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RELEASE: LuaDevKit R2 BETA! A whole host of new features await.

This is a discussion on RELEASE: LuaDevKit R2 BETA! A whole host of new features await. within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Does coding take too long? UPDATE 12/7/7: I have released an open beta of R2 for everyone to download and ...

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Old 12-17-2006, 08:23 AM   #1

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Default RELEASE: LuaDevKit R2 BETA! A whole host of new features await.

Does coding take too long?

UPDATE 12/7/7:
I have released an open beta of R2 for everyone to download and report back with their comments, get it here:
http://www.pspro.co.uk/forums/index.php?page=7


Spoiler for Revisions:
I feel that, as it has pretty much hit alpha stage, I am going to put a revisions section (One thing, its at version 0.05now )
0.05ALPHA: Added JTree with basic options such as delete on right click
0.10ALPHA: Added preview function, still not complete because you can only execute files that are in directorys with no space in the name.
0.11ALPHA: Added useful links menu, with links to useful webpages- all open in your default browser
0.12ALPHA: Shift+right click on a file to rename it
0.13ALPHA: Solves issue with luaplayerwindows files having to be located in C:/LDK- they now have to be in the same directory as LDK.JAR
0.14ALPHA: Renames cut-action, copy-action, paste-action & select-all in the edit menu to Cut,Copy,Paste and Select All respectively (previously though impossible)
0.15ALPHA: Preview can be run on any script in the PC
0.17PREBETA: Adds controls list for preview and rough debugging- end user cannot see debug info
0.18PREBETA: Fixed spelling errors
0.19PREBETA: Preview and LDK 'process tied' meaning you can only close it by using the 'break' command in a script, or the escape button, this means that the process actually ends and frees up system resources- if you press the x button then LDK will be frozen until the luaplayer process is ended.
0.20BETA: Captures the debugging information and prints it into the text box, amongst a few other fixes such as when you hit preview it saves the file, so you are testing you most up to date version etc...




Spoiler for Website:

I have set one up at www.luadevkit.com with lots of cool stuff!
This only contains releases and stuff- in fact, the official website is now www.pspro.co.uk- luadevkit.com will redirect soon.
Please visit www.pspro.co.uk for all up to date information.



Spoiler for News:
NEWS:
Spoiler for Old News:
23:03 GMT 17/12/06- Official Website set up
08:46 GMT 18/12/06- Decision made, and website updated (with decision)
09:34 GMT 18/12/06- Added new concept art to site
19:54 GMT 18/12/06- Lot of coding today, added some screenshots but now I'm going to eat supper.
23:01 GMT 18/12/06- Final screenshot of DevBuild3, updated site- userbars!! Night all!
22:00 GMT 20/12/06- PRE-ALPHA RELEASED
22:21 GMT 02/01/07- Alpha build nearly ready! More stuff added to site
22:23 GMT 03/01/07- Alpha build released: pspro.co.uk/LuaDevKit v0.1 ALPHA.rar
10:14 GMT 04/01/07- Alpha build 2 done (Adds menu with useful links which open in the default browser )
11:53 GMT 04/01/07- Domain www.luadevkit.com bought
13:00 GMT 04/01/07- Domain propagation finished (for me at least)
13:18 GMT 04/01/07- Alpha build 3 done (Adds rename option in tree)
13:30 GMT 04/01/07- Alpha build 4 done (Sorts out the issue with the luaplayer files having to be in C:/LDK- they now have to be in the applications home directory)
13:37 GMT 04/01/07- Alpha build 5 done (Renames cut-action, copy-action, paste-action, select-all to Cut,Copy,Paste and Select All respectively)
14:27 GMT 04/01/07- Official documentation up, not finished (www.luadevkit.com/documentation)
19:02 GMT 04/01/07- Alpha build 6 done (Preview can be run on any script)
22:30 GMT 04/01/07- Pre-Beta (Alpha build 7) done (adds controls list and rough debugging, however the end user cannot see the debugging stuff itself ATM)
09:28 GMT 05/01/07- Pre-Beta (Alpha build 8) done (fixed some spelling errors)
10:14 GMT 05/01/07- Pre-Beta (Alpha build 9) done (makes preview run 'process tied', mening you can only close it by using the 'break' command in a script, or the escape button, this means that the process actually ends and frees up system resources- a few bug fixes)
11:03 GMT 05/01/07- Beta (Alpha build 10...Beta build 1) done (Captures the debugging information and prints it into the text box, amongst a few other fixes such as when you hit preview it saves the file, so you are testing you most up to date version etc...)

