SG57 and I (Saultomalo) have created a library to help with all those repetitive and quite difficult things that you won't need to copy and paste entire chunks of functions just to have the same thing in your new project, that you used in your last.
3D ~ GDS stands for 3D ~ Game Development Set, used to help that PSPGL user, in doing the dirty stuff, what with text rendering, 3d model loading, etc.
- MD2 Model Rendering
- MD2 Model Animations Supported\
- MD2 Model Texturing Supported (skins)
- Font Rendering (Text Printing)
- PCX, TGA and BMP Texture Loading Support
- FPS Counter
All in under 5 functions, per feature.
Soon to come are some more 3d formats (ASC, MS3D, 3DS) rendering and some more image formats for loading as a texture (PNG, JPG). After that, there's nothing left really to do with this.
Credit goes to the information on models found via google, myself, and SG57.