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Deal or No Deal (US Homebrew Version)

This is a discussion on Deal or No Deal (US Homebrew Version) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Here's my second go at homebrew and for the first time in this area not GTA related for a change... ...

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Old 08-22-2006, 05:36 PM   #1

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Default Deal or No Deal (US Homebrew Version)

Here's my second go at homebrew and for the first time in this area not GTA related for a change...



Download it here...
http://www.cheatsync.net/dealnodeal.zip

Works with FW2.0, 2.01, 2.5 and 2.6 with eLoader and obvioulsy FW1.5 and below...

Code:
DEAL OR NO DEAL
Written for the PSP by ADePSP 2006

OVERVIEW
========

OK, I know there are already quite a few versions of Deal or No Deal
out there but I could only find a LUA English version for the PSP
and that version didn't really do it for me (no offense whoever made
it as it has some really nice features)... I want to win a million
be it in dollas or whatever and I also wanted a version with
the graphical quality of the homebrew Millionaire game...

Anyway, I decided to make my own in the true spirit of homebrew by
pinching all the ideas I liked from the other available versions
on the web... I'm really pleased with the result... This version
has quality graphics and non stop atmospheric background music for
almost every action or moment in the game... Both of which make it
a really nice handheld gameshow experience...

For anyone who hasn't heard of this game here is a quick run through,

There are 26 suitcases that contain various amounts of money... You
pick one and then open various others revealing what you could have
won until the banker phones up and tries to tempt you out of what
"might" be in your suitcase with a cash offer... You can choose to
accept that or carry on opening cases until you are offered another
deal... If you get to the last case then you can choose to keep yours
or swap and get the cash in the remaining suitcase instead... The
idea is to walk away with the most money you can (obviously)...

If you like my version then great and if not, meh, I made it for
myself anyway... :D

INSTALLATION
============

Simply copy the two folders provided,

__SCE__dealnodeal
%__SCE__dealnodeal

to your PSP memory stick's PSP\GAME folder,

<PSP_DRIVE>:\PSP\GAME\__SCE__dealnodeal
<PSP_DRIVE>:\PSP\GAME\%__SCE__dealnodeal

CONTROLS
========

START		Start the game
D-Pad		Move between suitcases
X		Select a suitcase / Skip sound effect
Left Shoulder	"NO DEAL" or "NO SWAP"
Right Shoulder	"DEAL" or "SWAP"
Hold Triangle	Show Highscores
http://www.cheatsync.net/dealnodeal.zip

Last edited by ADePSP; 08-23-2006 at 01:50 PM..
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Old 08-22-2006, 05:44 PM   #2

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Cool, yeah the dev of the other game is one of my friends, his name is darkshadow88

Good job on this release!
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Old 08-22-2006, 05:52 PM   #3

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Quote:
Originally Posted by Bronx
Cool, yeah the dev of the other game is one of my friends, his name is darkshadow88

Good job on this release!
Cool, I'd be very interested to know what his "banker offer" forumula was because that was the real hard bit... I made my banker offer more than normal because it's not real money like...
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Old 08-22-2006, 05:55 PM   #4

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I'll ask him when I get a chance.But why don't you just look at his source code? Also It might be awhile before I talk to him as he leaves for college in a day or so...
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Old 08-22-2006, 06:02 PM   #5

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i didnt like the banker offer in the other one to much,, to low for me,, but ill test this one out

i miss the show, thanks

also, since it was in lua, the source code is thee
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Old 08-22-2006, 06:18 PM   #6

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Quote:
Originally Posted by Sousanator
i didnt like the banker offer in the other one to much,, to low for me,, but ill test this one out

i miss the show, thanks

also, since it was in lua, the source code is thee
LOL, Everyone has their own opinions on the offers and the weighting of them... I upp-ed it a bit before releasing it... The banker is your friend in this version (well) if you cleared those pesky low values that is (especially if you want to get on the score board)...

