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Eboot loading

This is a discussion on Eboot loading within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; please help me can someone give me an example on how to load eboots from a eboot...

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Old 07-26-2006, 11:07 PM   #1
 
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Default Eboot loading

please help me can someone give me an example on how to load eboots from a eboot
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Old 07-27-2006, 01:05 AM   #2

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Its called sampels for a reason.... PLease someone sticky an announcement saying the first places to look for an answer on C coding for the PSP specifically is the SDK samples, found in:

X:/cygwin/usr/local/pspdev/psp/sdk/samples/. (where X is the drive letter)

Or online via SVN which is found at svn.ps2dev.org

Then to ps2dev then google...

Oh and as for your question... go to your samples section, go to kernel (pretty sure), go to loadmodule (dont know if thats right off the top of my head) and theres an example.... With me being away from an actual toolchain setup, this is from pure memory, so if thats not an actual folder name or w/e, then look for a relatively close to that named one.
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Old 07-27-2006, 01:36 AM   #3
 
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get it in your ****ingg head im am nooot loading a module the last time i asked for this you said the same as you do now so shut up.
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Old 07-27-2006, 01:39 AM   #4
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calm down, he was only trying to help you...
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Old 07-27-2006, 01:40 AM   #5
 
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An eboot can be considered a module.
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Old 07-27-2006, 01:42 AM   #6
 
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yeah but hes so annoyng he should get some memory in his head

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i dont think so cause there is a command for loading eboots but it wont work for me
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Old 07-27-2006, 01:42 AM   #7
 
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I think he has plenty of RAM.

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I'm pretty sure eboot loading can only be done from a PRX.
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Old 07-27-2006, 01:44 AM   #8
 
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no it cant cuz ir shell loads eboots
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Old 07-27-2006, 01:46 AM   #9
 

 
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Here's the function allowing you to load an eboot:

Code:
//this is the function
int sceKernelLoadExec(const char *file, struct SceKernelLoadExecParam *param);

//this is the function in action
SceKernelLoadExec("ms0:/PSP/GAME/MYAPP/eboot.pbp",NULL);
The second parameter is if you want to set any parameters to the eboot.
You can do this within an eboot
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Old 07-27-2006, 01:48 AM   #10
 
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ohh god / PSPduh thanks.
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Old 07-27-2006, 01:54 AM   #11
 

 
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Quote:
Originally Posted by PSP-Maniac
ohh god / PSPduh thanks.
Just a note: You have to be in kernel mode for it to work:
PSP_MODULE_INFO("GAME NAME", 0x1000, 1, 1)

I think thats the syntax for it...
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Old 07-27-2006, 01:56 AM   #12

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The 3rd argument can also be 0 as thast what i use and its fine.

P.S. Is it day-shzah-voo, or did we already discuss this in the C/C++ Help Thread like, 1 week ago? Im remembering a faint recollection of it... Ahh, a quick SEARCH )!_ will do the trick
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Old 07-27-2006, 02:05 AM   #13
 
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Quote:
Originally Posted by PSPduh
Just a note: You have to be in kernel mode for it to work:
PSP_MODULE_INFO("GAME NAME", 0x1000, 1, 1)

I think thats the syntax for it...
i now i just didnt now exactly how to use the commands

anuway thanks.

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yes we did discuss this a little time ago but noone gave me a good answer
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Old 07-27-2006, 02:05 AM   #14
 

 
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Quote:
Originally Posted by PSP-Maniac
i now i just didnt now exactly how to use the commands

anuway thanks.

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yes we did discuss this a little time ago but noone gave me a good answer
Welcome.

@SG57 - Yes, that's where I found the SceKernelLoadExec at. I remember...
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Old 07-27-2006, 02:28 AM   #15

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AH HA! I knew it wasnt a glitch in the matrix
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