thanks but i just downloaded the latest version and now it works good job weltall
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thanks but i just downloaded the latest version and now it works good job weltall
good release but why you add something that cheatmaster already have, ADD something new like a debugger
1) what's the point in using two prx?
2) it was asked from a lot of people and still asked just one month ago
3) one of the best debugger around is psplink (which isn't meant for seeing the psp screen on the pc...)
Hey weltall, Sketch here. was just wondering if you made the memory editor so you can SEARCH for TEXT too? as this will open up a new world of possibilities in game hacking. i havent gotten the chance to try it out yet, but i was just asking directly to you anyways. if not, would be an uber sweet "cheatmaster ass kicking" feature for the next version of CWCheat. i have spoken to the new programmers of newer version of CheatMaster [SCEP] and talked them into doing the TEXT veiw and search for text option months ago. so it will be an option for CM in the future and i think it would be a good idea to do the same with CW. making it hold up not only as the best program for USING codes, but hacking them as well. which as of now, CM holds that title. but now that you have added these UNIQUE TO CWCHEAT so far functions, cw raises up in rank lol.
Ima shut up now, but yah, if you can add a TEXT SEARCH function [same as you can search values/unknown] then it would then be truely ultimate my friend. :) cya round.
-Sketch
this can be done, in this way i could find a better use of a "text insertion method" than only editing cheat names.
the only problem would be choosing a length for the text insertion
Well, the way the ole Gameshark Pro 3.2 for PSone was, is that just like how you search for values, you can search the entire games memory for text as well. then say if you find the words PRESS START you could change it to say GO AWAY and turn that into a usable code. you would only need max like 5-8 in length. so if you are looking for PRESS START you could simply search memory for the "PRESS" and would eventually find it.
The best part about this feature would be several things:
1. would allow SIMPLE small translations thru coding. not anything huge of course as that would be a crap ton of codes.
2. would add a somewhat similar feature to that of PS2DIS, kinda like LABELS. would allow users to search for words like AMMO, and possibly discover the universal code that controls all ammo in a game. instead of temp value searches. mainly be best used for heavily DMA'd games like socom which alot of new comers find very hard to hack using tools like CW or CM.
This feature would advance us forward. i already know what i could and would do with this function that was either impossible before, or at least super hard.
Also, i was using this new version of CW and i noticed when i went into the memory editor, it says use LEFT/RIGHT/UP/DOWN and L/R to navigate....well, i press L or R and it doesnt do anything at all. im guessing thats for skipping PAGES at a time? anyways, may just be me, but L and R didnt do anythign at all.
CW is an awesome program, but progs liek CheatMaster are generally better for hacking your own codes. now im not trying to tell you what to do with your own prog, but the main reason people are attracted to CM is its SIMPLE interface. its quick, easy to navigate and easy to understand. take CM's memory editor for example. its NOT full screen liek the one in CWCheat or SCEP-CheatMaster. for some reason this makes it more difficult to navigate. CM's short but simple memory editor is just perfect. i noticed in this new CW, you have the memory editor setup differently, like in stead of seeing 8 different sets of values, you have 16. ie:
CM.
0x01234567: 00 00 00 00 00 00 00 00
CW.
0x01234567: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Or something close to that lol. anyways, i never understood why people do this, as the new CM has it this way too. does it change anything? if not, i think it would be better if you could switch it back to the standard 8. if it does effect anythign at all, then please do tell. its just more confusing to look at 16 sets at once. i dunno, just me. as i base my knowledge off the ole gameshark pro for psx. and it was 8 sets.
But back on topic, yes the TEXT search function would open a new world for use memory editor hackers. and you would only need to be able to search for a maximum like 5-8 letters.
-Sketch
L/R was actually removed just before release as it wasn't quite perfect to be released and the text remained there.
as for the choice of full screen (it's 13 as with ascii rappresentation we can't get 16 or 15 (F) bytes on screen). anyway it was already suggested by other code makers so i think i will go for a configuration system. (maybe only file based to begin with).
