by Racer_S
is there any errors while starting?

it should run on any computer running XP, provided you put the OCX file in the same folder as the exe (the ocx file can be found in src folder of the archive)
Awesome, it works now. Thanks.
 
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Old 07-26-2006, 08:20 PM   #8
 
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Hmm.. when I run it I get 'waiting for WLAN init and determining IP address...' and it doesn't do anything .-.
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Old 07-26-2006, 08:23 PM   #9
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Quote:
Originally Posted by Urza the Tyrant
Hmm.. when I run it I get 'waiting for WLAN init and determining IP address...' and it doesn't do anything .-.
Did you change index.lua to your IP?
 
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Old 07-26-2006, 08:28 PM   #10
 
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Quote:
Originally Posted by TheMarioKarters
Did you change index.lua to your IP?
Of course. It comes up right after it says 'using first connection...'
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Old 07-26-2006, 08:37 PM   #11
 
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just have to say, awsome, useing it with mario 64 right now
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Old 07-26-2006, 08:55 PM   #12
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Great work, always wanted to try something like this. Much appreciated. One suggestion is ability to stream the output so you can see it on your psp (so we can play in the n64 in the bathroom lol). Eh, that's just me though . Thanks.
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Old 07-26-2006, 08:57 PM   #13
 
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Quote:
Originally Posted by Cao
Great work, always wanted to try something like this. Much appreciated. One suggestion is ability to stream the output so you can see it on your psp (so we can play in the n64 in the bathroom lol). Eh, that's just me though . Thanks.
1. That would be many many many times more advanced than this.

2. Its called PortableVNC.
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Old 07-26-2006, 09:00 PM   #14
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PortableVNC can't retrieve much frames (tested the version before zx released his), and mapping the keys would be hell . Thanks for the suggestion though . And yea I know I'm going beyond imagination.


EDIT - I'm new to LUA Player, and here's the file for those who can't find it.
http://pspupdates.qj.net/index.php?pg=49&aid=52248

Last edited by Cao; 07-26-2006 at 09:03 PM..
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Old 07-26-2006, 09:32 PM   #15
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Quote:
Originally Posted by Cao
PortableVNC can't retrieve much frames (tested the version before zx released his), and mapping the keys would be hell . Thanks for the suggestion though . And yea I know I'm going beyond imagination.


EDIT - I'm new to LUA Player, and here's the file for those who can't find it.
http://pspupdates.qj.net/index.php?pg=49&aid=52248
That's the wrong LUA Player, you'll need the Netlib LUA Player.
 
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Old 07-26-2006, 09:46 PM   #16
 
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The Netlib LUA player was listed in the READme and thats the one I was using .-.
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Old 07-26-2006, 09:47 PM   #17
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Quote:
Originally Posted by Urza the Tyrant
The Netlib LUA player was listed in the READme and thats the one I was using .-.
That's the one that works properly.
 
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Old 07-26-2006, 09:52 PM   #18
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Aww crap no wonder why it wasn't working for me. I thought I was just too far away from my router. Anyways, thanks!
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Old 07-26-2006, 09:55 PM   #19
 
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I gave up on getting it to work .-.
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Old 07-27-2006, 03:10 AM   #20
 
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this is amazing

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hehe im using it with Projet64, works like a charme. analog stick support would be nice
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Old 07-27-2006, 04:19 AM   #21

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Im getting the init problem too...

It's clearly related with the DCHP problems, not allowing static ip's to work, thats poo...

Anyway anyone worked out that problem yet?
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Old 07-27-2006, 04:25 AM   #22
 

 
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I'm using this right now with a static IP and no ports forwarded or anything and it worked right out of the box, all I had to do was change my IP in index.lua.
It works really well on RPGs. I was playing FF3 and it seemed to go very smoothly.
I tried Street Fighter II and that worked quite well too. I couldn't manage to do hadokens that often, but then again the PSP D-Pad is crap anyway and I had trouble doing that on the emulators on the PSP.
The PSP does become a little hot after a while but theres nothing you can do about that. It's a minor inconvenience.
Do you have plans on allowing the user to remap keys? That would be awesome.
Analogue support would be good too.

Keep up the good work.
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Old 07-27-2006, 05:17 AM   #23
 
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This is really really cool! But i have one qustion: can i change the keys? e.g. that 'START' is 'return'.
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Old 07-27-2006, 06:15 AM   #24
 
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Hey Racer_S!
loved your nfsu2 trainer
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Old 07-27-2006, 06:44 AM   #25
 
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Very nice program and really easy to set up. Took me less than 5 minutes.
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Ghetto 300K :D
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Old 07-27-2006, 06:52 AM   #26
 
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took me less then 2 minutes
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Old 07-27-2006, 06:56 AM   #27
 
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lol it would have been the same for me but I had to delete the old Lua program and install netlib so ha.

By the way how is 0x89 progressing?
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Old 07-27-2006, 07:07 AM   #28
 
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Mh, i think the team of 0x89 doesn't say much of the progress...
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Old 07-27-2006, 08:06 AM   #29
 
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Quote:
Originally Posted by eidechse34
Mh, i think the team of 0x89 doesn't say much of the progress...
right, we got no eta, so people cant flame us, if we dont release it.
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Old 07-27-2006, 08:08 AM   #30

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We will piny.

Anyway, nice work on this, shame its lua :P
I just tried it and played super smash bros on project64, its nice!
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