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[Release] PSP Dungeons 3D v0.6

This is a discussion on [Release] PSP Dungeons 3D v0.6 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This game OWNS! Keep up the great work charnold!...

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Old 11-25-2006, 02:58 PM   #31
 
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This game OWNS! Keep up the great work charnold!
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Old 11-25-2006, 03:01 PM   #32

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Very good Charnold! I've loved Dungeons since first release
-= Double Post =-
Oh - A recommendation for next release:
PLEASE put in ad-hoc/infrastructure multiplayer! And a GUI map editor - Then your game, in my opionion, is more than complete!!
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Last edited by Yongobongo; 11-25-2006 at 03:01 PM.. Reason: Automerged Doublepost
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Old 11-25-2006, 03:04 PM   #33
 
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Quote:
Originally Posted by Yongobongo
Very good Charnold! I've loved Dungeons since first release
-= Double Post =-
Oh - A recommendation for next release:
PLEASE put in ad-hoc/infrastructure multiplayer! And a GUI map editor - Then your game, in my opionion, is more than complete!!
Quoted for emphasis on the AD-HOC/ Infrastructure. And the GUI Map editor...
<edit>
BTW, it works from the XMB in 2.71. For those who didnt know, dungeons has always worked from 2.71 XMB so you dont have to go back to 1.5 every time. So does daedalus...
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Old 11-25-2006, 03:06 PM   #34
 
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yea multiplayer would make it complete.
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Old 11-25-2006, 03:27 PM   #35
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Wow charnold. I only have a 512 mem stick And I have an iso on there and music and pics but I make room for one homebrew game and thats this one. Thanks again for another great release and he better get dev status.lol
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Old 11-25-2006, 04:25 PM   #36

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was this written ground up or did you improve upon another source? also you should write some tut's for 3d it would be sweet if you did
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Old 11-25-2006, 04:31 PM   #37
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lol, this is great you implemented all the features that made doom great back in the old days,

i could see me doing some serious mapping for this now.
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Old 11-25-2006, 04:32 PM   #38
 
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hi... im trying this w/ an emulated 1.5 but it doesn't work... when ever i start it, it stays black then the psp reboots... if i use hen d would it make a difference?? how would i make this work...tnx
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Old 11-25-2006, 04:36 PM   #39
 

 
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Nice job, infrastructure comes next.
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Old 11-25-2006, 04:38 PM   #40

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Quote:
Originally Posted by slicer4ever
was this written ground up or did you improve upon another source? also you should write some tut's for 3d it would be sweet if you did
hmm, there are a lot good 3d tutorials on pages like nehe or gamedev.net (and the differences between OpenGL and GU are not very big, I don't have much psp specific code). Besides reading and using tutorials and books code I coded it from scratch.
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Old 11-25-2006, 04:50 PM   #41

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A: nice job from codeing it from scratch
B: well then i'll check those so thanks =-)
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Old 11-25-2006, 04:54 PM   #42
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heres an icon



and a background image



tell me what you think, there both just screenshots that ive cropped.
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Old 11-25-2006, 04:56 PM   #43

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A: try imageshack
B: i like that one it would be a sweet menu bg
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Old 11-25-2006, 05:09 PM   #44
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lol, its from 0.5

its the background i put on mine with psp brew! (the first one, i couldn't give you the second one as it had a weapon that i had edited to include JEM in the screen.)
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Old 11-25-2006, 05:25 PM   #45
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I'm going to make an icon and a BG for you when I get back home.
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Old 11-25-2006, 05:33 PM   #46
 
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Quote:
Originally Posted by JEMdev
heres an icon



and a background image



tell me what you think, there both just screenshots that ive cropped.
These are nice, compared to my crappy edition of them here:
icon

background

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Old 11-25-2006, 05:40 PM   #47
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those would be great, if they were a better representation of the game,

and your artwork is a little filter heavy.

lol
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Old 11-25-2006, 05:47 PM   #48
 
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Quote:
Originally Posted by JEMdev
those would be great, if they were a better representation of the game,

and your artwork is a little filter heavy.

lol
Some have all the talent(stop rubbing it in). Yeah I know it sucks, I was just board today. Nothing to do but play my ps3, it gets boring after 8 hours today. Well.....lol
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Old 11-25-2006, 05:59 PM   #49
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lol, i want a wii around now.

anyway, this game pwns really good.

the mapping abilites are easily on par with doom now, and the graphics are of quake3 quality,

making a fine quake/doom hybrid which is SUPER AMAZING FANTASTICO!!!
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Old 11-25-2006, 06:04 PM   #50

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nice!!!!!

ill try it in an hour or so. se-c takes forever.

(expcet 50 pm's soon
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Old 11-25-2006, 07:31 PM   #51
 
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So, are the models in this game 3ds max compatible?
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Old 11-25-2006, 07:33 PM   #52
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the models are md3 format.
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Old 11-25-2006, 07:37 PM   #53
 
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Wow, awesome, you should think about adding a menu icon, and a background image and perhaps allowing X and O to be allowed to select menu options, like start, controls, exit, etc etc.
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Old 11-25-2006, 08:01 PM   #54
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i posted some menu icon and background images for him to use.
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Old 11-25-2006, 08:02 PM   #55

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hehe, this looks very nice Charnold, I am probably not going to map for it, (just because i dont have the time) I am working on a Counter strike 1.6 map right now, (hey, if Dungeons ever supports .BSP or .MAP files im in good shape ) but this looks great, (my suggestion would be to work on a GUI map editor, thats my first and formost request!)
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Old 11-25-2006, 11:58 PM   #56
 
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well i am very bad when i am writing ok?? my grammer's ok anyway how do i convert the thing or DUNGEONS in 1.5?? i am soo confused
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Old 11-26-2006, 09:38 AM   #57
 
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Charnold, I've got a problem with my mod, all the 256x256 textures from my previous mod are rendered in 128x128 in 3d dungeons v0.6 how to see them again in 256x256 please ?

dungeons 3d v0.6 for 1.5 PSP users ready for use:
http://www.megaupload.com/fr/?d=D4BU93ZI
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Old 11-26-2006, 09:45 AM   #58
 
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Quote:
Originally Posted by shuaib000
well i am very bad when i am writing ok?? my grammer's ok anyway how do i convert the thing or DUNGEONS in 1.5?? i am soo confused
The post above has a link to one already done. In order to do it yourself, you would use a program to convert it such as PSP Brew. Check it out in the downloads section as it comes in handy..
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Old 11-26-2006, 10:27 AM   #59

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Quote:
Originally Posted by Frack
Charnold, I've got a problem with my mod, all the 256x256 textures from my previous mod are rendered in 128x128 in 3d dungeons v0.6 how to see them again in 256x256 please ?

dungeons 3d v0.6 for 1.5 PSP users ready for use:
http://www.megaupload.com/fr/?d=D4BU93ZI

right! :-)

for testing I used this limit (and forgot to remove it...)

here is the eboot without 128x128 pixel limit:

http://caweb.de/v06/EBOOT.zip
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Old 11-26-2006, 10:29 AM   #60
 
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Meh, Customfirmware ftw for stuff like the 1.0 eboot format. Great game, the controlls confused the **** out of me when I loaded it up, non-theless it's a great game. Perhaps in the next release add the option of saving current button layout?
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