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This is a discussion on LUA games within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; hello my name is psphacker12........ i want to start coding a game in LUA.............. is there a tut 4 this?...
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#2 | |
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![]() Check out my homebrew & C tutorials at http://insomniac.0x89.org/ Coder formerly known as Insomniac197 Quote:
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#3 |
![]() ![]() sceKernelExitGame();
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there and psp-programming.com
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#4 |
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#5 |
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I am currently coding a game in Lua. It's actually not too hard once you figure stuff out... You'll learn over time.
I pretty much went over to PSP-Programming first, and did thier two tutorials. They teach you the basics really easily. Then I went to EvilMana and looked at thier code snippits and tutorials, and hung out in thier IRC. So far I've gotten my intro screen, basic collision engine, healthbars, and a few other things drawn up and working. |
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#7 |
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Another way to learn is study sample code, and then try to re-create it. This will help you learn a lot better.
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PSP Monopoly | PSP Tic Tac Toe | PSP eMail and SMS | Drag Mini | Block Dude http://www.cools.biaklan.com Currently Working on ????? Quote of the Week |
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#8 | |
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I read over ALOT of sample code, and recreate it as my own. I've done that numerous times when I'm coding Rozen Kombat. (Which actually, I am doing RIGHT now.) Oh, and the most important thing... I suggest you download Notepad++... It's like Notepad, but it has formatting options (Lua, in our case), tabbed browsing of files, and alot more. It's just so helpful. |
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#9 |
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Or context editor (which many say is better...)
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#11 |
![]() ![]() ...in a dream...
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Cause everyone knows LUA is where it's at
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...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#12 |
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ROFL, oh yeah...
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#14 |
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I second the vote for Notepad++ if you're on Windows, but that's only because conTEXT didn't work for me so I don't know how good it is.
I had LuaEdit first but for me it took up around twice the memory that Notepad++ does.
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#15 | |
![]() ![]() I'm Baaaack!
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Actually, when I finish the next version of pencil puzzles (which should be out tonight), I plan on learning some more C. I already know Yeldarb's tuts. I just need to go a step further.
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#16 | |
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#17 | |
![]() ![]() I'm Baaaack!
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#18 |
![]() ![]() ...in a dream...
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Everyone has to start somewhere. Do you honestly think both 2.8's recent Decryption and the 2.71 downgrader were created without studying / disassembling the PoC hello world for 2.0-2.8? Honestly, I dont know as they possibly could have just replicated what the PoC Hello World did all on there own, but thatd be a big waste of time... Good work no doubt.
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...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#19 | |
![]() ![]() I'm Baaaack!
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#20 | |
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Off Topic: Anyone know where I should post if I am looking for help with something like having sprites/2D models made? |
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#21 | |
![]() ![]() I'm Baaaack!
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#23 | |
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#24 |
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nah, its cool about the castlevania game, i alrdy have a lil dev group (a spritest and a sfx person), but i kinda want more freedom... ppl are giving LUA a bad name, and im not talking about the coders... several news sites bash lua games, often times for no good reason *cough*pspirates*cough*.. . thats why i'm moving to C...
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#28 | |
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| games , lua |
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