Yea he changed about everyones, including mine.
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This is a discussion on [WIP] Hal-ua within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Yea he changed about everyones, including mine....
Yea he changed about everyones, including mine.
Originally Posted by yoyomacy
not to be rude, but its gonne be boring with just straight shooting. (well, for me atleast.) but yeah.
I can make a crosshair...
An image of a crosshair is easy, a crosshair script isnt as easy, but definitely doable.
doable, but difficult, dont expect it on first release, unless lua miracle happens to my brain ;)
i know how to do it. i even made a tutorial a while back:
the problem is, its gonna look ugly without rotations. and rotations in lua are very expensive.
Oh, I thought you meant the image.
Off-topic: who likes my new sig???
im gonna use that and try my best, but dont you think it will be difficult for you to control aim with analog stick and movement with D-pad and shooting and whateever with the other 4 and switching guns with triggers? its button wars!Originally Posted by Grimfate126
Yoyo just maje the Aim rotate around the player using the L and R so no need to D-Pad and Analog.
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.......wow, another lua game........
thats a good idea, and change weaons can be like triangle or something...SMART!Originally Posted by ZereoX
ok so im gonna try my best to do that, add the cross arrow, see how it all works out
Last edited by yoyomacy; 11-27-2006 at 07:25 PM. Reason: Automerged Doublepost
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yet another WiP...sad really.
why is that hooger?
If you finish this, I'll worship you for a week or so please release it and don't give up, this has great potential.
give up!?! pssh, never. i just dont think the crosshair will be in this releaseOriginally Posted by Moosecakes
Good on you, mate! Question though: how did you get the creators of the PC version of Halo Zero to agree to let you use their sprites and artwork? Last time I checked, they were steadfastly refusing to allow anyone to use them in any port whatsoever. Anyways, I look forward especially if you include an Infrastructure co-op mode!
i didnt use the sprites of the pc version, i found them on the internet, and the bacKground is just for preview not real background
Looks nice Hope there multiplayer!
I love your attitude, and can't wait to play this game!
If you need a beta tester please let me know, I'd be glad to help out.
Cant wait for updates!
You still have to make sure that they are from a legal source though. They may be ripped from Halo Zero without you actually knowing.Originally Posted by yoyomacy
-= Double Post =-
You don't need to rotate the image, you just have to orbit the position of the cursor which is one sin and one cos call. You can optimise even further and use pre calculated look up tables.Originally Posted by Grimfate126
Edit: Cancal that, I just realised that you need to rotate the image of the gun to point in the direction to shoot at.
Code:local COLOUR_WHITE = Color.new( 255, 255, 255 ); local imgCrossHair = Image.createEmpty( 16, 16 ); imgCrossHair:clear( COLOUR_WHITE ); local imgPlayer = Image.createEmpty( 32, 32 ); imgPlayer:clear( COLOUR_WHITE ); local bQuitGame = false; local padCurrentState = Controls.read(); local iPlayerX = 0; local iPlayerY = 0; local iCrossHairX = 0; local iCrossHairY = 0; local iCrossHairAngle = 0; local PLAYER_SPEED = 2; local FULL_CIRCLE_ANGLE = 360; local CROSS_HAIR_ROTATION_SPEED = 2; local RADIUS_CIRCLE = 50; local DEGREE_TO_RADIAN_CONVERSION = 0.0174532925; local HALF_PLAYER_WIDTH = imgPlayer:width() / 2; local HALF_PLAYER_HEIGHT = imgPlayer:height() / 2; local HALF_CROSSHAIR_WIDTH = imgCrossHair:width() / 2; local HALF_CROSSHAIR_HEIGHT = imgCrossHair:height() / 2; while not bQuitGame do padCurrentState = Controls.read(); if padCurrentState:start() then bQuitGame = true; end if padCurrentState:up() then iPlayerY = iPlayerY - PLAYER_SPEED; end if padCurrentState:down() then iPlayerY = iPlayerY + PLAYER_SPEED; end if padCurrentState:left() then iPlayerX = iPlayerX - PLAYER_SPEED; end if padCurrentState:right() then iPlayerX = iPlayerX + PLAYER_SPEED; end if padCurrentState:l() then iCrossHairAngle = math.mod( iCrossHairAngle, FULL_CIRCLE_ANGLE ) + CROSS_HAIR_ROTATION_SPEED; end if padCurrentState:r() then iCrossHairAngle = math.mod( iCrossHairAngle, FULL_CIRCLE_ANGLE ) - CROSS_HAIR_ROTATION_SPEED; end iCrossHairX = math.floor( iPlayerX + HALF_PLAYER_WIDTH - HALF_CROSSHAIR_WIDTH + RADIUS_CIRCLE * math.sin( iCrossHairAngle * 0.0174532925 ) ); iCrossHairY = math.floor( iPlayerY + HALF_PLAYER_HEIGHT - HALF_CROSSHAIR_HEIGHT - RADIUS_CIRCLE * math.cos( iCrossHairAngle * 0.0174532925 ) ); screen:clear(); screen:blit( iPlayerX, iPlayerY, imgPlayer ); screen:blit( iCrossHairX, iCrossHairY, imgCrossHair ); screen.flip (); screen.waitVblankStart(); end
Last edited by yaustar; 11-28-2006 at 04:56 AM. Reason: Automerged Doublepost
Good luck on this Yoyo, it'll be interesting!
thanks guys, ill make sure i have the legal sprites
How do you do that? Everytime I ask that question its just avoided.Originally Posted by yoyomacy
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i think you get the luaplayer source and put your files instead of the luaplayer source or something thhen compile, ask xandu he did it before
Nice, looking forward to this :).
w00t w00t! It's about time someone made/makes a good halo game for the PSP. The Halo 2D Side-Scroller wasn't bad, but it never got finished... Actually, Super Mini Halo is pretty fun too... But this is different... And, compiling it in C for XMB launch would be pretty awesome... 1 quick q... Will this be a "story mode game" with a story, and levels, and missions and stuff, or will this be a quick pick up and play game? I would prefer a story mode, but either way... THIS GAME LOOKS SWEET!!!
whoever said you didnt code your own work...?
at any rate, i thought that Halo Zero was OK. i was a little disappointed. I know it was just a fan created game, but i have high expectations for any game with Halo in its title. i hope your up to the task and wish you luck!
i'd play it, heck i might even pay for it since im a hardcore halo fan