10 chars can be done fine maybe i will boost to about 30.
as for the look of menus it's just a question of tastes after all. For example i know a lot of people who hate cm.
"as for the look of menus it's just a question of tastes after all. For example i know a lot of people who hate cm."
Uhhhh i doubt they HATE cm cuzz of its menu look lmao.
Most code USERS hate cm as it is designed soley for creating codes, as where CW was made for USING them, and now has a few small features to create standard NUMBER hacks. so gennerally the haters of CM are not code makers, but code users. and yes, CW is better for using codes not only due to its code type support, but the whole database thing etc etc, you done a great job on making a CODEBREAKERish tool for PSP, but other tools [CM] decided to focus more on code creation rather than code usage.
And about the LOOK, its NOT about your personal prefernces and taste, its about EASE of use. its about how much easier it is for ANYONE who uses your tool to be able to access what they need. of course CW im sure is still no where near finished, but the menus are CLUNKY. keeping it BASIC with advanced features is always the best way to go. i guess you really gotta decide on what TYPE of tool you are making here, a USERS tool, or a CREATORS tool. the memory editor in CM is way easy to see, way easy to navigate, when the CW one is not. granted you just started its release and it will grow as you release more updates, but the memory editor in CM was perfect in its first release.
CWCheat is very convenient for kids to use, hence the reason it gets so much publicity. users arent confused by HACKING menus and all this advanced stuff. hence the reason CM is more popular to game hackers than code users. so we have 2 different crowds to entertain here...1. Code Hackers, who seek a good tool to help create codes for people who use tools like CWCheat. 2. Code Users, do nothing but use what code hackers create.
I figured the best idea here was to make CWCheat the ultimate cheat device. which if you keep going in the direction you are going, you may just do that. ACCEPT the convenient menus of CM isnt there. its not opinion, its fact. everything in the CM menu is nicely placed for your viewing/using pleasure. in game hacking with basic stuff, you use things like GREATER THAN and LESS THAN, thats self explanitory, it tells the user what they are about to search for. but in CW, its just a simple UNKOWN value search and a KNOWN value. thats why people prefer CM to CW when it comes to hacking codes. and the same reason why others prefer CW to CM when it comes to just simply USING someone elses material.
just to let you know actually you can use grather than and less than since a lot of time (i think at least 6+ months :P).
as for the memory editor i thought about doing something like this in the config file for now. (names aren't definitive)
MEM_EDIT_ASCII = 0/1
MEM_EDIT_LINES = # (which should be a number between 1-13 and 1-15 if ascii is disabled)
Ahhh ok. i looked in this new CW and all i seen was search for a known value and search for an unknown or some ****. never went any further with it. either way, theres alot more things that can be done to make CW pwn all others, i think it just needs to be thought out and done lol the only reason i raise these questions to you is that you DO have competition out there. now with the new SCEP Cheatmaster, which IS the old CM, plus it has all the features of CWCheat with joker support and all other code type support, its ultimately the best as of now. the memory editor is perfect etc etc. its just not as popular yet. but i like CW, it wasnt the first tool i used, as the first CM was that which at the time had just simple number searching. but with the new CM at its current rate will overwrite CW, it supports CM .tab files and CW cheat.db files, so its become UNIVERSAL and does it all.
Here it is a new version of cwcheat: 0.1.8 REV.A.
This revision is mainly pointed towards cheat searching as the memory editor is now more flexible being possible to costumize it trough the cwcheat config files by modifying the number of bytes shown and if the ascii interpretation should be shown in the right of it.
The other interesting big function is the text searcher which will let the user search for texts up to 30 chars in ASCII/UNICODE/ASCII+UNICODE and with a case sensitive/unsensitive search.
The third interesting thing is that now it's possible to rename cheats in the cheat selection screen (with the same input system as the one used in the text search system).
