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Announcement: Looking for a Dungeons mod team, who wants to join.

This is a discussion on Announcement: Looking for a Dungeons mod team, who wants to join. within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Ok, put quite simply, i think a mod for dungeons 3d is in order, mainly because the game is too ...

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Old 10-29-2006, 08:28 PM   #1
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Default Announcement: Looking for a Dungeons mod team, who wants to join.

Ok, put quite simply, i think a mod for dungeons 3d is in order,

mainly because the game is too short and too easy, (no offense to charnold, i relise your main work is on the game not the maps!)

so, i figured we should make a mod,

members needed include:

Mapper: JEMdev
Textures:
Models:
Skins (maybe):

i don't think we should do a generic theme mod either, i want the idea and levels, and enemys to be original (not a generic halo or star wars mod)

Like i said i have the mapping covered,

for future reference, i do doom style mapping (big maps, hidden doors for enemy's to pop out of, etc.)

i need a good texture artist

a good modeller

and a skinner (for weapons and enemy's, if can't find one, i guess the texture guy could do this).

apply here or via pm,

oh, and i don't expect anything amazing i just want a "dedicated" team to work with, and for.
-= Double Post =-
ok, my maps are slow and glitchy right now, because i can't get vismaker to work i get this message uppon running it from the folder

"The application failed to initialize because SDL.dll was not found. Re-installing may correct this problem"

Last edited by JEMdev; 10-29-2006 at 08:28 PM.. Reason: Automerged Doublepost
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Old 10-29-2006, 09:22 PM   #2

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would be great to see some better maps!

you can download a pc version from www.caweb.de, it also includes the vismaker and the sdl.dll.
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Old 10-29-2006, 10:26 PM   #3
 
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I hope that a lot of people start modding this game. I did some sound changes, but anyone can do that. I think we need to be more concentrated on mulitplayer. Then possibly outdoor maps? Health packs? Different weapons. But mulitplayer. At least wifi adhoc.
-= Double Post =-
Oh, and possible some stairs. Or different elevations. May be hard though.
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Last edited by Moca; 10-29-2006 at 10:26 PM.. Reason: Automerged Doublepost
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Old 10-29-2006, 10:28 PM   #4

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im pretty good at mapping, and i also have a doom mapping style.
heres an example of one of my dungeon maps... http://www.blackshark.nukelol.com/brickhalls.zip
try it, see if its good enough!
o ya..and a made a custom EBOOT for this....all it does is add screen shots when viewing the game in XMB. here it is.. http://www.blackshark.nukelol.com/Dungeoneboot.zip

Moca: for stairs and hight differation, i believe the engine would have to be sector based (like doom/doom2) wich i think would be hard to do, i also think that items and stuff should come before multiplayer. but thats just me

Last edited by BlackShark; 10-29-2006 at 10:44 PM..
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Old 10-30-2006, 12:34 AM   #5

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I could do graphics maybe
And learn to make maps would be cool
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Old 10-30-2006, 02:02 PM   #6
 
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Quote:
Originally Posted by BlackShark
im pretty good at mapping, and i also have a doom mapping style.
heres an example of one of my dungeon maps... http://www.blackshark.nukelol.com/brickhalls.zip
try it, see if its good enough!
o ya..and a made a custom EBOOT for this....all it does is add screen shots when viewing the game in XMB. here it is.. http://www.blackshark.nukelol.com/Dungeoneboot.zip

Moca: for stairs and hight differation, i believe the engine would have to be sector based (like doom/doom2) which i think would be hard to do, i also think that items and stuff should come before multiplayer. but thats just me
Nice maps.
Whats with all of the doors though. Now they have your name on them throughout the whole game.

I think health packs, then immedietly multiplayer. Adhoc, then infrastructure if you can find someone to host the online part.

The stairs thing isnt really that big of a deal, unless it would be easy to make a map. Like different letters would represent elevation when you make the map. Im assuming the maps are text created right.
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Old 10-30-2006, 02:06 PM   #7

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for dungeon? yes, doom/doom2? HELL NO, i use doombuilder for that with its 3d editing mode... www.doombuilder.com , if this ever supported WADs, we will be in good shape when it comes to map editing

O and as for the doors, you can always replace it with the origonal.
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Old 10-30-2006, 04:49 PM   #8

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Hmmmmm, I can do some GFX, Im not that good but i can use photoshop here and there...
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Old 10-30-2006, 05:47 PM   #9

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Quote:
Originally Posted by charnold
would be great to see some better maps!

you can download a pc version from www.caweb.de, it also includes the vismaker and the sdl.dll.
Is there a mac version? If not, I can port it if you like.
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Old 10-30-2006, 06:11 PM   #10
 
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Quote:
Originally Posted by BlackShark
for dungeon? yes, doom/doom2? HELL NO, i use doombuilder for that with its 3d editing mode... www.doombuilder.com , if this ever supported WADs, we will be in good shape when it comes to map editing

O and as for the doors, you can always replace it with the origonal.
O i know about the doors. I personally modded them to have a mini picture of me...
I love modding this game. Just needed to be resized and the format be changed.

I truly love this game.
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Old 10-30-2006, 07:31 PM   #11
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lol cool, blackshark can help with the maps

(lol doom mapping is so easy nowadays)

the engine currently would have to be completely rewritten to allow different levels.

lol, i need a simple texture artist (just some basic walls or something)
and someone to do new weapons (im very bad with models)
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