![]() |
| Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact |
| ||||||
This is a discussion on Orbz 0.3 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ZOMFG ORBZ 0.3 IS HERE!!!!!!!!!!!!11111oneo ne Programmed by: Mako Yes it's true. Orbz 0.3 is finally here. If you missed ...
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
![]() |
ZOMFG ORBZ 0.3 IS HERE!!!!!!!!!!!!11111oneo ne
Programmed by: Mako Yes it's true. Orbz 0.3 is finally here. If you missed out on the previous release, Orbz 0.2c, this is a platformer with editable and customizable stages. This new release includes: • This release now has enemies, and the Shock Attack. • Speed has improved from the previous version. • There is a new theme for LEVEL5.LUA and so on. • There is now intro text for each chapter. • A boss for Chapter I has been added. • Serveral collision problems have been fixed. • Music looping has been fixed. ![]() ![]() ![]() Here's the readme.txt Orbz for PSP 0.3 ================ CREDITS ------- Programming - Mako Level design - Mako and DJShrimpy Music - Jose' CONTROLS -------- Left = move Orb left. Light = move Orb right. Up = Jump. [] = Shock Attack (after you unlock it). X = Jump. INSTALLATION ------------ In the zip file you will find two folders: __SCE__Orbz %__SCE__Orbz Connect a USB cable to your PSP and from the XMB go to Settings, then USB Connection. Open the folders from your PC and look for the GAME folder which is in the PSP folder. Now drag these two folders from the zip into the GAME folder. If you are using firmware 1.00 or the eLoader, only drag __SCE__Orbz in the GAME folder. Rename it to Orbz when you transfer it. HOW TO PLAY ----------- The object if the game is to get your Orb to the exit portal while avoiding obstacles and enemies. Colored blocks can be destroyed by finding the corresponding key for that color. You start each stage with 3 lives. When you get killed by an enemy Orb, you will be returned to the start point of that stage. Lose all three lives and you will be sent to the previous stage, with your 3 lives back. " After you get the Power Sphere, you will unlock the Shock Attack. Hold [] to perform the attack. You are completely invincible during the attack, any enemy that touches you dies, unless they are doing a similar attack. CUSTOM STAGES ------------- You can create your own levels with almost any text editor. Inside the zip you will find a BLANK_STAGE.LUA to edit. This is a blank stage with no blocks or enemies. Open the file with your favorite text editor you will see something that looks like two big blank squares. The top one is what the stage will look like before you grab a key. The bottem one is what the stage will look like after you grab the key. So you would probably copy and paste the first square onto the second one, but remove the blocks and key. HOW TO EDIT ----------- Place blocks anywhere you want in the stage. Make sure that the square stays the same size when your done. Letters will stand for blocks in the stage. Defined are: a = yellow block b = blue block c = grass block d = blue key The letters must be lowercase or it won't appear during actual gameplay. So for example, if you wanted to make a long yellow platform, followed by a blue platform, with a key over it, it would go like this: d aaaaaaaa bbbbbbbbb Under the second square you will find "playerX" and "playerY". This is the Orb's starting point of the stage. Set it to whatever coordinates you desire. Also don't forget to set up "exitX" and "exitY" for the exit portal. For where it says "nxt" you will type the name of the file that is the next level. For "prev" you will type the name of the level file that you will return to if you die. For example, if it was LEVEL5.LUA, it would go: nxt="level6.lua" prev="level4.lua" Remember that the level files MUST be in the same directory as the EBOOT.PBP, as well as the sounds, music, and textures. UPDATES FOR 0.3 --------------- • This release now has enemies, and the Shock Attack. • Speed has improved from the previous version. • There is a new theme for LEVEL5.LUA and so on. • There is now intro text for each chapter. • A boss for Chapter I has been added. • Serveral collision problems have been fixed. • Music looping has been fixed. For more information on this game visit forums.qj.net and look for the release thread in PSP Development. Remember that you can e-mail your custom stages to DJShrimpy at: Waddle_Donut@hotmail.com If the stage is good enough, it will be included in the next release with your internet alias in the credits, under "Submitted Stages". Report any bugs or questions to Mako at: retrogamer4112@hotmail.co m ![]() And the DL.QJ.net download can be found here. http://dl.qj.net/Orbz-0.3-PSP-Homebr...9886/catid/194 Enjoy the game! Last edited by DJShrimpy; 09-07-2006 at 05:43 PM.. |
|
|
|
|
|
#4 |
![]() |
HI EVERYONE! thanks for all your support! The next net of levels is coming soon, but current levels might be edited for bugs, glitches, w/e so just email me at retrogamer4112@hotmail.co m if you ever get an error message. tell me exactly what the error says, and if it's in a custom level, send me your custom level too.
Known bugs: -Game freezes at random times, especially when loading/leaving the boss battle. if that happens, just don't die and be forced to battle the boss again ![]() -the music "farts" in complicated/big/boss levels -Umm.. nothing else, i pretty much perfected this game to...well...perfection! |
|
|
|
|
|
#8 | |
![]() |
Quote:
And [Joe] that's called a boss. It's a video game. Video games have boss battles. Find a way to beat him.
|
|
|
|
|
|
|
#9 | |
![]() |
Quote:
|
|
|
|
|
|
|
#13 | |
![]() |
Quote:
Try to play some Mario, Sonic, or Mega Man to practice your platforming skills... |
|
|
|
|
|
|
#15 | |
![]() ![]() I'm Baaaack!
|
Quote:
__________________
|
|
|
|
|
|
|
#17 | |
|
Quote:
|
||
|
|
|
|
|
#18 |
![]() |
lol yeah it's tough. just take it real slow. also, it might help to show the math for that level8:
orb is 32x32 keys are 32x64 orb moves 4 pixels left-right every 60-th of a second the left or right buttons are pressed whole room is(duh) 480x272 so tap the left/right once quicky to maneuver RIGHT to the edge of a blue key...... or you can just beat the level, enjoy the boss/rest of the game |
|
|
|
|
|
#21 |
![]() |
wow no updates in a while, highschool suxx, but girls r fun! lol. I might not be working on Orbz for a while now cuz of all the schoolwork. but if you guys like it enough, I'll work on the next set of levels for all of you. I think there's not much support for Orbz, or we just post it on bad days. w/e Email me if u want me to continue.also, any custom levels are appreciated =P
email: retrogamer4112@hotmail.co m |
|
|
|
![]() |
| Tags |
| orbz |
| Thread Tools | |
|
|