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[Demo]Starfield *Update*

This is a discussion on [Demo]Starfield *Update* within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Well, I was making my RPG when i got an idea from Jomann, It was hyper speed, i am making ...

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Old 11-26-2006, 01:14 AM   #1

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Default [Demo]Starfield *Update*



Well, I was making my RPG when i got an idea from Jomann, It was hyper speed, i am making an RPG about space wars, So i think hyper speed cut scenes will be nice, So i end up coding it. I think its pretty good, So i decided to release it, You can download if you want, It just displays a hyper speed motion in 3 types(Slow, Medium, Fast) You can just sit back and go up, up, and away! Any bugs you find please tell me, Although i think theres none.I plan on getting more GFX so you can have different places to do hyper speed. Well enjoy!

I have included a LUA and a EBOOT version.
LUA--Just get the "Starfield" folder and place inside your LUA Player.
EBOOT--Just place the "star" and "star%" folders inside your game folder.
--Only tested with 2.71 SE-C
Read the Read-Me's!
Attached Files
File Type: zip LUA.zip‎ (53.1 KB, 9 views)
File Type: zip EBOOT.zip‎ (755.4 KB, 14 views)

Last edited by Anti-QJ; 11-26-2006 at 01:31 AM..
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Old 11-26-2006, 01:44 AM   #2
 
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Just tried it out, good work! I suppose with a little work and maybe some more variation you'll have a pretty polished effect.
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Old 11-26-2006, 01:45 AM   #3

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Good job, can't wait for a new RPG
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Old 11-26-2006, 01:49 AM   #4

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Thanks! I didn't think people will like this.
Well, I guess i can do some new backgrounds and different colors of stars.
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Old 11-26-2006, 01:50 AM   #5

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Have you done any of the actual RPG yet?
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Old 11-26-2006, 01:51 AM   #6

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Yes, Player movement, Fighting actions, Some maps, Some enemies.
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Old 11-26-2006, 01:53 AM   #7

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Map making support?
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Old 11-26-2006, 01:55 AM   #8

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I was thinking about that, But im not sure yet, I want to finish up most of the RPG before i start to think about that.
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Old 11-26-2006, 01:59 AM   #9

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You could do something like
dofile("map.lua")
which defines what % is for example, then put in your script

% = Image.load("blah.png")

Then position it
I dunno, maybe
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Old 11-26-2006, 02:01 AM   #10

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Well, I will just make my maps in their own lua file, Then i will make the template so users can make thier own, Then just place it in a certain folder that they will be able to load from the main menu, Just wait, You will see.
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Old 11-26-2006, 02:03 AM   #11

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Ok
When's the approx. release date?
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Old 11-26-2006, 02:04 AM   #12

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Its a secret
You never know, A beta might just come rolling along.
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Old 11-26-2006, 02:07 AM   #13

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Ok then, I will be waiting to see what you make
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Old 11-26-2006, 02:10 AM   #14

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Ok, I g2g peace out, And hope you guys enjoy this! It took me a couple of hours to make!
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Old 11-26-2006, 03:38 PM   #15
 
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Quote:
Originally Posted by pspgamer81
Ok, I g2g peace out, And hope you guys enjoy this! It took me a couple of hours to make!
Nice job stealing from Shine. You just copied his code and compiled it.

http://forums.qj.net/showpost.php?p=...postcount=4315 - Your post in the LUA help forums.

And here is Shine's original code...
Spoiler for Shines Code:
Code:
size = 200
zMax = 5
speed = 0.1

width = 480
height = 272

starfield = {}
math.randomseed(os.time())

function createStar(i)
    starfield[i] = {}
    starfield[i].x = math.random(2*width) - width
    starfield[i].y = math.random(2*height) - height
    starfield[i].z = zMax
end

for i = 1, size do
    createStar(i)
    starfield[i].z = math.random(zMax)
end

white = Color.new(255, 255, 255)
black = Color.new(0, 0, 0)

while true do
    screen:clear(black)
    for i = 1, size do
        starfield[i].z = starfield[i].z - speed
        if starfield[i].z < speed then createStar(i) end
        x = width / 2 + starfield[i].x / starfield[i].z
        y = height / 2 + starfield[i].y / starfield[i].z
        if x < 0 or y < 0 or x >= width or y >= height then
            createStar(i)
        else
            screen:pixel(x, y, white)
        end
    end
    screen:print(272, 264, "Starfield for PSP by Shine", white)
    screen.waitVblankStart()
    screen.flip()
    if Controls.read():start() then break end
end


All that you did was change the speed and add a bg. You took it and claimed it as your own.
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Old 11-26-2006, 03:41 PM   #16
 

 
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Nice work, but it would be awesome if you could get a star exploding, then have like Luke Skywalker in his awesome rocket car type thing blow up the Death Star.....
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Old 11-26-2006, 03:43 PM   #17

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A: yes this is a steal basically without reconition of original author
B: it's called an x-wing
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Old 11-26-2006, 03:57 PM   #18

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Thats the way i coded it, Its not my fault they "Look" the same. Anyways, I already made one with more starts and one with less stars, I also made one with diferent color of stars.
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Old 11-26-2006, 03:59 PM   #19

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Dude your on fire! good job pspgamer81, and good luck on your game!

Edit: Again? You copied it again? Someone is claiming you copied it off of Shine. Lol, this is the second program/game you copied, and you have already got banned for 5 days once!
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Old 11-26-2006, 04:00 PM   #20

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Yea, Thanks, Well, Thanks evilmana.com, Thats where i learned.
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Old 11-26-2006, 04:03 PM   #21

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Quote:
Originally Posted by slicer4ever
A: yes this is a steal basically without reconition of original author
B: it's called an x-wing
Agreed. Keep me out of this debate/fight, but what are the chances that they "look" almost the same? I mean same lines and everything, and it looks like you just edited Shine's code.
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