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RELEASE: netlib 2.02

This is a discussion on RELEASE: netlib 2.02 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is ...

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Old 09-09-2006, 05:17 PM   #1

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Default RELEASE: netlib 2.02

This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is new is the server, and the IP used for netlib (I am now hosting it )
Changes:
-Fixed crash after 100 IDs
-Changed values of IDs and AMWs allowed
-New output interface:
*Has datestamps
*When you run the program, it prompts what information to output.
*Colored text

I am thinking of creating a small library that uses netlib that makes it even easier to make an online game (a library for a library, oronic?). It might just use a command like connectGame("gamename")

Note this requires the .NET framework installed.

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Old 09-09-2006, 05:21 PM   #2

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sweet.
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Old 09-09-2006, 05:27 PM   #3

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YAY! But I can't install the .net framework... Does that mean mac users cant play online?
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Old 09-09-2006, 06:00 PM   #4

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Quote:
Originally Posted by Bronx
YAY! But I can't install the .net framework... Does that mean mac users cant play online?
Remember, this is the server. The server runs in windows, and handles the PSP that connect to it.
So, yeah it will work on the PSP, remember wedge racer?
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Old 09-09-2006, 06:02 PM   #5

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really nice, congrats, keep up the good work
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Old 09-09-2006, 06:30 PM   #6

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Ok guys, netcall doesnt work, and I cant figure out how to make it work again...the site it used changed
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Old 09-09-2006, 06:37 PM   #7

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This is the same IP you gave me for Drag Mini... Looks like I won't have to change it!
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Old 09-09-2006, 07:37 PM   #8

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Quote:
Originally Posted by cools
This is the same IP you gave me for Drag Mini... Looks like I won't have to change it!
Yeah, netlib 2.01's IP was a different server that is now offline, so it is a 'change'
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Old 09-09-2006, 07:52 PM   #9
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Sweet, i'll update the IP in the next SBA!

Just to confirm: 70.114.158.175 right?
 
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Old 09-09-2006, 08:22 PM   #10

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Quote:
Originally Posted by TheMarioKarters
Sweet, i'll update the IP in the next SBA!

Just to confirm: 70.114.158.175 right?
yep .
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Old 09-09-2006, 08:55 PM   #11
 
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Finally, a reliable server!
-= Double Post =-
Quote:
Originally Posted by youresam
I am thinking of creating a small library that uses netlib that makes it even easier to make an online game (a library for a library, oronic?). It might just use a command like connectGame("gamename")
I was thinking about doing this, wanna team up?
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[code]
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( P | S | P | - | P | r | o | g | r | a | m | m | i | n | g )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
_ _ _ _ _
/ \ / \ / \ / \ / \
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\_/ \_/ \_/ \_/ \_/ [/code]

Last edited by nathan42100; 09-09-2006 at 08:55 PM.. Reason: Automerged Doublepost
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Old 09-09-2006, 09:00 PM   #12

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Quote:
Originally Posted by nathan42100
Finally, a reliable server!
heh....yeah
Quote:
Originally Posted by nathan42100
I was thinking about doing this, wanna team up?
Um, since I already wrote the code, I see no point :P
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Old 09-09-2006, 09:04 PM   #13

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Good Job youresam, netlib rules..hope we can see more online games soon!
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Old 09-10-2006, 04:19 AM   #14
 
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Default udpConnect funtionality

I'm using the netlib function udpConnect [Socket Socket.udpConnect(host,po rt)] to make a wake on lan script. It seems that I cannot use a broadcast address for the host part of this function. Any IP ending on 255 results in an error for the function udpSend. How can I solve this?
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Old 09-10-2006, 07:24 AM   #15

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Quote:
Originally Posted by vriesm
I'm using the netlib function udpConnect [Socket Socket.udpConnect(host,po rt)] to make a wake on lan script. It seems that I cannot use a broadcast address for the host part of this function. Any IP ending on 255 results in an error for the function udpSend. How can I solve this?
I dont understand what you mean exactly..
When you say broadcast, you mean broadcasting UDP packets? IP 0.0.0.0?
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Old 09-10-2006, 02:11 PM   #16
 
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For wake on lan functionality you have to send a magic packet:

The UDP packet is sent to a broadcast address, such as 192.168.0.255 or 255.255.255.255. This will cause it to be received by all computers on your local LAN, but only those with a matching MAC address will respond by powering on.

Problem is when I use such ip addresses that ends with .255, zero bytes will be send. Error code -1. Capturing with Ethereal shows also that nothing is received. Broadcasting with 0.0.0.0 doesn't work for wake on lan.
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Old 09-10-2006, 08:32 PM   #17

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Quote:
Originally Posted by vriesm
For wake on lan functionality you have to send a magic packet:

The UDP packet is sent to a broadcast address, such as 192.168.0.255 or 255.255.255.255. This will cause it to be received by all computers on your local LAN, but only those with a matching MAC address will respond by powering on.

Problem is when I use such ip addresses that ends with .255, zero bytes will be send. Error code -1. Capturing with Ethereal shows also that nothing is received. Broadcasting with 0.0.0.0 doesn't work for wake on lan.
Someone IMed me about this (was that you?), Im not sure what the problem is, but it has nothing to do with my code, so...sorry. Might want to look that one up on google.
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Old 10-13-2006, 07:22 PM   #18
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Does this version include a wireless router?
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Old 10-13-2006, 07:36 PM   #19
 
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u beggin to be banned...
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