I finally made the step into starting to (try :o) coding for the PSP :)
The SDK is installed and works fine (it seems).
I also read all the stickies ;) and searched here and on PS2DEV, but I couldn't find the folowing:
- description/documentation/line up of the sce....() functions current known to homebrew dev
(are those already fully available with the SDK, or do I have to grab some additional header files?)
- memory layout; what mem space (user, kernel, vram, e.t.c.) starts where.
- can we (=homebrew devs) access the special graphics functions (3D stuff, maybe?) of the PSP hardware?
A brief push into the right direction would be most appreciated :)