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[RELEASE] PSP Dungeons DrUMod 2 "Radiosi" (beta)

This is a discussion on [RELEASE] PSP Dungeons DrUMod 2 "Radiosi" (beta) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; DruMod2 "Radiosi" (beta) By Drew Medina. http://www.drewmedina.com Download it for PSP here: http://rapidshare.com/files/7806441/DruMod2.zip.html Download Non Kxploit Version Here: http://rapidshare.com/files/7951643/...NoKXP.zip.html My ...

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Old 12-16-2006, 07:15 PM   #1
 
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Default [RELEASE] PSP Dungeons DrUMod 2 "Radiosi" (beta)

DruMod2 "Radiosi" (beta) By Drew Medina.
http://www.drewmedina.com

Download it for PSP here:
http://rapidshare.com/files/7806441/DruMod2.zip.html
Download Non Kxploit Version Here:
http://rapidshare.com/files/7951643/...NoKXP.zip.html

My second Mod on the psp, just a single level with custom textures, weapons, audio.
Background art created using a radiosity lighting solution.
Characters are part of the original Dungeons release, from Q3..

You must delete "PSP Dungeons 3D v0.6" if you already have it installed, this uses a new eboot.

This runs on 1.5 psps, I'm not sure of higher versions... for more info on that see:
http://forums.qj.net/f-psp-developme...v06-80253.html

Copy the entire Dungeons folder into \PSP\GAME\

example:
\PSP\GAME\Dungeons
\PSP\GAME\Dungeons%

Huge Thanks to Charnold for PSP Dungeons 3D v0.6
========================= ========================= ===
Download it for PSP here:
http://rapidshare.com/files/7806441/DruMod2.zip.html
mirror (please use link one if possible):
http://www.drewmedina.com/new/mod2/DruMod2.zip

Streaming Video Preview Here: (without new weapon and audio)
http://www.videoegg.com/video/cKVWqC
Higher quality Download Here: (without new weapon and audio)
http://rapidshare.com/files/7411867/..._Mod2.wmv.html


Last edited by Drew; 12-17-2006 at 09:34 PM..
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Old 12-16-2006, 07:20 PM   #2
 
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YAY! finally released!
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[FIELDSET="Quote"][QUOTE=nxtlidenno]You guys see my thread about the hole in the xmb found via the sdk[/QUOTE]
[QUOTE=Master Inuyasha]An actual hole? Can you stick your finger in it? Until I see proof, it just bs.[/QUOTE]
[QUOTE=nxtlidenno]There is a video by the way and yes I did stick my finger and thumb in your I mean the Hole.[/QUOTE][/FIELDSET]
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Old 12-16-2006, 07:23 PM   #3
 
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Nice!!!
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Old 12-16-2006, 07:25 PM   #4
 
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so why is it a new eboot?
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[FIELDSET="Quote"][QUOTE=nxtlidenno]You guys see my thread about the hole in the xmb found via the sdk[/QUOTE]
[QUOTE=Master Inuyasha]An actual hole? Can you stick your finger in it? Until I see proof, it just bs.[/QUOTE]
[QUOTE=nxtlidenno]There is a video by the way and yes I did stick my finger and thumb in your I mean the Hole.[/QUOTE][/FIELDSET]
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Old 12-16-2006, 07:32 PM   #5
 
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its new from dungeons 0.6 original...it supports 256x256 textures.
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Old 12-16-2006, 07:33 PM   #6
 
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Amazing drew. Small maps . But the best graphics on a homebrew game I have ever seen.
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Old 12-16-2006, 07:34 PM   #7
 
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Quote:
Originally Posted by Drew
its new from dungeons 0.6 original...it supports 256x256 textures.
is that better? what did the old one support?
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[FIELDSET="Quote"][QUOTE=nxtlidenno]You guys see my thread about the hole in the xmb found via the sdk[/QUOTE]
[QUOTE=Master Inuyasha]An actual hole? Can you stick your finger in it? Until I see proof, it just bs.[/QUOTE]
[QUOTE=nxtlidenno]There is a video by the way and yes I did stick my finger and thumb in your I mean the Hole.[/QUOTE][/FIELDSET]
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Old 12-16-2006, 07:34 PM   #8
 
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woot
i cant belive its out
congratulations
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Old 12-16-2006, 07:35 PM   #9
 
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Quote:
Originally Posted by PS-wii-60
is that better? what did the old one support?
twice the resolution but twice the memory

The original was 128 x 128, Charnold is great, giving us a choice...
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Old 12-16-2006, 07:36 PM   #10
 
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the grafx are amazing.
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Old 12-16-2006, 07:37 PM   #11
 
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Quote:
Originally Posted by Drew
twice the resolution but twice the memory

