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This is a discussion on [Release] Wolfenstein 3D Test within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Here is a quick port of Wolfenstein 3D based off the SDL port and using some code from my other ...
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#1 |
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Here is a quick port of Wolfenstein 3D based off the SDL port and using some code from my other Nintendo DS port.
A few notes: ------------------ 1) May still be a few bugs 2) No sound 3) No music 4) No saving 5) No loading 6) The analogue stick is used for movement, even in the menu Default key mapping (from imap.txt): Code:
shoot=cross use=circle run=square cancel=triangle menu=select pause=start nextweapon=right prevweapon=left strafeleft=ltrigger straferight=rtrigger If you do find a bug, let me know so it can be fixed. I have tested this on firmware 1.5 (emulated) and through the 2.71 XMB with the latest homebrew enabler. Thanks to: Raphael (GU code) Insomniac_psp (Various bits of code/info, file hosting) Anyone on IRC who put up with my dumb questions ![]() Links (Includes shareware version): http://www.psp-programming.com/anima...-test(1.0).zip http://www.psp-programming.com/anima...-test(1.5).zip Last edited by TheLazy1; 09-30-2006 at 12:01 AM.. |
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#2 | |
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Excellent stuff mate.
I can remember testing some of your first builds of this - looking a lot better now
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![]() Check out my homebrew & C tutorials at http://insomniac.0x89.org/ Coder formerly known as Insomniac197 Quote:
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#3 |
![]() ![]() ...in a dream...
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I remember back in the other thread that people gave you crap about how you were all talk
![]() I wont test this as IVe seen the screenshot and play'd the PC version, but nice job none the less.
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#4 |
![]() I hate video games.
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Awesome nice job!
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#7 |
![]() ![]() Three Years Old
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nice, im gonna try this out now...
any more details as to what the game is? |
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#8 | |
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Quote:
This game pre-dates Doom. I remember playing it when it was first released. Think "Killing Nazis and Hitler". @the developer: Now get back to work on the DS version! We want sound!
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#9 |
![]() ![]() Three Years Old
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sounds good from what iball said, but i cant find my damn usb cable!
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#12 |
![]() ![]() Three Years Old
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found my usb cable, played it, and it rocks.
there is nothing else i can say, other than an amazing release dude. It seems like i've played it before, but i know i havn't... it feels weird, familiar yet distant... |
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#13 |
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Yay well done mate this rules keep updating on the psp you will have a happier time here here as the Psp is stronger than the Ds
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#15 |
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Just a few things:
You can navigate the "Read This" menu, use the analogue stick to the left and right. Exit with the cancel button (mapped to triangle by default). I am also not leaving the DS scene either, I like both handhelds equally and will continue to develop for both. |
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#17 | |
![]() ![]() Is in your zone.
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Pretty sweet
-= Double Post =- Quote:
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#19 |
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Great job man.
Any news on getting sound/music working?
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#21 | |
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Quote:
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#23 |
![]() ![]() Is in your zone.
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The media engine uses the PSPs GPU to process sound. Popular emulation technique because then sound doesnt rely on the CPU and wont slow down the emulator.
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#24 |
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That can't be true lazy1 since in most psp emulators you can change the hz rate from 11025hz to 22050hz and to 44100hz.
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#26 | |
![]() ![]() Developer
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Quote:
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#27 |
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well, lazy1, i played and i think there are some speed issues, and control issues (well, that might just be because the nub on my PSP is gone) so, contact me on AIM or PM me or something, i wanna get in on the development of this in any way i can, i'm more than willing to help (note, i suck at coding, nor can i compile for anything at the moment)
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#28 |
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You have to be more specific, I can't guess what the control issues are.
I think I know the speed issue, by default the SDL port was limited to 35fps. I removed that limit so I guess it would seem a bit fast now, I guess I'll re-add that cap in the next release. Raphael: Well, I think 6896hz is going to be a problem then. The only way around it I see is to extract the sound data PC side, resample it then re-pack it. Problem is that it would break those data files for any other version of Wolf3D. Music isn't an issue since the YM3812 sound chip emulator can run at 22050hz and still sound good. |
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#29 |
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well i mean, the control stick seems to be too loose, but that may be because it is running so fast, and the button layout should have square and circle switched, because you can hit square without releasing x if need be, but not with circle
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| Tags |
| release , test , wolfenstein |
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