Then there are also other little things which you will be able to find in the changelog.
Enjoy
Download
Code:CHANGELOG:
0.1.8 REV. A RELEASE
=====================
- [ALL] now there is an header with the index (addr, +byte, ASCII) in the memory editor
- [ALL] now it's possible to choose if ASCII should be shown on screen in the memory editor with ASCII ENABLE = 0/1 in the
CWCHEAT.INI/CWCHEATPOPS.INI
- [ALL] now it's possible to choose the number of bytes shown on screen in the memory editor (0-13 with ASCII enabled, 0-17
with ASCII disabled)with MEMEDIT BYTES= # where # is the number of bytes
- [ALL] added checks in the memory editor for the starting adress to avoid going out of range
- [ALL] added effectively L/R scrooling support in the memory editor. they will scroll of -/+ 0x10000
- 0000017 [ALL] added a simple text insertion method which you can navigate with LEFT/RIGHT and change text with UP/DOWN.
Middle dots are considered end of line, everything modifyied after then will be discarded.
- 0000017 [ALL] Now it's possible to edit cheat names. To do so press R TRIGGER + CROSS while selecting the cheat name you
want to change. To discard changes press O (or X if you swapped buttons) and to confirm changes press X
(or O if you swapped buttons)
- [ALL] now the cheat search menu will allow the user to press UP when selecting the first option to get to the latest one
and viceversa (just like most of the other menus)
- [ALL] new options in the cheat search menu: start text search and continue cheat search. They are meant to start and
continue a search for a text
- 0000017 [ALL] Added a text search system. It supports up to 30 chars, and can search ASCII/UNICODE/ASCII+UNICODE
encoding and can be case sensitive/unsensitive
- [ALL] The text search system can autosense if it has to make unicode or ascii codes (unicode codes skips the second byte).
A codeline is made for each char and the current char is copied as value.
- [ALL] changed the space used by the db reading functions to <= 128kb (this space is alloched during bootup and freed after
that)
nice release man :) gj
the download link was wrong now it's fixed sorry for the trouble
it worked for me :) got 0,1,80 now
And here it is a new version of cwcheat: 0.1.8 REVB.
there were a lot of additions and fixes in this version.
First of all a last minute fix for the new 3.51m33 firmware (the package was already ready yesterday... but well..) which is pratically restoring the way cwcheat loaded some versions ago.
Plus now it's available a new disassembler accessible from the cheat search menu which can also make cheats, shows adresses in absolute mode and other little things :)
Even the memory editor was improved with little things making it easier to use.
Finally there were some fixes for unchecked cases in the fps counter (which could lead to a crash), in the diff search, and other little things you will be able to find in the changelog.
Enjoy :)
DOWNLOAD
Code:CHANGELOG:
0.1.8 REV. B RELEASE
=====================
- [ALL] now the selected row and column are marked to allow easier use of the memory editor
- [ALL] added a check aganist a case were a firmware function could return a NULL pointer making cwcheat crash the psp
with the FPS counter enabled in some games when showing videos
- 0000023: [ALL] fixed the position of data entry lines when float was selected with the diff and fixed value searches
- 0000015: [ALL] added some checks in the diff search about unopenable/incomplete file to prevent crash during search when
the ms is full
- [ALL] now when you leave the memory editor if you return to it from the cheat search menu it will go were you left it
the last time
- [ALL] now it's possible to remove spaces in the memory editor by using MEMEDIT SPACE= # where # is 0 if you want to remove
spaces and see the dump continuous (this will allow to have up to 23 bytes shown/line if ascii is disabled and up
up to 17 bytes shown/line if ascii is enabled) and 1 if you want to have a space beetween the bytes
- [ALL] Added a disassembler
- [ALL] The disassembler can create 32bit codes starting from the currently selected adress with CROSS
- [ALL] The disassembler will allow to scrool of +1/-1 istructions (+4/-4bytes) with DOWN/UP and
+1000/-1000 bytes with R/L
- [ALL] The disassembler can show either relative and not relative adresses in the adress column you can change this option
by DISASM AABSL = 0/1 if 0 it will show the relative adresses just like the other modes else it will show the
absolute ones. In any case internally the adresses will still be managed as relative so cheat making won't be
affected by this option and will work regularly
- [ALL] The disassembler can show values(normally offsets or adresses) also in hex if DISASM HEXVAL= is set to 1 in the
configuration file
- [ALL] When you leave the disassembler if you return to it from the cheat search menu it will go were you left it
the last time
- [GAME] Removed improvement to support 3.40OE as they made 3.51 completely incompatible and restored older startup systems
(cwcheat will startup later for now)
Very good work weltall
Hey there as you can see I am completly a nOOb(and a idiot too)
I downloaded CWCheat 0.1.8 REVB an I can't get it to work:(
Can someone please give me a detailed tutorial on how to install this?
