i'm trying moving some data around to sort out those nasty out of memory problems which happens with some configurations/games so i need a public betatesting of the method i want to use to be sure it works fine.
other than that i've reduced the required memory of the diff search so it should work also with memory hungry games.
here there are two cwcheat prxs one has a 550 code limit the other a 600 limit.
because for example breath of fire stops at loading screen (no it doesn't crash it just stops) if you have the limit set to 600 codes while it works fine with the 550.
that's also the reason i need this beta testing: to know which is the best amount and to choose how to complete it's implementation (for example i'm thinking about dinamyc alloc depending on how many cheats are on the db and/or a new entry on the database stating the limit for the game to avoid compatibility problems)
NOTE: as i said it's still incomplete so when you load cwcheat you will get an empty database: reload it from "reload cheat database" and it will load all the data. and disable enable cheats from the default configuration or this will crash at boot up for the reason above
thanks for the help :)
cwcheat2 is the one with 550 codes the other is the one with 600