Another release up for grabs:
Sounds added for when snake eats, and when it bumps into itself
3 lives, with life indicator. If you bump into yourself, you lose your tail, and a life. On last life the game will exit..working on a proper menu interface, coming in next release
start button will pause the game
Some of you may recognize the sounds from chaos UT proxy mines. Im using them for now to test the audio, I'll replace with something else later, but for now enjoy the hilarity of their cute little chipmunk voices :icon_bigg
File size went up a bit, 300k on ms now, but its mostly audio data. I can switch to kernel mode and use the psp's built in gzip decompression, but thats a kmode only function, unless someone here knows how to call sceKernelGzipDecompress from a user space app...
on a seperate note, ive noticed sometimes when a food item spawns, the rendering stops and you end up with a mostly empty screen. if any of you see that, please post, im not sure if i managed to fix it properly.