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[WiP] Sonic Battle Arena - Online [Public Beta Final]

This is a discussion on [WiP] Sonic Battle Arena - Online [Public Beta Final] within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Originally Posted by Bronx Suggestion ( coding wise based on previous release): Looking at your AI, is seems very specific ...

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Old 12-05-2006, 08:28 PM   #31

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Quote:
Originally Posted by Bronx
Suggestion ( coding wise based on previous release): Looking at your AI, is seems very specific to your game, and not flexible. I would suggest to organize it out, and make it into more of a AI engine. This way ti will be; a.) More flexible b.) Easier to use in the long run, and c.) if you ever need to change or adapt it, it won't be as difficult.
Also, you'll probably find it will be better as you continue the game
Excellent suggestion! Also, you could try to add a few more level choices or difficulty choices (an options menu). You could also try to add story mode. But the best suggestion i have is online, and i really thought the game was based on online features (even though it isn't). Its all about the online features where two opposing forces clash into a chaotic, destructive battle. Also, how about adding power ups (super speed, fire jump or electric jump like in Sonic 3 [genesis]). Those are a couple more suggestions.
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Old 12-07-2006, 08:59 AM   #32

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Originally Posted by superbatxs
Excellent suggestion! Also, you could try to add a few more level choices or difficulty choices (an options menu). You could also try to add story mode. But the best suggestion i have is online, and i really thought the game was based on online features (even though it isn't). Its all about the online features where two opposing forces clash into a chaotic, destructive battle. Also, how about adding power ups (super speed, fire jump or electric jump like in Sonic 3 [genesis]). Those are a couple more suggestions.
I'll be thinking about it.

NEW UPDATE:
The new enviromental moves are about to be implemented, i have already added a spring into Green Hill Level(Level 2) and more are about to come!
The spring mechanism is not the same as the Sonic Advance Games i have played, in this game, when you walk over the spring, you automatically will be sprung up into the air!(the spring is built into the level floor) Advantages of the spring will be getting powerups which i will add later and more!
Here's an image from LUAPlayer Windows(transparency doesnt work so it will look better on PSP)

--Vaza
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Old 12-07-2006, 09:40 AM   #33
 
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Nice Vaza really good job!
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Old 12-07-2006, 09:51 AM   #34

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Quote:
Originally Posted by ZereoX
Nice Vaza really good job!
Thanks Mate

NEW UPDATE:
1st Powerup is now available on Green Hill (Lvl2), it is a Health Power up, and returns your player or the enemy to full health. The enemy can use it, but their is no AI to make it want to go there if energy is low. I may add it in the near future.
Its very small so it is kinda hard to retrieve, and it you need the springs help to get to it.
--Vaza
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Old 12-07-2006, 10:01 AM   #35
 
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dude...youre like ZX-81...neverending!
lol

how many changes do you plan on making before making a release?
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Old 12-07-2006, 10:04 AM   #36

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Originally Posted by EminentJonFrost
dude...youre like ZX-81...neverending!
lol

how many changes do you plan on making before making a release?
...I don't know...
I'm not working in any order, im just adding things when i feel like it...
Talk about good planning right! lol
I'll need to add some Enviromental options on the other levels aswell.
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Old 12-07-2006, 10:09 AM   #37
 
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you mean like rain?
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Old 12-07-2006, 10:45 AM   #38
 
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lol, Nice release man!

I dont think my new game stands much of a chance any more, the only thing i have that you dont atm is 3 extra attacks for each character which i hear your adding soon

hmmm, good luck with finishing it!
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Old 12-07-2006, 11:14 AM   #39

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@EminentJonFrost: Not like rain, i mean springs and some other stuff, maybe other platforms?

@Deanaw: Yes i have been thinking about new attacks but i need some sprites, so if i brief you on what i need, can you help me out? While you do this i'll work on the AI Engine Bronx was talking about.
--Vaza
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Old 12-07-2006, 12:12 PM   #40

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Quote:
Originally Posted by Vaza
@EminentJonFrost: Not like rain, i mean springs and some other stuff, maybe other platforms?

@Deanaw: Yes i have been thinking about new attacks but i need some sprites, so if i brief you on what i need, can you help me out? While you do this i'll work on the AI Engine Bronx was talking about.
--Vaza
Hehe, good choice
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Old 12-07-2006, 12:17 PM   #41
 

 
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****ing sweet ive been waiting since about the begging of august
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Old 12-07-2006, 01:44 PM   #42
 
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Quote:
Originally Posted by Vaza
@EminentJonFrost: Not like rain, i mean springs and some other stuff, maybe other platforms?

@Deanaw: Yes i have been thinking about new attacks but i need some sprites, so if i brief you on what i need, can you help me out? While you do this i'll work on the AI Engine Bronx was talking about.
--Vaza
Get your but on msn so we can talk about it
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Old 12-08-2006, 01:30 PM   #43

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Originally Posted by Deanaw22
Get your but on msn so we can talk about it
Just do the task i told you about on MSN.
Then we can move forward character by character.

