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This is a discussion on RELEASE: netlib 2.02 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is ...
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#1 |
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This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is new is the server, and the IP used for netlib (I am now hosting it
)Changes: -Fixed crash after 100 IDs -Changed values of IDs and AMWs allowed -New output interface: *Has datestamps *When you run the program, it prompts what information to output. *Colored text I am thinking of creating a small library that uses netlib that makes it even easier to make an online game (a library for a library, oronic?). It might just use a command like connectGame("gamename") Note this requires the .NET framework installed. [Download] [Screenshot]
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#3 |
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YAY! But I can't install the .net framework... Does that mean mac users cant play online?
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#4 | |
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So, yeah it will work on the PSP, remember wedge racer?
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#6 |
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Ok guys, netcall doesnt work, and I cant figure out how to make it work again...the site it used changed
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#7 |
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This is the same IP you gave me for Drag Mini... Looks like I won't have to change it!
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PSP Monopoly | PSP Tic Tac Toe | PSP eMail and SMS | Drag Mini | Block Dude http://www.cools.biaklan.com Currently Working on ????? Quote of the Week |
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#8 | |
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#9 |
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Sweet, i'll update the IP in the next SBA!
![]() Just to confirm: 70.114.158.175 right? |
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#10 | |
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#11 | |
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Finally, a reliable server!
-= Double Post =- Quote:
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HELP ME HAIRY LEG!!!! I have a 1.5 (downgraded) US PSP [code] _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( P | S | P | - | P | r | o | g | r | a | m | m | i | n | g ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ _ _ _ _ _ / \ / \ / \ / \ / \ ( A | d | m | i | n ) \_/ \_/ \_/ \_/ \_/ [/code] Last edited by nathan42100; 09-09-2006 at 08:55 PM.. Reason: Automerged Doublepost |
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#12 | ||
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#14 |
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I'm using the netlib function udpConnect [Socket Socket.udpConnect(host,po rt)] to make a wake on lan script. It seems that I cannot use a broadcast address for the host part of this function. Any IP ending on 255 results in an error for the function udpSend. How can I solve this?
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#15 | |
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When you say broadcast, you mean broadcasting UDP packets? IP 0.0.0.0?
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#16 |
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For wake on lan functionality you have to send a magic packet:
The UDP packet is sent to a broadcast address, such as 192.168.0.255 or 255.255.255.255. This will cause it to be received by all computers on your local LAN, but only those with a matching MAC address will respond by powering on. Problem is when I use such ip addresses that ends with .255, zero bytes will be send. Error code -1. Capturing with Ethereal shows also that nothing is received. Broadcasting with 0.0.0.0 doesn't work for wake on lan. |
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#17 | |
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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| Tags |
| 202 , netlib , release |
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