Thanks in advance!
did you check the readme. if you scrool down just before the changelog there are the install methods for SE/OE/M33/whathevercfw and devhook.
that's schematic if you want there is a version of it which is more discorsive into the wiki http://cwcheat.consoleworld.org/wiki/
if you still have problems let me know were you can't understand.
Here it is a new version of cwcheat: 0.1.8 REV.C
This new version added a nice option to clear memory card in pops: usefull if you don't want saves from the old cd when loading the save made at disk switch. The disassembler now can also use the shortcut rappresentation ($ in front of values/adress and not in front of registers) to enable this add DISASM SHRCUT= 1 in the config file.
Also new code types were added: the reverse pointer codes. They work just like normal pointer codes but in reverse: While normal pointer codes sums the offset these subtracts it.
The last interesting function is that now it's possible to edit directly values in ram with the memory editor without having to make a cheat to do so.
Finally for the fixes now the difference search is working again as the last version didn't continue search but just exit to the cheat search menu.
Enjoy :)
Download
Code:CHANGELOG:
0.1.8 REV. C RELEASE
=====================
- [POPS] removed some useless debug information in the memory card manager in case of operation successfull
- [POPS] added a clear/format option in the memorycard manager. It will make your memory card empty just like if it was new.
(if you use this by mistake remove your memory stick and power off the psp directly to avoid accidental
save of the new memory card status)
- [GAME] added reverse offset pointer codes. They work just like normal pointer codes but the offset is subtracted and
not summed like the normal ones.
The format is the same except a little difference in the second adress line:
8bit pointer inverse code 0x6aaaaaaa 0x000000vv 0x0003nnnn 0xiiiiiiii
16bit pointer inverse code 0x6aaaaaaa 0x000000vv 0x0004nnnn 0xiiiiiiii
32bit pointer inverse code 0x6aaaaaaa 0x000000vv 0x0005nnnn 0xiiiiiiii
- [ALL] added shortcut rappresentation to the disassembler. You can enable it by putting DISASM SHRCUT= 1 in the config file
- [GAME/150] altough homebrew mode was available since one year ago (by pressing R while booting up with a game prx)
now with m33 supporting a separate game150 mode for plugins i've made a prx which automatically goes in
homebrew mode and uses a different config file to keep configurations separated easily.
- [ALL] fixed a bug in the difference search which made it unusable
- [ALL] now it's possible to access the disassembler from the memory editor by pressing SQUARE. The nearest (backward way)
4byte alligned adress will be selected as the first adress in the disassembler
- [ALL] changed the button to make new cheats from the memory editor: now it's TRIANGLE
- [ALL] now it's possible to edit values directly in the memory editor. This will allow you to edit values without
having to make cheats. To enable value editing press your confirm button (which is CROSS or CIRCLE if you swapped
buttons in cwcheat) this will allow you to edit the selected value with UP/DOWN.