The original was 128 x 128, Charnold is great, giving us a choice...
so does this mean it looks better?
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[FIELDSET="Quote"][QUOTE=nxtlidenno]You guys see my thread about the hole in the xmb found via the sdk[/QUOTE]
[QUOTE=Master Inuyasha]An actual hole? Can you stick your finger in it? Until I see proof, it just bs.[/QUOTE]
[QUOTE=nxtlidenno]There is a video by the way and yes I did stick my finger and thumb in your I mean the Hole.[/QUOTE][/FIELDSET]
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Old 12-16-2006, 07:38 PM   #12
 
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Quote:
Originally Posted by PS-wii-60
so does this mean it looks better?
yes, much
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Old 12-16-2006, 07:40 PM   #13
 
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can you make the gun look more rounded? or is that a limitation?
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[FIELDSET="Quote"][QUOTE=nxtlidenno]You guys see my thread about the hole in the xmb found via the sdk[/QUOTE]
[QUOTE=Master Inuyasha]An actual hole? Can you stick your finger in it? Until I see proof, it just bs.[/QUOTE]
[QUOTE=nxtlidenno]There is a video by the way and yes I did stick my finger and thumb in your I mean the Hole.[/QUOTE][/FIELDSET]
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Old 12-16-2006, 07:48 PM   #14
 
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Quote:
Originally Posted by PS-wii-60
can you make the gun look more rounded? or is that a limitation?
I could, but I was being easy on the polygons... I also didnt spend much time on it..thats why this is a beta, its rough...

Glad everyone likes it so far
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Old 12-16-2006, 07:54 PM   #15
 
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Quote:
Originally Posted by Drew
I could, but I was being easy on the polygons... I also didnt spend much time on it..thats why this is a beta, its rough...

Glad everyone likes it so far
i REALLY like it, i was just wondering on whether or not it was possible.
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[FIELDSET="Quote"][QUOTE=nxtlidenno]You guys see my thread about the hole in the xmb found via the sdk[/QUOTE]
[QUOTE=Master Inuyasha]An actual hole? Can you stick your finger in it? Until I see proof, it just bs.[/QUOTE]
[QUOTE=nxtlidenno]There is a video by the way and yes I did stick my finger and thumb in your I mean the Hole.[/QUOTE][/FIELDSET]
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Old 12-16-2006, 08:15 PM   #16

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ooo...can't wait to finish dling looks nice=-)
-= Double Post =-
o....10 megs i'll dl when i go to bed as i have dial=-( still looks nice=-)
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Last edited by slicer4ever; 12-16-2006 at 08:15 PM.. Reason: Automerged Doublepost
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Old 12-16-2006, 09:51 PM   #17
 
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Why doesn't this work on 2.71 SE-C?
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Old 12-16-2006, 10:06 PM   #18
 
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Amazing job with the graphics man...

I like how you fudged the lighting effects from those skylights by literally building them into the wall and floor textures!

Keep up the good work!

-Timboman2000
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Old 12-16-2006, 10:10 PM   #19
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reminds me of goldeneye a little bit
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Old 12-16-2006, 10:22 PM   #20
 
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I think this definitely deserves dev status for! The best looking 3D PSP homebrew game yet!
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Old 12-16-2006, 11:07 PM   #21

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It gives me game cannot be started errors when I try to run it in 1.5.
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Old 12-16-2006, 11:09 PM   #22
 
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are you able to run the original dungeons by charnold?
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Old 12-16-2006, 11:26 PM   #23
 
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For the 2.8 FWs the DrUMod does work nicely with eloader 995, and just as well with the xloader.
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Old 12-16-2006, 11:27 PM   #24
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whenever I try to run it on 2,71 seb, it crashes my psp ?
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Old 12-17-2006, 12:01 AM   #25
 
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for 2.71se* users, make sure its in /psp/game and that you rename /Dungeons/ to /DUNGEONS/, made it work on SE* for me

Also drew, a pm
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Old 12-17-2006, 02:57 AM   #26
 
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Drew, Nice job as always
For 1.5 PSP the problem come from your eboots.
It happends to me, I've just replaced your eboots with mines (Frack Mod II) and it works now.
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Old 12-17-2006, 03:19 AM   #27
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Those graphics are orgasmic!
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Old 12-17-2006, 03:25 AM   #28
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Omg thanks for keeping to your release date. Downloading
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Old 12-17-2006, 03:58 AM   #29
 
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This is cool.
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Old 12-17-2006, 05:24 AM   #30
 
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Wait, it says on your website you did the graphics on Tomb Raider for Xbox 360 and the Matrix games???
Cool!
This game is awesome.

I found that in normal 1.5 this doesn't work, but in irshell it works fine.
try that if it won't work for you.
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