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Compiling Lua scripts and images into an eboot

This is a discussion on Compiling Lua scripts and images into an eboot within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I recently was successfully able to make my very first eboot, but Sousanator told me that I could load my ...

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Old 08-17-2006, 06:54 PM   #1
 
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Default Compiling Lua scripts and images into an eboot

I recently was successfully able to make my very first eboot, but Sousanator told me that I could load my lua files onto an eboot so ppl wouldn't have to look at my files.
Anyways, how would you go on loading .lua files which would also load images and what not into an eboot?
Like what would be the code in C++ to load a lua file, which loads other lua files and other files and images?
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Old 08-17-2006, 06:56 PM   #2

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Youve got to be kidding me......

There is a guide on this! Made just last week! Search...
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Old 08-17-2006, 06:58 PM   #3

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Calm down SG57, we all know your the teh coolio h4cK3R....
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Old 08-17-2006, 07:03 PM   #4

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Your not making any sense bronx... What does being angry someone didnt search for something made last week have to do with me being 'teh coolio h4cK3R'?

Those 2 aren't even relavent in the slightest way.
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Old 08-17-2006, 07:06 PM   #5

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I was joking ..... I should of put </joke> tags....
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Old 08-17-2006, 07:36 PM   #6
 
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You don't need to give me exact forum link, I just want the name of this "guide"
so Il get more of an idea what to search -_-
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Old 08-17-2006, 07:40 PM   #7

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[TUTORIAL]Imbedding LUA files in EBOOTS
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Old 08-17-2006, 07:40 PM   #8

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Is that you mailas?
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Old 08-17-2006, 07:41 PM   #9
 
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Yes, I was told that you had to use the boot.lua file, but when I downloaded the source from Luaplayer.org, there was nada, no boot.lua file.
Yes this is Mailas, and why does it matter to u?
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Old 08-17-2006, 07:47 PM   #10

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Gonrai, I'm not gonna lie. When I first saw your name I was like wtf?? gonorrhea??
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Old 08-17-2006, 07:51 PM   #11
 
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ok.........what ever.
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Old 08-17-2006, 07:56 PM   #12

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Quote:
Originally Posted by Gonrai
Yes, I was told that you had to use the boot.lua file, but when I downloaded the source from Luaplayer.org, there was nada, no boot.lua file.
Yes this is Mailas, and why does it matter to u?
Ummmm, do you know who I am? I'm bronxbomber92, I have been helping you like everyday on your lua game...
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Old 08-17-2006, 07:58 PM   #13
 
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Lol you think I don't know that?
Well not every day.
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Old 08-17-2006, 08:09 PM   #14

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Quote:
Originally Posted by Gonrai
Yes, I was told that you had to use the boot.lua file, but when I downloaded the source from Luaplayer.org, there was nada, no boot.lua file.
Yes this is Mailas, and why does it matter to u?
Go inside the Lua Player Source, then go to SRC -> Auxiallry -> boot.lua
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Old 08-17-2006, 08:29 PM   #15

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Pointless to embed your LUA scripts anyway... For one, you can see your code by opening the EBOOT.PBP, scroll down half way and bam... there's your code. Secondly, any real dev wouldnt even want to look at LUA code Just kidding, depends on the developers thoughts on LUA i suppose.
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Old 08-17-2006, 10:45 PM   #16

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Quote:
Originally Posted by SG57
Pointless to embed your LUA scripts anyway... For one, you can see your code by opening the EBOOT.PBP, scroll down half way and bam... there's your code. Secondly, any real dev wouldnt even want to look at LUA code Just kidding, depends on the developers thoughts on LUA i suppose.
do you ever say anything positive or useful?
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Old 08-18-2006, 05:22 AM   #17
 

 
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Quote:
Originally Posted by SG57
Pointless to embed your LUA scripts anyway... For one, you can see your code by opening the EBOOT.PBP, scroll down half way and bam... there's your code. Secondly, any real dev wouldnt even want to look at LUA code Just kidding, depends on the developers thoughts on LUA i suppose.
if they edit would it still work
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Old 08-18-2006, 07:54 AM   #18

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if they use a hex editor, yes
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Old 08-18-2006, 08:03 AM   #19

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Quote:
Originally Posted by jsharrad
if they use a hex editor, yes
You could even use notepad.
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Old 08-18-2006, 08:08 AM   #20

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yea. the eboots not like theother eboots. i edited one of my own, and it did work.
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