I just wanna know. Thats all.
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This is a discussion on is anybody for real trying to emulate 64 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I just wanna know. Thats all....
I just wanna know. Thats all.
I havent heard anything about it yet, but would be great to finally get it, im pretty sure a PSP can handle it but it will definetly need a bigger memory card.
I wish I was watching the development for it so far. If it does make it to the psp runing at near perfect speed than the psp will be my best friend forever.
i have to agree,
gameboy,n.e.s, snes,gba, n64
if the psp ends up being able to run all of these nintendo consoles without slowdown then the psp will be my choice of systems.
who knows they might even sell a few units in japan,
japanese people know quality when they see it and a console with most of the nntendo machines stored on it is a win-win situation.
Why?Originally Posted by MJ05
N64 roms are like 8-16 megs. Half that if you can zip them.
We're not going to see a playable N64 emu till the GPU is used efficently.
I can't wait ^_^
Are you serious? 26 megs only?Originally Posted by whitehawk
Wow. I thought they were around 250 megs each! To be 26 megs it must be compressed, correct?
26MB is pretty large for an uncompressed N64 rom, although a few may be this large when compressed. Remember, the N64 used cartridges which can only store very small amounts of data, I'd be surprised if a zipped rom was more than 24MB, as most are less than 10MB when zipped.Originally Posted by Marcan
That's why you should never have that crappy 32mb card :dance:
btw, with a standard 256mb card, you can get around 21.3 games on it.
21.3 x $20 each (old now) = $426.oo
or you can get an emulator for $50 (memory card) >.>
In review mags and all that, they often stated that they were 128-256mb carts. But that's in megaBITs, not megaBYTES. megabit is much smaller than a megabyte in terms of what you can store on it..Originally Posted by Marcan
>>IF<< the n64 emu ever does come up, it better have .zip support like some of the other emus on the cpu >.>
Heh, if it runs GBA at full speed, i'll be really really happy. The GBA still has a lot of great games I like to play.Originally Posted by user friendly
i have been working on porting one but it is going to take time because the knowlage of the GPU is very limited right now
AwesomeOriginally Posted by thehalo2renegade
I'm very skeptical it can be done. Most N64 games chug along on the xbox, even this late in it's lifecycle and with all of it's raw power, unless you solder in another 64mb of RAM. Emulating older systems is no small feat even though they may be more than 10 times or even 100 times less powerful than the hardware that is running the emulator.
I'll keep my fingers crossed, but I still say keep on dreaming. It's very possible to do it, but to ever get it in a playable state? Impossible.
no way is it impossible. How often is the 64 emulator updated for the xbox. It will take some time but I bet there will be a handful of games playable on the psp in the early stages then more down the road but I dont even really know what im talking about but it seems like its right.
dude.... The person who made it could charge like $10 for each copy :)
It'd be on every torrent and P2P ever, lol
Alienware Area 51, Asus P4C800-E Deluxe Motherboard, Intel 2.8Ghz 800mhz FSB Processor, Corsair XMS PC3200 400Mhz DRR Memory (2 CMX512-3200LL Modules),
Gainward Nvidia 5700 Ultra 128MB GDRR3 Video Card, Western Digital 250GB 8MB Cache 7200RPM SATA Hard Drive, Creative SoundBlaster Audigy 2 Sound Card,
NEC 16X DVD-RW Burner w/ 8X Double Layer Burning
so far in the dev section the've chosen to use the 1964 N64 emulator
and are compiling it
No one is currently working on a N64 emu for the PSP. Halo2Renegade is regrouping with a few other programmers to beign work on a demo and the stella 2600 port. As far as I know, no one is working on a N64 port.
u can tell its a fake because he didn't play it in the video.Originally Posted by muki
he only showed the opening. it can just be a video he found and just played it to pretend it was the game.
why do you have to be so negative about it? i think that with all the brilliant dev teams out there its impossible for an n64 emu not to surface on the psp.Originally Posted by TestType
That's sort of true, but what strikes me as odd is that he doesn't really play the video. I mean, he's clearly launching it from the memory stick and not the "movies" area of the OS.Originally Posted by ShadowX9
If it's a video, then he (or they) developped an eboot that plays video. If that's the case, I'm pissed off they don't concentrate their efforts in making a decent homebrew video player, since they apparently have something that works somewhat already. That's supposing if, though.
i'd say its fake i mean if it was real then why hasnt more info been released on it
1: in the video he presses start and nothing happens
2:u can find a clip of the intro on the net
3:and in the beginning of the clip, the game was cut of in the side
4: anyone with basic video editing skills can make it look like it started from the ms and not the movie section.
thats HOW i know its a FAKE!
1. true. or he may just stretching his thumb or whatever. when I press start, I don't usually brush it down below the button after I've pressed it like that. maybe that's just me.Originally Posted by ShadowX9
2. you can find this clip everytime you run sm64. its always the same demo
3. not sure I understand this one ;)
4. I won't deny that. I wonder how the got a video of the PSP OS though, as he was browsing around, it's not like it has video-out
I know it seems like I'm defending this video. I still think it's probably a fake, but nothing in this video prooves to me that it could be, so I'm just defending my own view that if this is fake, it's one hell of a job. it looks realistic.
the only reason why I think this is a fake is that there's no info at all about the author, the emulator, or anything. if a smart dev wanted to spread info about his emu, he wouldn't release a bad-quality video with no info. he'd at least release a demo eboot, even if it's only half-working.
its amazing how much software has been written for the psp this early in its life. mad props to all you guys who do this so passionatly =P but harnessing power requires through knowledge/TIME/EFFORT and probably communication w/ others for concepts of where to take efforts next
The whole thing still requires more understanding of the GPU aswell as optomization. due to the platforms wiring it was deisgned to exectute a certine way so you end up emulating those paths in the backend what needs to be done is how to speed them up.
There were some recent discovery on ps2dev.net on the psp GPU for the OGL texture rendering.