13:00 GMT 05/01/07- Beta 1 RELEASED- get it from www.luadevkit.com/downloads
13:00 GMT 09/07/07- Thread re-opened, work has been going on LuaDevKit for the last five days now, fantastic progress has been made!


Spoiler for Beta Testing:

1. zmathue
2. Anti-QJ - WindowsXP and Mac
3. Savagefreak
4. xploren
5. PsPumPkin - Mac OS X
6. TO - WinXP + Linux (NIGHTLY TESTER)
7. Bronx - Mac OS X 10.4.8
8. BlackShark
9. PSP11 - Linux and Windows
10. Hardrive
11. Mannymix - Vista, WinXP, Mac OS X, SuSE
12. Urza
13. yoyomacy
14. Hawk (but for the next release, the ALPHA)
15. Moose_Island (NIGHTLY TESTER)
16. Youresam WinXP Pro (to really lest the programs limits)


Spoiler for Userbars:
Userbars by xploren:




Non-Premium ones (Edited by Hawk):




For anyone:




Note. The member ones are for dev team and beta testers only


Anyway, please leave comments and thoughts here.

Alex

Spoiler for BETA RELEASE:
THE BETA RELEASE 1
BETA RELEASE:
www.luadevkit.com/downloads

Extract the folder LDK to the root of your C drive. Contact me if you use a different drive letter for me to edit it.
*Note* Preview only currently works on windows and cant work if you're in a directory with a sppace somewhere in its name.

Spoiler for First real release:
THE FIRST REAL RELEASE
Many bugs fixed, .chm, .exe. installer, icon, proper process name- all asthetic changes.
no adding of new parenthesis, many bugs fixed!
Look out for it soon


UPDATE 12/7/7:
I have released an open beta of R2 for everyone to download and report back with their comments, get it here:
http://www.pspro.co.uk/forums/index.php?page=7
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html

Last edited by Glynnder; 07-12-2007 at 03:58 AM..
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Old 12-17-2006, 08:24 AM   #2
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VERY, if I could make games easily but with a challenge then I would use it....
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Old 12-17-2006, 08:27 AM   #3

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yeah, thats rougly what it would achieve
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 08:28 AM   #4
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MAKE IT BOY! MAKE IT!
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Old 12-17-2006, 08:28 AM   #5

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You mean kinda like game maker?
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Old 12-17-2006, 08:29 AM   #6

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yeah a bit, but also very different, especially in the beginning stages
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 08:41 AM   #7

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not a bad idea..... but you have to know some C or at least some JAVA ...
and I would love to have this in Java so it can be used over Mac 2 :P
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Old 12-17-2006, 08:43 AM   #8
 
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Saying you'd like something in Java because it works on Macs is like saying you like anal sex because it works on both genders. Keke?
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Old 12-17-2006, 08:50 AM   #9

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it will be in java cos im doing a java course and so am not bad at it ATM
@sio he does like anal sex
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html

Last edited by Glynnder; 02-12-2007 at 02:43 AM..
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Old 12-17-2006, 08:52 AM   #10
 
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To be fair, so do I ^_^
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Old 12-17-2006, 09:13 AM   #11

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lol!

Although I don't love java- its nice cos its all OS compatible and I want the linuxites to have fun
-= Double Post =-
OK, looked into it a bit, and i reckon I can get a lot of the code set up, it could do quite a lot of the app, preview would be possible too using the luaplayerwindows thing- want me to give it a shot?
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Originally Posted by Abe
Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html

Last edited by Alex G; 12-17-2006 at 09:13 AM.. Reason: Automerged Doublepost
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Old 12-17-2006, 09:15 AM   #12
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Yes!
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Old 12-17-2006, 09:20 AM   #13

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You know, you might want to consider SDL with C/C++. There's as many available Java graphic API's, but SDL is a cross-platform, and it 2D specific for games (pretty much). So you may have better luck using SDL just because of the simplicity.
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Old 12-17-2006, 09:22 AM   #14

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moose, i need more intrest than one person- I'm gonna turn this into a WIP thread, and, provided I get enough intrest (you can help spread the word) I'll make it, and let u beta test, ok?
Bronx, I know java already, I'm not learning anything else...
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 09:54 AM   #15
 
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DO it!!!!!!!!!!!!!!
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Old 12-17-2006, 10:01 AM   #16
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I would LOVE this... it makes programming a bit easier. Of course, I'm not going to use it, since everybody treats me like crap, so I'll just give it to my dev team.