Then confirm with CROSS (or circle if you swapped buttons) and abort with CIRCLE (or cross if you swapped button)
- [ALL] now you can change the value in the memory editor of +/- 0x10 with RIGHT/LEFT
Thanks again :D
Hey wetall, love cwcheat but it seems to always crash games when i use 0.1.8 rev-c but not when i use 0.1.8 rev-b. Im using 3.40OE-A and i know i have it set up right. Is the rev-c for 3.51m33 only?
it seems so. it's only 3.5xm33
but as i didn't touch anything in the boot mode from b to c the most probable problem is the size of the prx as oe takes much more space in ram than m33 fw.
so try the lite version.
i have NO way to test other firmwares than the latest one as i don't have another psp.
maybe the next version will work as i've improved compatibility (at least with m33)
doesn't seem to work on 3.52 m33...
with it enabled game launch to a black screen and nothing more...
thanks though, this is a slick app, hope it becomes 3.52 compatible...
works fine here. and the same goes for all my betatesters...
at least the development version
I have the same problem with GTA:LCS and Loco Roco. i'll test some other games later. :PC:Zitat:
Zitat von PermanentPress
Update:
Here is my non working list:
GTA:LCS (first edition)
Metal Slug
Prince of Persia Revelations
Tony Hawks Underground 2
Tekken (sometimes ???)
Mortal Kombat Unchaind
Star Wars - LA
Lego Star Wars
Loco Roco
For me LocoRoco works but not Tekken: Dark Resurrection (Asia).
well it works somewhat now...Zitat:
Zitat von weltall
if i enable one of the 'no umd' drivers the games launch fine and cwcheat seems to work...
but when i do a difference scan, on the first scan for a difference it freezes while it says 'searching...' and i have to turn off the psp...
With this release i will switch to the 0.1.9 series. From the next version up to 0.2.0 the main focus will be fixes and optimizations.
With this release I've improved the text reader, which now can load one text file for each game and it's loaded from ms0:/seplugins/cwcheat/text/ and it's called as GAMEID.txt (where gameid is the one shown on the top of cwcheat menu, just like how memory cards and the db works), plus now every time the user exits from the text reader the position will be saved so the next time it's opened it will be were it was left.
Another interesting addition is a goto function in the memory editor which will let the user go directly were he wants without scrolling all the ram.
The last additions are lite version of the pops and homebrew plugins and now the homebrew plugins is added in the MS_ROOT folder making installation easier.
As for the fixes I've improved the compatibility with games (like GTA:LCS) and with the vsh by doing various modifications on the boot process. And various fixes on the memory editor and disassembler which could lead to a crash in some circumstances.
Enjoy :)
DOWNLOAD
Code:CHANGELOG:
0.1.9 RELEASE
=====================
- [ALL] now the text reader loads txt files from ms0:/seplugins/cwcheat/text/gameid.txt where game id is the id shown on
cwcheat, it works just like memory cards or _S db entries. In this way you can store a txt file for every game.
- [ALL] now the text reader saves the old position upon exiting, in this way everytime you return to the text reader it
will be were you left it, even if you reload the game. It will be saved as gameid.pos in the same dir of the txt.
- [LITE] added an homebrew only lite prx: it's called cwcheathblite.prx
- [ALL] moved config loading from the volatile partition to the kernel partition of the ram this should allow better
compatibility with games/homebrews/vsh. GTA: LCS is working fine now even in m33 no umd modes (np9660/m33)
- [ALL] moved clock changing functions to the end of the cwcheat bootup process this increased compatibility with the vsh
(now it's possible to use the homebrew prx or use R during bootup to load cwcheat even without umd and without
freeze) and maybe also with homebrews and games
- [ALL] added a generic function to manage all numbers insertions in cwcheat (this is mainly backend)
- [ALL] implemented a goto function accessible with select in the memory editor: for now it's the only function using the
generic number insertion function. (NB: it will search for the adress before the entered one alligned to the bytes
you can see in a line)
- [ALL] fixed a bug in the disassembler which could lead to it going before the user mapped area when opening it making
it crash.
