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I've got a PSP again! + New Homebrew Developments

This is a discussion on I've got a PSP again! + New Homebrew Developments within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Finally... After being alone in the dark for ages and resorting to Lua for my programming needs, I finally have ...

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Old 02-10-2007, 10:31 PM   #1

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Finally... After being alone in the dark for ages and resorting to Lua for my programming needs, I finally have a PSP again. It came as a 2.71 TA-082. I downgraded to 1.5, than up to 3.10 OE-A... Ive picked up an old project, it's coolguy and I's BlockDude that was originally for TIFF (ive now renamed it to BlockMate, and has complete vector graphics, so the File Size is novelly small, < 50 kb). Ive ported it to EBOOT form, but havent touched anything else, that way its still portable without much, if any, modification of the code itself (rather the SDK used to compile it would be changed).I have to fix a few bugs, touch up the vector graphics a little so they look a bit nicer, and should be done very soon. It has alot of features any Block Dude fan will like, 20 customizable maps (ill prob make a map creator if desired), nice eye candy for vector graphicsThan, Ill get back to programming using PSPGL as my main graphics API... Check my sig for some of my unreleased work.

I hope to make something worth playing, starting from something simple like a 3D maze, moving up to a 3D maze with different levels, so I can get the hand of height mapping and applying collision to the terrain. This will mainly be for my own benefit, as im sure there are many many other thing out there to use your time on.
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Old 02-10-2007, 10:33 PM   #2
 

 
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Glad to see you back in the scene. I thought Block Dude would never be released.
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Old 02-10-2007, 10:35 PM   #3
 
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Finally you got a new PSP!!!!!!!!! Yes!!!
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Need a GFX Guy for EBOOT ICONS, BACkGROUNDS?? I can help you there.
Just see some of my work. PM me for GFX.
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Old 02-10-2007, 10:38 PM   #4
 
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good for u sg57
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Old 02-10-2007, 10:41 PM   #5

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Hmm.. I need someone to make me an EBOOT background and Icon... Post here or PM me for details if your interested and are somewhat decent with GFX.
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Old 02-10-2007, 10:43 PM   #6
 
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Woo Finally SG57 Came back
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Old 02-10-2007, 10:45 PM   #7
 
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Hey did u eve find the loser that stole it?
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Old 02-10-2007, 10:45 PM   #8
 
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You have a good amount of points shaminpsp.
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Old 02-10-2007, 11:08 PM   #9
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*clap clap clap clap clap*

Guess you don't need us anymore for testing! Oh, I'll happily make you an icon and a BG.
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Old 02-10-2007, 11:17 PM   #10
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Theres threads FILLED with them?
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Old 02-11-2007, 12:55 AM   #11

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Well. Its been ~1-2 hours since I started this little finishing up job, and ive ironed out probably 10 fatal bugs... There's about 3 left, but my brain is throbbing Ive asked coolguy to either finish, or help, with fixing hte last few bugs, as Im exhausted... The only thing that is needed to be changed this late in development, are the conditions of some if statements, and Ill probably add a sentence of information to the bottom of hte screen once these are fixed...

Until then, im going to go grab a bowl of mini-wheats () and start programming a simple 3D camera class, along iwth a maze so i may finally sit down and enjoy myself tonight
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Old 02-11-2007, 12:59 AM   #12
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*gapes at all of the work SG has done*

With your new PSP, I hope you finish your WIPs done! Including BTFTP and CoD2:PSP Edition
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Old 02-11-2007, 01:12 AM   #13

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BTFTP - Mechanics are done. Just needs enemy AI, Ive tried multiple times to implement AI, but I can never get it right... I can perfect, say the enemy's attacking, but the way i programmed it in makes the enemy unable to defend So hopefully someone else will take over
CoD2:PSP Edition - Just needs a bloody bullet hole mechanic, I can do but am too lazy as it's not too exciting of a programming job *sighs*
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