Try playing it against the people next to you... That's what I was working at with this game (pass it around )...

I just wanted this to be something you'd play, in a car on you're way somwhere, or on a plane etc... I thought the Millionaire game was perfect PSP homebrew and just wanted this game too...

These game show homebrews aren't too tricky... anyone want to help me make Family Fortunes...?

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Old 08-22-2006, 06:38 PM   #7
 
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It seems that the banker is pretty generous on the real show.

I'm gonna try this out
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Old 08-22-2006, 06:47 PM   #8
 
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cool release. i watch this on tv sometimes. i would love it though if someone could code that card game. i think its called joker's wild
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Old 08-22-2006, 08:19 PM   #9
 
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Oo rah! The final release is out...I guess I should update, as this one looks nicer than the one I still have It looks neater than before :P
I wish you luck in front page, perhaps even Dev status
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Old 08-22-2006, 08:27 PM   #10
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thanks for this cool game ADePSP i love it.
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Old 08-22-2006, 08:38 PM   #11
 
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haha yes i love this show. i wish i could have this game....
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Old 08-22-2006, 11:38 PM   #12
 
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I love this show!!!!! Great game too!! Now i have two ways to win a million on my PSP loL!!!
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Old 08-23-2006, 12:17 AM   #13

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If only it could somehow deconstruct a piece of cotton's atoms and reconstruct them into a dollar... But what do i know?
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Old 08-23-2006, 12:46 AM   #14

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If your bored enough, you could make the banker offer simply an average of all the important values, ( Where you give the higher values a bigger rank. )

IE. if 100,000 and 1,000,000 were left, you could simply put it in a 5:6 ratio of importance, and say 500,000 + 6,000,000 = 6,500,000 divided by 11 = 590,909

This value is based on the fact that 1 million is a sensational figure, and can have influence in the "average" ( A biased influence. )

Do you think the "banker" in the real game is computer calculated?
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Old 08-23-2006, 09:20 AM   #15

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Quote:
Originally Posted by LordSturm
If your bored enough, you could make the banker offer simply an average of all the important values, ( Where you give the higher values a bigger rank. )

IE. if 100,000 and 1,000,000 were left, you could simply put it in a 5:6 ratio of importance, and say 500,000 + 6,000,000 = 6,500,000 divided by 11 = 590,909

This value is based on the fact that 1 million is a sensational figure, and can have influence in the "average" ( A biased influence. )

Do you think the "banker" in the real game is computer calculated?
Not sure if the banker is calculated on TV... My forumula uses the average and gives you some of it all the time, some more of it based on the percentage of higher over lower numbers you have and a little bit extra depending on what round you are on... I think it works quite well... Anyone got £1,000,000 yet...?
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Old 08-23-2006, 09:52 AM   #16

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i remember the banker offered a motocycle once (in tv version)

id like to see the gold money things on the side, rather then text,,

besides that,, its awsome


i havent got 1,000,000 on this version yet,, but on the other version i had the .01 and 1,000,000 left,,, and i said no deal, and won the million
(the offer was 500,000)
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Old 08-23-2006, 09:55 AM   #17

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Quote:
Originally Posted by Sousanator
i remember the banker offered a motocycle once (in tv version)

id like to see the gold money things on the side, rather then text,,

besides that,, its awsome


i havent got 1,000,000 on this version yet,, but on the other version i had the .01 and 1,000,000 left,,, and i said no deal, and won the million
(the offer was 500,000)
I originally had the gold things but it was taking up too much of the screen... It was quite tricky fitting it all in... There must be a way to have higher resolutions on the PSP but don't know how to do that yet...
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Old 08-23-2006, 09:55 AM   #18
 