- [ALL] now the cwcheat for homebrews can be installed easily as it's put in the MS_ROOT folder
- [POPS] now when entering the memory editor from the cheat mod menu the adress is managed correctly
- [ALL] now the memory editor and disassembler cleans the screen right when changing screens not only when exiting
- [LITE] added an POPS lite prx: it's called cwcheatpopslite.prx
- [ALL] the screen is cleared more in the disasm and memory editor to avoid parts of the memory editor, cheat modifier or
disassembler remaining on screen
- [ALL] fixed a bug which could make the disassembler crash when making a new cheat if entered from the memory editor while
selecting a not 4byte alligned adress
Works again, thx! :tup:
still freezes for me on searching differences...
hmm...
maybe you are searching wrongly for differences. eg: searching for equal as first search is the worst idea it will fill up your ms and take a lot of time.
anyway consider that if it doesn't crash (watchdog triggered+10sec poweroff) it's working.
as the psp doesn't have the ram available in a pc i can't store results in ram so it will lose a lot of time writing to ms (even if the led isn't lit)
well, what i'm trying to find a 'godmode' cheat in Alien Syndrome, i go to 'start a difference search' and it dumps fine, then i select Float then go and let enemies attack me, then i go to 'continue difference search' and select 'less than before' and it then it 'freezes' like i described, the ms light does not blink...
it probably is just the lack of ram i suppose, so i guess i'll try using just dumps and search pc side...
thanks
edit:
yea, i shouldn't have done a float search haha...
works great with everything but float, thanks for this great app =)
hum just float. well i will have a look anyway.
in any case consider that float is slower than normal integers :)
Great release. Fixed it right up for me!
@PermanentPress:
Make sure you have a decent amount of free space on your MS when you are doing searches since it can cause a lockup when you run out of space.
@weltall:
I love CWCheat! You've done an amazing job at keeping up with the constant updates to the various firmwares. Keep up the good work! :tup:
it really is a greate app. i just found my first cheat for GTA:LCS (EU). infinite health. the one in the db doesn't work for me.:tup:
Here it is a new version of cwcheat: 0.1.9 REV.A
With this version you will now have a prx specially made for irshell which starts in homebrew mode and let you load the game id and database when you have started your game by pressing L+SELECT in the cwcheat menu.
Other than this there are a lot of optimizations which let the prx reduce it's size by 1370bytes and the goto function is more complete, being able to accept also not "showed bytes" alligned adresses (it changes the x position of the cursor according to the adress you enter)
Enjoy :)
DOWNLOAD
Code:0.1.9 REV.A RELEASE
=====================
- [ALL] fixed a little glitch about brightness changing at boot up even with brightness control disabled if the
default brightness level on the config was != 0
- [ALL] made various optimizations which made the prx go down of 1370 bytes
- [IRSHELL] added a special prx crafted for IRSHELL. It will load in homebrew mode and you are able to switch to
game mode by pressing L TRIGGER + SELECT on the main menu. This will load the gameid and the database.
When you go out from the game irshell will reset so even prx will be realoded, making cwcheat restarting
in homebrew mode.
- [LITE] added a lite version of the build for IRSHELL
- [LITE] lite prxs were moved to a LITE subfolder in the package to avoid having a lot of prx on the archive root directory
- [ALL] now the cursor is positioned according to
the inputted adress in the goto dialog even if not alligned with
the shown bytes per line
- [ALL] the goto adress shown when you open it takes in consideration were you put the cursor
Thanks for the update.
If I'm understanding correctly running homebrew through IRShell is the only way to use CWCheat with it?
yes that's the only way as the umd isn't mounted till you start playing games and trying to access it will make the psp crash. this isn't true for older firmware than m33.
the irshell plugin is a homebrew plugin capable of going manually in game mode