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~-*Release: Chase that Pyramid 3D v0.1*-~

This is a discussion on ~-*Release: Chase that Pyramid 3D v0.1*-~ within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Release: Chase that Pyramid v0.1 <readme> --Readme of: Chase that Pyramid 3D v0.1-- How the game works: You must chase ...

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Old 12-16-2006, 08:58 AM   #1
 
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Default ~-*Release: Chase that Pyramid 3D v0.1*-~

Release: Chase that Pyramid v0.1

<readme>
--Readme of: Chase that Pyramid 3D v0.1--

How the game works:
You must chase around a randomly appearing pyramid on a 3D map and catch it before your time runs out. When your time runs out, you lose, but each time you catch the pyramid, you gain more time and a point, and the pyramid teleports to a new location.

Controls:
Up: Move forward
Down: Move backward
Left: Turn left
Right: Turn right
Start: (Only at gameover screen) Restart/Exit

Features:
-Scoring
-High score
-3Dness
-Countdown timer
-Pyramid to chase

Plans for future:
-Make texture for pyramid
-Different camera views
-More detailed environment
-SFX
-Anything else suggested

Thanks to:
Joe48182 for making the standalone eboot!
Youresam and alatnet for helping me learn 3D!

Chase that pyramid 3D is by TacticalPenguin! Thank you for downloading!

You may use my code to learn, to reference, to base your code on etc, just as long as I recieve proper credit.
</readme>

Screenshot:


Well thanks to Youresam and alatnet, I've started to learn to do 3D! Yay! Anyways, I've made a little game which I find rather fun myself, so I figure I might as well release it. And with that, here you all go, Chase that Pyramid 3D v0.1.

They are attached. CTP3DNE.zip is without eboot, CTP3DWE.zip is with eboot.
Attached Files
File Type: zip CTP3DNE.zip‎ (2.5 KB, 17 views)
File Type: zip CTP3DWE.zip‎ (703.3 KB, 13 views)
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Old 12-16-2006, 09:04 AM   #2
 
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Nice concept but needs some graphics .
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Old 12-16-2006, 09:15 AM   #3
 
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Yea I know, itll get graphics eventually
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Old 12-16-2006, 09:15 AM   #4

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im impressed, good job
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Old 12-16-2006, 10:09 AM   #5
 
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Thanks! Anybody have some ideas to add to the next version?
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Old 12-16-2006, 10:18 AM   #6

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Graphics, desperately needed.
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Old 12-16-2006, 10:29 AM   #7
 
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Yea that ones a given, any others?
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Old 12-16-2006, 10:29 AM   #8
 

 
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Ya, graffix despritly needed, but sounds fun.
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Old 12-16-2006, 01:43 PM   #9
 
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If you could define some kind of line from the top vertice of the pyramid down to that middle vertice on the bottom so as to define the edge of the pyramid, that would be nice. Helps the eyes to recognize that it is indeed 3d. But this is great release, man.
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Old 12-16-2006, 02:05 PM   #10

lol
 
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Good job! Another, chase the ....
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Old 12-16-2006, 03:21 PM   #11

...in a dream...
 
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I think im gonna be sick...

But for a first timer, its good. I have a very good idea of how you did it even without downloading nor trying it :P

Mainly because the flat terrain - dead giveaway Z and X collision rather than Y and X collision.

Anywho - good first try. Hopefully you do/will understand matricies, verticies, etc. to make something up there with wedge racer
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Old 12-16-2006, 06:08 PM   #12
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lol, this is my favorite chase the Blank yet.

so, tac penguin, when that shell your working on coming out?
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Old 12-16-2006, 07:44 PM   #13
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I'm really excited that the homebrew world is finally turning 3D. THANK GOD!!! I'll try this in a moment, but I gotta go and eat.
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Old 12-16-2006, 10:11 PM   #14

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The only thing i will like to see is better GFX, But you already know that
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