Hello. coolguy5678 and I are cloning the TI calculator game 'Block Dude'. In a couple of hours of my coding and coolguy5678 spotting the numerous bugs and memory leaks, we have it to a point where it just needs the levels...
Rather than taking hours to re-create the first 11 than add 9 more custom made ones, Im going to hope to have others work on it while I perfect and debug collision and map display. Ive already ported over the first 3 levels of the actual game, thanks to this site:
Here are the guidelines:
When making the level:
- 3 character password, always the last 3 characters
- Passwords MUST be lower case (too lazy to implement a lcase function)
- Level Size is - 29x19 (29 chars width, 19 chars height)
- File Size MUST be 592 bytes else safe not valid
- MUST BE BEATABLE!
- You CAN have floating block only on start up, if picked up, they cant float any more. (look at level 11 for floating blocks at that website)
- Only 20 levels maximum - for now.
- Each named accordingly for there level:
- ......................... ......
I request that the first 11 levels of the actual game are ported - actually 9 since ive done 1-3 - and you can do this easily by usng this site:
- # = Brick/Floor/Wall/Cieling/Hard Unmovalbe Surface/Ground
- * = Block/Opposite of ^/Look like 
- S = Starting Point for Dude.
- F = Ending Point/Finish/Door/Win
- BLANK/ /SPACE = nothing/air/walk through
IVe attacht'd the three to show how to do the levels. So ya. Abide by the guidelines and use the key and you should be set. Note, anyone who contributes will recieve credit for there contribution.
Simply get your levels to me via attachting them to your post. I recommend using a text editor that has the same width for each character where as Windows Notepad has the ' ' smaller than the F or S. Dev-C++ works great. Ill be back later today as im going to sleep now (8 AM)
Oh and one more thing... Be creative! Hell I wrote my name in empty spaces in the cieling bricks in 1.lvl :P