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Quote:
Originally Posted by ADePSP
Not sure if the banker is calculated on TV... My forumula uses the average and gives you some of it all the time, some more of it based on the percentage of higher over lower numbers you have and a little bit extra depending on what round you are on... I think it works quite well... Anyone got £1,000,000 yet...?
My guess is that the banker on TV is calculated, but then he mixes it up now and then to keep it interesting, such as with the motorcycle, and other times when he's extra generous.
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Old 08-23-2006, 12:27 PM   #19
 
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For times like that, you can always do an if statement for finding if a random number equals a random number, and then give a bonus if it is.
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Old 08-23-2006, 12:38 PM   #20

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Quote:
Originally Posted by theY4Kman
For times like that, you can always do an if statement for finding if a random number equals a random number, and then give a bonus if it is.
It was finding the PSP random number functions that made me make this game... The banker will offer you some cash based on my forumula and then a 10% either side of it randomly so sometimes he's nice and sometimes he's nasty (but never completely way out)...

EDIT: Does anyone know if this works with eLoader...? I know, I made it but can't get eLoader to work with my Devhook to check...
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Old 08-23-2006, 01:46 PM   #21

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Quote:
Originally Posted by ADePSP
EDIT: Does anyone know if this works with eLoader...? I know, I made it but can't get eLoader to work with my Devhook to check...
just tried.. it does
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Old 08-23-2006, 01:49 PM   #22

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Quote:
Originally Posted by waterbottle
just tried.. it does
Cheers man...
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Old 08-23-2006, 06:35 PM   #23
 
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Some info can be found on Wikipedia
http://en.wikipedia.org/wiki/Deal_or_No_Deal
http://en.wikipedia.org/wiki/Deal_or...S_game_show%29

You can also Google for more info "Deal or no Deal" Formula

Here http://nslog.com/archives/2005/12/20..._algorithm.php
someone figured out the sliding factors as
Quote:
it appears that the bankers algorithm is computed as a percentage of the average winning value in this approximate sequence:

11%, 15%, 22%, 37%, 70%, 90%, 100%
This thread here is also helpful:
http://www.experts-exchange.com/Misc..._21671115.html

Here's an online version at NBC, perhaps you can get some inspiration from their code?
http://www.nbc.com/Deal_or_No_Deal/game/


I've played this game more on the PSP than I watched it on TV though, as it's a fun game to play.
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Old 08-23-2006, 06:53 PM   #24

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Interesting and heres my formula function for the banker offer... Check the // commented out earlier versions... University degrees my arse, I had to come up with the best one...

Code:
double getBankerOffer(void) {

  double totalAmount = 0;
  int totalOpen = 0;
  int i;
  double a = 0; // average
  int b = 0; // number of low cases
  int c = 0; // number of high cases
  int t = 0; // total number of cases
  int d = currentRound + 1; // round you are on

  // random number between 0.9 and 1.1
  double r = get_random(0,2000); 
  r = (r+9000) / 10000;

  for (i=0; i<26; i++) {
     if (suitcases[i].open == 0) {
        totalAmount+=suitcases[i].amount;
        totalOpen++;
        if (suitcases[i].amount < amounts[8]) {
           b++;
        } else {
           c++;
        }
     }
  }

  a = totalAmount / totalOpen;
  t = (b + c);

  //if (b<1) b = 1;
  //if (c<1) c = 1;
  if (b>c) b = c;
  double offer;
  //offer = ( (0.5 * a) + (0.25 * a * (c/b)) * (((d-1) * 0.1) + 0.3) ) * r;
  //offer = ( (0.3 * a) + (0.25 * a * (c/t - b/t)) * (((d-1) * 0.3) + 0.3) ) * r;

  if (c > 0) {
    offer = ( (0.2 * a) + (0.6 * a * (c/t - b/t)) + (0.15 * a * ((d-1) * 0.125)) ) * r;
  } else {
    offer = ( (0.8 * a) + (0.15 * a * ((d-1) * 0.125)) ) * r;
  }

  /*
  fillScreenRect(RGB(0, 0, 0), 0, 0, 480, 272);
  char buffer[200];
  set_font_size(8);
  set_font_angle(0.0);
  set_font_color(0xffffffff);
  sprintf(buffer,"a=%f, b=%d, c=%d, d=%d, r=%f",a,b,c,d,r);
  text_to_screen(buffer, 100, 150);
  sprintf(buffer,"offer=%f",offer);
  text_to_screen(buffer, 100, 170);
  flipScreen();
  waitForButtonPress();
  */

  return offer;

}
In fact, why not have all the code if it helps... Not a hard program is it...?

