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This is a discussion on What program do you use to make 3D objects for PSP homebrew? within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Title says it all.... As usual....
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#2 |
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A normal modeling program such as 3DS Max
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#4 |
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Hell idk, the only part I knew was what program to use.
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Core 2 Duo E8400 @ 3.6ghz (Multiplier: 9x; Bus: 400mhz; FSB: 1600mhz;) GeForce 9800 GTX+ 512 MB (Core: 850mhz; Memory: 1200mhz; Shader: 2100mhz;) ASUS P5K Pro Motherboard Patriot Extreme (2x2GB) / OCZ HPC (2x1GB) 6GB Total Dual Channel RAM (DDR2 1066mhz) OCZ GameXstream 700w 2x Seagate 250GB HD (RAID0) |
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#6 |
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This is a plugin for 3ds Max to export to MD2 format:
http://www.geocities.com/darinp52/qtip/download.htm
__________________
Core 2 Duo E8400 @ 3.6ghz (Multiplier: 9x; Bus: 400mhz; FSB: 1600mhz;) GeForce 9800 GTX+ 512 MB (Core: 850mhz; Memory: 1200mhz; Shader: 2100mhz;) ASUS P5K Pro Motherboard Patriot Extreme (2x2GB) / OCZ HPC (2x1GB) 6GB Total Dual Channel RAM (DDR2 1066mhz) OCZ GameXstream 700w 2x Seagate 250GB HD (RAID0) |
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#7 |
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Me - I use MD2 models for anything needing to be animated, PSPGL for rendering (60FPS with 5 scaled HUGE models on screen
), and for maps or obstacles or non-moving objects, I either make it myself out of quads/triangles, or export the model as .ASC and load it that way. But as my luck would have it, Im out of ideas on what to make *sg57 dies a little inside*Id like to here others setup? ThrottleX is purely quads/triangles - simply awesome AT.
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#10 |
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Well, Maya is pretty good. If you can't export directly to MD2, you should be able to download a plugin.
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| Tags |
| homebrew , make , objects , program , psp |
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