Update: Released v0.1.1 with some bug fixes; and released source code, see below for more info.
Hey there guys,
It is my great pleasure to present my first ever TIFF game... no... my first ever PSP homebrew game ever... Tiff AnalogFun! Yeah, sorry about the name, it's kinda sucky, aint it? So is the game, but hey, it's my first time coding PSP, so shoot me.
HOW TO PLAY:
Aim of the game is to use the analog stick to fill as many blocks as you can in 30 seconds. Then you're told your score. It's a good time-filler, if nothing else. Press [Home] to Quit.
Double Time: Squares are worth double points in the last 10 seconds of the game
Unzip, and copy the PSP folder you unzipped to the root of your MS. Browse over to your photos, and use "Run as slideshow" for "ANALOGFUN".
Important Note: If you don't run as a slideshow, the analog stick won't work... which kinda defeats the whole purpose of the game. I was probably meant to initialise the analog stick somewhere in the game and didn't... or perhaps not.. either way, using X doesn't allow the stick to work. So if you're having problems, this is probably why.
Is available at http://yallara.cs.rmit.edu.au/~klewi...1.1-source.zip. It is, of course, based on the great 2.8.0 sdk work by fanjita and the rest of the crew over at noobz.eu. Feel free to use the source in whichever way you wish to make new TIFF homebrew.
- If you don't run as a slideshow, the analog stick won't work
- Some people have said they can't get slideshow working using the new TIFF loader. At the moment i'm not sure what to do with this, as it WORKSFORME. But i'll look in to it; if i fix the above bug, it shouldn't matter.
If you have any need to contact me, please either pm me here, reply to this topic, or if appropriate, email me at klewisREMOVETHIS@cs.rmit. edu.au (Removing "REMOVETHIS", of course, for anti-spam purposes)