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3d model texture problems

This is a discussion on 3d model texture problems within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; need to know how to make a flat image of all the textures that wraps around a 3d model. like ...

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Old 02-10-2007, 01:12 PM   #1
 
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Default 3d model texture problems

need to know how to make a flat image of all the textures that wraps around a 3d model.

like this....

this is from one of my games. it is the texture for a 3d character model.


and, this is the texture for a 3d model of a plasma gun.

anyone know how to make the texture be a flat image like that? Im building an fps game called "Whispers In The Dark" for windows.
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Old 02-10-2007, 01:35 PM   #2

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The UV coordinates need to be mapped correctly in a 3D modelling package. When you export it to a format (eg MD2), the model loader in the game should take care of the vertex to UV mapping as the information should be in the format.
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