For anyone who wants to improve on it, change it, mess with it or just use bits of it in their game here is all the source code (You have my blessing to do what the hell you want with it)...

http://www.cheatsync.net/PPMG/dealnodeal.rar

My big thing is we should all help each other out a little more... Don't let Sony win, make then give in to homebrew...

ADePSP
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Old 08-23-2006, 07:16 PM   #25

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Finally downloaded it. Nice work with the graphics and sound effects! I sold my $75,000 case for almost $200,000 on the first try. I like that you're releasing the source too. Great job!
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Old 08-23-2006, 09:33 PM   #26
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sweet my gf is going to love this, thanks

also i do think that the banker's "bids" are influenced by a percentage, but it all comes down to whether he trusts that %(i'm lazy i know)


this is nice, keep it up

p.s. (any thoughts about cash cab? even though they cna't boot you out or anything)hmmm, nvm, it wouldn't be too fun
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Old 08-24-2006, 06:19 AM   #27
 
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cool, thanks
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Old 08-24-2006, 01:19 PM   #28
 
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I hae downloaded this game. However when i try to run it on my FW1.5, it satrts up the PSP load screen intro thing, then says this game could not start ...blah blah blah.

I too ka look inside the two folders and realized that there is only one folder containing an EBOOT.PBP file and that folder is the one for the loading purpose only not the gmae itself. Which is the eboot from the DATA.PSP file

Edit:
Wait never mind, the file that PSPupdates dowload page is host is incorrect, your likn aboe worked perfectly. Thanks
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Old 08-28-2006, 10:43 AM   #29
 
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Quote:
Originally Posted by ADePSP
Hello,

Can you help me please, i can't make boot.PBP with your program.
see picture :


If i modify the text to main.c, its no good. it make a mistake.

Sorry for my english, i m a french...

thanks

kayle
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Old 08-30-2006, 08:45 AM   #30

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Quote:
Originally Posted by kayle
Hello,

Can you help me please, i can't make boot.PBP with your program.
see picture :


If i modify the text to main.c, its no good. it make a mistake.

Sorry for my english, i m a french...

thanks

kayle
It's probably that you are missing some required modules. I did the following in cygwin to install them,

Code:
svn checkout svn://svn.pspdev.org/psp/trunk/zlib
cd zlib
make
make install
cd ..

svn checkout svn://svn.pspdev.org/psp/trunk/libpng
cd libpng
make
make install
cd ..

svn checkout svn://svn.ps2dev.org/psp/trunk/libmad
cd libmad
make
cp -Rf ./include /usr/local/pspdev/psp/
cp -Rf ./lib/libmad.a /usr/local/pspdev/psp/lib
cd ..

svn co svn://svn.ps2dev.org/psp/trunk/freetype
cd freetype
sh autogen.sh
LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \
./configure --host psp --prefix=$(psp-config --psp-prefix)
make
make install
mv /usr/local/pspdev/psp/include/freetype2/freetype \
/usr/local/pspdev/psp/include/freetype
cd ..
If you do all that you should be good to go... Good luck...

Please post the French version when you have done it... I'd be interested to see it and might include it with my download (giving you credit of course)...

EDIT: If you have PhotoShop you could even edit the controls.psd and other .psd files in the source root folder and translate all the text and then save them as .png files in the gfx folder...

ADe

Last edited by ADePSP; 08-30-2006 at 09:05 AM..
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