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running 2.6+ games on 1.5 custom FW

This is a discussion on running 2.6+ games on 1.5 custom FW within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I got this idea from a thread in the speculation forum, it was not entirely dedicated to this topic, and ...

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Old 09-06-2006, 09:43 AM   #1
 
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Default running 2.6+ games on 1.5 custom FW

I got this idea from a thread in the speculation forum, it was not entirely dedicated to this topic, and i though i maybe could get more and better responses here.

now that we can load our own prx, we can surly load prx from a 2.71 or 2.8 dump, for the soul purpose of loading games.

a guy said that there would (or could) be some dependance problems, but we can always load whatever prx needed.

if there are some prx that are anti homebrew i guess we could edit the andti homebrew codes out, or just blank the whole prx or do something with them

i guess we could even flash them in to the flash to save memory space.

i looked at the 2.71 fw dump i have for DevHook, and i saw a txt file called pspbtcnf_game.txt, i believe this file is a list of prx to load when the game starts or when the firmware starts for the purpose of loading games. (if the games starts if you boot directly into the game or something)
Spoiler for the file says:
$/kd/sysmem.prx
$/kd/loadcore.prx
/kd/exceptionman.prx
/kd/interruptman.prx
/kd/threadman.prx
/kd/dmacman.prx
/kd/systimer.prx
/kd/iofilemgr.prx
/kd/stdio.prx
ms0:/dh/kd/plain2x.prx
/kd/memlmd.prx
/kd/modulemgr.prx
/kd/init.prx
/kd/loadexec.prx
/kd/sysreg.prx
/kd/gpio.prx
/kd/pwm.prx
/kd/i2c.prx
/kd/dmacplus.prx
/kd/lcdc.prx
/kd/emc_sm.prx
/kd/emc_ddr.prx
/kd/ge.prx
/kd/idstorage.prx
/kd/syscon.prx
/kd/rtc.prx
/kd/lfatfs.prx
/kd/clockgen.prx
/kd/codec.prx
/kd/audio.prx
/kd/display.prx
/kd/ctrl.prx
/kd/led.prx
/kd/hpremote.prx
/kd/power.prx
/kd/usb.prx
/kd/openpsid.prx
/kd/irda.prx
/kd/mediaman.prx
/kd/ata.prx
/kd/umdman.prx
/kd/umd9660.prx
#/kd/isofs.prx
/kd/mscm.prx
/kd/msstor.prx
/kd/fatmsmod.prx
ms0:/dh/kd/devhook.prx
ms0:/dh/kd/umdciso.prx
ms0:/dh/kd/modfiles/screenshotbmp.prx
ms0:/dh/kd/modfiles/usbhostfs.prx
/kd/isofs.prx

/kd/wlan.prx
/kd/mediasync.prx
/kd/mesg_led.prx
/kd/me_wrapper.prx
/kd/registry.prx
/kd/utility.prx
/kd/impose.prx
/kd/amctrl.prx
/kd/iofilemgr_dnas.prx
%/kd/usersystemlib.prx
%%/kd/dummy_anchor_IhariUafaayk 98.prx



the last thing would be that the game would not start cuz the FW said 1.5, but its not hard to fix that with X-Flash to say 6.66 or 13.37 or something
( i tryed this without the loading of the prx, and atleast the game tried to start)
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Old 09-06-2006, 10:06 AM   #2

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You can already load 2.6+ games using devhook...
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Old 09-06-2006, 10:07 AM   #3
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Quote:
Originally Posted by homer
You can already load 2.6+ games using devhook...
He wants to flash prx's so there's not a need for devhook.

I don't know personally know if it'll work or not.
 
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Old 09-06-2006, 10:17 AM   #4

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why don't you just version spoof with x-flash and place a fw dump at the root of the ms and then just add the prx's you want to load to the config file. It wont take long and it'll give us a strait answer.
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Old 09-06-2006, 10:19 AM   #5

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I doubt mixing 1.5 and 2.6+ prx's will work.
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Old 09-06-2006, 11:18 AM   #6
 
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that will be a great improvment ..
try it n' write the result
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Old 09-06-2006, 01:26 PM   #7
 
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Update:
1. i got the game to try to loade (easy spoofed the fw with xflash)
2. figured out that you can have more than 10 prx load (tested and it worked)
3. i tried adding some of the prx, started from the top of that list alphabeticly and down to about I
it made my psp look like it was bricked, removed the files form the list and it was back to normal
4. i tried to add the ones from the list that was built in to devhook,
the XMB booted, the game tried to start but went back to xmb after some waiting

Never the less, i strongly believe that extra prx is the way to go to acomplish this
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