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MONKEY 64 ATLANTIS/Daedalus

This is a discussion on MONKEY 64 ATLANTIS/Daedalus within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Well, with the new release of M64 the chane log included this • Implemented the one word source change StrmnNrmn ...

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Old 09-09-2006, 09:01 AM   #1

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Well, with the new release of M64 the chane log included this
Quote:
• Implemented the one word source change StrmnNrmn Found (1-2 VSYNC's a second speed increase) (Droideka)
This is what was first used in Daedalus.

My question is what is the specific code? what exactly was done?
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Old 09-09-2006, 09:03 AM   #2
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I can't even get the thing to load up any roms i try to load mario and it just has a black screen with some numbers at the bottom and some dodgy looking pixels up the top.
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Old 09-09-2006, 09:07 AM   #3
 

 
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Quote:
In other words by changing one line of code in Daedalus from


sceCtrlReadBufferPositive


to


sceCtrlPeekBufferPositive


I could get on average an instant 1fps speedup across all roms.
From Strmnnrmns blog.
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Old 09-09-2006, 09:10 AM   #4
 
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Quote:
Originally Posted by Bronx
Well, with the new release of M64 the chane log included this
This is what was first used in Daedalus.

My question is what is the specific code? what exactly was done?
just before the last release of Daedalus, in strnmnns blog he found a line of code that needed changing and it made a significant speed increase.look around on his blog and youll see.Thats all that was done.

EDIT: beat me to it
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Old 09-09-2006, 09:15 AM   #5

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ah, ok.... I thought it was something else, I already knew about that

Thanks
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