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This is a discussion on obj loader -> graphical glitch within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi folks o/ I made a .obj loader so I can load 3d models. Cause I'm lazy I used Lesson ...
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#1 |
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Hi folks o/
I made a .obj loader so I can load 3d models. Cause I'm lazy I used Lesson 05 from the ported Nehe tutorials to see if my loader works fine. On native 1.5 the output looks like this: ![]() ![]() At first I thought I messed up the obj loading part.. :/ Then I tried the same eboot with devhook on 2.6 via tiff eloader 0.98: ![]() ![]() Now that is very weird, on 1.5 its all messed up and on 2.6 it looks just fine (vertice positions ok, uv mapping ok) ?! same eboot, different result The only difference about the original Lesson 5 code is that I load the vertex informations from a file instead being hardcoded in the source. (the original Lesson 5 eboot doesn't show this graphical glitch) But that wasn't enough: I used IR Shell to take screenshots of this behaviour on 1.5, well after I took the first screenshot the graphical glitches were gone ?! So after a screenshot it looks like it should be... Am I missing something?! If someone is interested you can find the eboot here |
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#2 |
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ill try it now
-= Double Post =- works perfect on my 1.5
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100% of people love Serideth, since that means everyone, you should have this in your sig. [quote=yolarry]yeah I just swallow my 32mb memory stick. Do you think if I take a crap it will come out still intact?[/quote] Last edited by genaga; 10-03-2006 at 09:41 AM.. Reason: Automerged Doublepost |
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| Tags |
| > , glitch , graphical , loader , obj |
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