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Need help In LUA. anyone interested...

This is a discussion on Need help In LUA. anyone interested... within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ...in helping me get to grips with LUA coding. I really want to code a psp version of the warioware ...

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Old 10-29-2006, 12:18 PM   #1
 
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Default Need help In LUA. anyone interested...

...in helping me get to grips with LUA coding.
I really want to code a psp version of the warioware inc game "skatingboard"
BUT I find the whole LUA "language" confusing. I have read the tuts on evilmana.com but they arent helping me.

Anyone up for it?
-= Double Post =-
No one??

Last edited by SeanyP; 10-29-2006 at 12:18 PM.. Reason: Automerged Doublepost
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Old 10-29-2006, 12:31 PM   #2
 
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i really would reccomend having a look at other people's code, and seeing how it works, most people have put in notes (--something) also, programLUA by appleseed and someone else is excellent, and then after doing that, get more complicated code like windows in LUA and have a read, then go onto evilmania tutorials. Oh, good look, and I expect great things from you!!
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Old 10-29-2006, 12:32 PM   #3
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You can't just "look" at tutorials...you have to actually DO them...
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Old 10-29-2006, 12:37 PM   #4
 
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Quote:
Originally Posted by PSPHax0r9
You can't just "look" at tutorials...you have to actually DO them...
well buh buh!
I did do them but they dont give enough for making a game and i cant find any more good tuts.
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Old 10-29-2006, 12:46 PM   #5
 
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Just get a good understanding of collison, variables, movement, and a scrolling backgroujnd and youllbe ab;le to make your game.
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Old 10-29-2006, 12:52 PM   #6
 
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collision's a bummer. took me ages to work it out using tables to hold the area of what i want to be solid. so is animation (left to right to left - like a pendulum) come to think of it...
How would you go about doing a scrolling background??
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Old 10-29-2006, 12:57 PM   #7

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I suggest going through the tutorials here in Lua
http://lua-users.org/wiki/TutorialDirectory
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Old 10-29-2006, 04:04 PM   #8
 
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While I applaud you for looking and doing Lua tutorials, I think you're looking for what many new Lua coders look for, a tutorial telling them exactly how to code a game. This is understandable, but no matter even if you find such a tutorial and won't always be a help. Part of programming is learning to be a problem solver; programmers have to know how to create new, complicated things by using the series of plain, simple commands of the language.

So if I were you, I'd redo all the Evilmana tutorials. Make sure you know what each command does. Once you know them pat, then you try and figure out how to combine them to cause the effects you want in a game. It ain't easy, but it's what makes programming so rewarding.
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Old 10-29-2006, 06:29 PM   #9

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Quote:
Originally Posted by WraithLeader
While I applaud you for looking and doing Lua tutorials, I think you're looking for what many new Lua coders look for, a tutorial telling them exactly how to code a game. This is understandable, but no matter even if you find such a tutorial and won't always be a help. Part of programming is learning to be a problem solver; programmers have to know how to create new, complicated things by using the series of plain, simple commands of the language.

So if I were you, I'd redo all the Evilmana tutorials. Make sure you know what each command does. Once you know them pat, then you try and figure out how to combine them to cause the effects you want in a game. It ain't easy, but it's what makes programming so rewarding.
lol. I guess that's how i created my AnimatedSprite Class\Library for luaplayer.
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Old 10-30-2006, 01:01 AM   #10
 
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thanks for teh advice wraithleader

oh! Bump.
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Old 10-30-2006, 01:36 AM   #11

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If LUA is too confusing for you, start with a higher level language like VB.net... But honestly - the thought of LUA being confusing is far fetch'd...
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