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This is a discussion on Daedalus (R7 compiled with pad fix) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, i saw some requests on his blog of people wanting someone to compile r7 with the pad fix... I ...
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#1 |
![]() ![]() My name is Mud
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Hi, i saw some requests on his blog of people wanting someone to compile r7 with the pad fix...
I got someone else to compile it for me with the fix, as it doesn't seem to compile on linux... It runs at around 20fps on super mario 64... ![]() Files are attached, i take no credit for this...
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#2 |
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nice, thanks.
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#11 |
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i found this in the comment section
frameskip = 1 http://rapidshare.de/files/29775959/...us_fs.zip.html no frameskip http://rapidshare.de/files/29776529/..._nofs.zip.html one is simply compiled with the new changes and one implements frameskip. (i think the files may be the wrong way around so if you cant see a change try the other file. i think the "no frameskip file is the actual frameskip one.) this takes mario kart up to full speed or near enough on luigis raceway timetrial. |
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#25 |
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Guest
Posts: n/a
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Nice work harley, too bad there's no homebrew on 2.80 yet..:P
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#27 | |
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| Tags |
| compiled , daedalus , fix , pad |
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