I'm going to work some more springs and powerups into the levels now.
Any suggestions about the power-up affects?
--Vaza
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Old 12-08-2006, 02:28 PM   #44
 

 
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extra attack strengh speed up/down super sonic super tails (in a mahcine or some ****) super knuckles etc or maybe u cud add a drive gauge for that
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Old 12-08-2006, 02:40 PM   #45
 
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This looks like it is going great! Might a make a few suggestions?

1. Optional Timelimit
2. Optional Items like Health Packs (could be rings?), Speed Shoes, Power Rings (attack boost)
3. (this one may sound crazy) Dynamic Camara. Kinda like outta SSB or Street Fighters. And it would allow for much bigger battle areas.

Last edited by Highsight; 12-09-2006 at 07:09 AM..
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Old 12-08-2006, 10:07 PM   #46
 
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I like the ring idea for health, and the speed boost shoes. or mabey you could add a point system, and the rings could be 1 point each. you could create a mode where you collect as many coins as you can before time runs out. mabey
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Old 12-09-2006, 12:03 PM   #47
 

 
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high score on a website?
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Old 12-09-2006, 02:37 PM   #48
 
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thats cool
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Old 12-16-2006, 03:12 PM   #49

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Default My Christmas Present to you guys...

Hey,
I got a present for all of you guys.
Go ahead, you can unwrap it early! I don't mind.
Be sure to read the card
Spoiler for Unwrap your pressie!:

Presenting...

Download: http://www.megaupload.com/?d=P3Z9M9VP

If you can't see your present, then you are blind. I may need to get you glasses next year...
Just Kidding, if you can't see it, then post please, i'll reup it in a blink!
And mods/admin, could you please change the thread title, just change [Public Beta final] to [Get Your Christmas Present!]

Hehe, I'm feeling so festive today, especially as it's 9 days til Christmas, and 8 til my Birthday!
The first post should be updated soon aswell.
--Vaza
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Old 12-16-2006, 03:15 PM   #50
 
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nice! il test it on monday
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Old 12-16-2006, 03:22 PM   #51

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Knuckles rules
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Old 12-16-2006, 03:23 PM   #52
 
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Awesome im tying this now.
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Old 12-16-2006, 03:28 PM   #53
 
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i like my present
btw are you going to cahnge the name of the thread to release?
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Old 12-16-2006, 03:30 PM   #54

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Quote:
Originally Posted by cheese the psp
i like my present
btw are you going to cahnge the name of the thread to release?
I asked to change, just the [Public Beta Final] Bit though. Online should return soon.
--Vaza
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Old 12-16-2006, 03:48 PM   #55

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Sweet! I love this! Nice GFX!
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Old 12-16-2006, 04:07 PM   #56

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Thoughts? Comments and Suggestions?
What do you want for your pressie next year!?
lol.
Please post all comments on this new release here. Bloggers acknowledge that there is a new release of this game. Mods acknowledge that i'm asking for a thread name change: [Public Beta Final] to [Free Presents!].
--Vaza
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Old 12-16-2006, 05:09 PM   #57
 
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Vaza when i play i can't really attack when i press Triangle it just show one animation.
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Old 12-16-2006, 05:11 PM   #58
 
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Wonderful present, I love it! If I could suggest something though, how about jumping sensitivity? So you fall when you let go of O. If you need the code, to do it, I can give you a snipet of the code I made for my game.
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Old 12-16-2006, 08:34 PM   #59
 
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WOW!! Sweet! I desperately want this to work on 2.8 eloader! I'm trying it now.
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Old 12-17-2006, 01:53 AM   #60

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Quote:
Originally Posted by ZereoX
Vaza when i play i can't really attack when i press Triangle it just show one animation.
Triangle is defend. I haven't completed defend yet. I'll add a power bar for it in the future. X is attack.

THIS IS A RELEASE

If anyone doesn't know what we are talking about, heres the pic:


And description:
WHATS FESTIVE?
...Nothing, It's a preview.

WHATS NEW FROM PB1?

- Defending
- Power Bar Representation
- Sevaral AI Tweaks
- Sevaral AI Animation Fixes
- 2 More Levels
- 1 Level with Special Enviroments
- Enemy now is strong enough to win
- Springs
- Health Power Ups - Green Hill Only
- New Characters
---Shadow
---Chaos
---Rouge

And MORE.


WHATS REMOVED FROM THIS VERSION THAT WILL (HOPEFULLY) BE IN PB2?

- Online Play
- Options
- More Enviromental Levels


WHY NOT THE ACTUAL PUBLIC BETA VERSION 2?

I want the next Public Beta to have more in it, I want it to actually be fun to play, and not
frustrating because of stupid AI, bugs and of course random crashing.

THE BUGS

- Enemy Defence Anim Not working
- The AI has many bugs
- Random Crashing
- Chaos and Shadow + others animation bugs
- Some Characters appear above ground on some levels, some below ground.
- Slowdown with Music.etc
- FPS problems

Download: http://www.megaupload.com/?d=P3Z9M9VP
--Vaza
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