...
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Old 12-17-2006, 10:12 AM   #17

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Well, if all goes well it'll make it quite a lot easier
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 10:21 AM   #18

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I think someone already tried something something like this, but it was useless as hell.
I would like to see buttons at the top for stuff that takes a while to type, like insert 'screen.waitVblankStart(' or maybe to include libs automatically.

A 3D collision engine would be a nice inclusion
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Old 12-17-2006, 10:29 AM   #19

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Well, the first idea is almost exactly what I was planning, although it'd be menu based cos there's so many commands.


however it would also perform some common tasks- such as listing the files int he current directory etc...

Sorry, but 3D is the one thing in lua I know very little about, meaning at least in the beginning there will be very little abt 3d in the app.
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 10:30 AM   #20

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For me, not very. I would kill for a decent runtime debugger though.

xploren: If you keep acting like that, they still will. Change your attitude.
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Old 12-17-2006, 10:32 AM   #21

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i agree with head_asus abt that explorey...

Also, the idea of this will vary for experienced and new coders- expericenced one would use it more as a text editor, with preview, that allows them to write code faster, and a new user would use it more to help them code.
I will also code in all the libs (netlib, sslib, wavlib etc...) and possibly that keyboard input thing.
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 10:40 AM   #22

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The thing is that text editors are pretty plentiful. It be worth looking at features in the text editor that make you think, "I wish there was X".

For example, highlight the line where a variable is first defined.

A drop down box for functions that the user has defined/created in the current file. Once you click on the file, it will jump to that position in the editor.

A basic parser that highlights sections of code that may produce odd behaviour. Eg
Code:
if blah = blah then
-- djsfsdjhf
end
A code formatter that automatically corrects the indents/line breaks to a standard format (eg AStyle).

I can think of a few more things but as said before I real would kill for a decent runtime debugger.
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Old 12-17-2006, 10:43 AM   #23
 
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it looks like a cool project
I will beta for you if i want
i have 2.7se-c
running win 2000 and xp
have luaplayer already installed
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Old 12-17-2006, 10:46 AM   #24

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@head- yeah, but the idea aint for it to be a text editor, for example, one thing it'll do is have a list of all lua commands. Then it'll have all the libs etc...

@zmathue- k PM me and i'll see, I'm still not sure if I am going to do this yet- as youresam said, one's been attempted already, and it was a flop- it would have been too hard, thats the issue, if I don't get a good response from this then it won't be worth it to me.
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 10:54 AM   #25

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Quote:
Originally Posted by Alex G
@head- yeah, but the idea aint for it to be a text editor, for example, one thing it'll do is have a list of all lua commands. Then it'll have all the libs etc...
Quote:
Also, the idea of this will vary for experienced and new coders- expericenced one would use it more as a text editor, with preview, that allows them to write code faster, and a new user would use it more to help them code.
You are writing a tool for users, if the tool doesn't have features the users want, then writing the tool will be a waste of time.

As a side note, code completion will be a fantastic feature.
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Old 12-17-2006, 11:17 AM   #26

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well, about the users, it will be a text editor, but if there are other, better ones and people use them then thats cool, colouring of words etc... will come, just later
by code completion do you mean closing the tags etc...
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 11:31 AM   #27

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Quote:
Originally Posted by head_54us
xploren: If you keep acting like that, they still will. Change your attitude.
Nah, its cool how imature he's acting when he was supposed to be 'publically humiliating me'

Anyway, so far, all your ideas are pretty general. Lots of text editors have syntax highlighting. I even know of a lua text editor that literally helps you out with your code, giving you syntax error help in realtime, and shtuff like that.
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Old 12-17-2006, 11:36 AM   #28

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I know but you get the general idea. One of the biggest problems I have with Lua is that it can be a ***** to debug at times, anything that helps that is fantastic.

Code completion is when you type part of a variable or function name, you can get a list of the variables or functions that have similar names.

http://en.wikipedia.org/wiki/Autocompletion

Side note: Is LuaEdit what you are referring to? http://luaedit.luaforge.net/
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Old 12-17-2006, 12:06 PM   #29

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well, even notepad++ has syntax colouring etc...
The main feature is the list of the lua commands. and stuff such as 'add a menu' and *bing* the code for a menu will appear, along with a pop up asking for number of options etc...
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Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
http://forums.qj.net/501501-post26.html
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Old 12-17-2006, 12:11 PM   #30
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If you would make this,












I WOULD F'N LOVE YA'!!1!1!!!1one!1!
PLEASE make it


good luck!
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