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running c code though comp

This is a discussion on running c code though comp within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; i'm wondering if there is any way to run you pbp on the comp instead of haveing to connect to ...

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Old 12-16-2006, 08:34 PM   #1

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Default running c code though comp

i'm wondering if there is any way to run you pbp on the comp instead of haveing to connect to the psp transfer the files then test or is there a program that emulates the psp on the comp so i don't have to keep doing that a billion times to fine tune the smallest things
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Old 12-16-2006, 08:37 PM   #2
 
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If you're not already using PSPLink, its definitely the way to go.

You could also try PSPe, but it doesn't have a very encouraging compatibility rate.
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Old 12-16-2006, 08:39 PM   #3

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ok i'll check them and thanks=-)
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Old 12-16-2006, 09:02 PM   #4

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Quote:
Originally Posted by slicer4ever
i'm wondering if there is any way to run you pbp on the comp instead of haveing to connect to the psp transfer the files then test or is there a program that emulates the psp on the comp so i don't have to keep doing that a billion times to fine tune the smallest things
No. Either use cross platform code and libraries such as SDL and have build rules for the PC and PSP. This is what I did for my GP2X project of Dance2x. This means the ~90% of your development time is spent on the PC build then every now and them, you switch compilers and build a PSP version to try out.

Another method is to look at what you are fine tuning and data drive it. Eg For controls, you can have a simple text file that lists the each button and the functionality which the program reads and configures. This minimises compiling time and makes your job easier to tweak.

One final method (if you are up for it) is to design a debug menu/functionality in the game so you can tweak values in real time as you are playing.
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Old 12-16-2006, 09:05 PM   #5

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well method 3 i would no how to do as i've done it before and isn't as hard it's my best chance at doing the finer details but i have another program i can use and write out the same stuff to get what i need also that link one won't work i click on it to dl(ver 0.9 was the one i found) and it just goes to a blank page
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Old 12-16-2006, 09:10 PM   #6

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Quote:
Originally Posted by slicer4ever
well method 3 i would no how to do as i've done it before and isn't as hard it's my best chance at doing the finer details but i have another program i can use and write out the same stuff to get what i need also that link one won't work i click on it to dl(ver 0.9 was the one i found) and it just goes to a blank page
Baring the first line, nothing else made sense. Yes tweaking one or two specific values is easy, but designing the system and front end so it is extendable and applicable to all areas of your game is not.

Edit: assuming you meant PSPE: http://www.emulator-zone.com/doc.php/psp/pspe.html
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Old 12-16-2006, 09:25 PM   #7
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you could try out the new nano desktop system that creates executables for pspe and for the psp
But i use psplink cuz i have a mac and i think it is better for the time being
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Old 12-16-2006, 11:19 PM   #8

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hmm...is link only for mac?
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Old 12-17-2006, 09:03 AM   #9

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No, you can use it for Windows.
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Old 12-17-2006, 09:11 AM   #10

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@a_noob : you can always use Windblows's programs on Mac. Simpl PM me .
or add me to MSN ... I'll tell you how
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