hi. im staring a new 3D game (assault v1.0), in C and ive pretty got the basics planned out (.obj loading, maps, etc.) but i have 2 questions:
1. im NOT using any libs, just the regular SDK, so what file do i include to use 3D functions???
2. blah said this in his 3D lua example thread:
i looked in pspgum.h and the only thing it has that is closest to 'gluLookAt' is:Code:example C++ .. ((parameters used .. (camera) .. position x,y,z ..view x,y,z..up-vector..x,y,z..)) gluLookAt(Camera.x, Camera.y, Camera.z, View.x, View.y, View.z,0.0f,1.0f,0.0f);
is that what im supposed to use? if so, WTF do thouse arguments mean?Code:sceGumLookAt(ScePspFVector3* eye, ScePspFVector3* center, ScePspFVector3* up);
P.S. I hope this question isnt too n00bish. sry if it is.