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This is a discussion on [RELEASE] SANiK's Mario Demo (Not another 2D cheaply made Mario game) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; DIGG this at: http://digg.com/gaming_news/3D_Mario_Clone_Released Screeny: Download: http://sanik.hacking-cult.org/SMarioDemo.zip Usage: X = Jump Control Pad = Move Start = Quit Story: This ...
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#1 |
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DIGG this at:
http://digg.com/gaming_news/3D_Mario_Clone_Released Screeny: ![]() ![]() Download: http://sanik.hacking-cult.org/SMarioDemo.zip Usage: X = Jump Control Pad = Move Start = Quit Story: This demo is not going to ever become a full game. It lags at certain points but could be sped up 90%, I didn't give a **** though to put more time into it I only did this to be able to say, "Stop with the ****ing cheap ass 2D games" I'm mother ****ing tired of seeing "OMG, 2D Halo" orrr "2D Mario" orr "2D Mario texture edit to make it look like 2D Sonic" The PSP scene needs new life My little Mario Demo is just a taste of what could be done if one actually tries (with just 6 days to code it + 1 day to port it to the PSP) Anyways, enjoy (Also, QJ please remove my PSP X86 emu from the PC emulators - that was canceled since Bochs was ported to the PSP by another PSPdever) *sits back and waits for it to appear on the front page* =O Last edited by SANiK; 02-11-2007 at 05:32 PM.. |
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#2 | |
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Well said.
I've seen a video of this in action here, check it out: http://sanik.hacking-cult.org/marioxtreme3.gif
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![]() Check out my homebrew & C tutorials at http://insomniac.0x89.org/ Coder formerly known as Insomniac197 Quote:
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#6 |
![]() *witty usertitle here*
Join Date: Jul 2006
Real First Name: John
Location: The Netherlands
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Nice work! It reminds me a bit of Super Mario Bros 2.5d (a fan game).
I Hope you change your mind and finish it. Also, is there only one level? Because I can't seem to finish level 1-1, and your screenshot is in level 1-2. Last edited by papayo; 02-11-2007 at 02:34 AM.. |
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#8 |
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Har, yeah - I'm glad someone found the "MAP cheat" =o
The original goal was to take an NES emulator, rip out a lot of stuff, and then exchange the tiledrawing code with a fisheye-tile engine. That way one wouldn't have to recode an entire game. The only pain in the ass part would be detecting which tiles are blocks, sprites, or background. |
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#11 |
![]() Wii owns Poo
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Wow this is awesome, You should really keep going with this game because alot of people would appreciate it.
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#12 |
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Man..this is awesome. You MUST finish it.
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#14 |
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I agree with the creator. people need to start making NEW material.
hehe, but i dont think making yet another mario game was the way to say it though. ![]() it does have a nice twist i havent seen yet though, so on that note,
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#15 |
![]() ![]() <font color=black>Develo per
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eww........his ballz are sticking out in the demo.......yuck.....
but seriously, good game and good point .
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Calypso - Enjoy the excellent 2D space shooter: http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195 "Quoting yourself in your signature means you love to masterbate while looking at the mirror." -me (oh, wait...) |
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#16 |
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good job!
very nice
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[CENTER][SIZE="1"][1 Year QJ Member] [COLOR="Sienna"][LUA Coder and C Learner][/COLOR] [URL="http://dl.qj.net/Ball-Revamped-Clone-v.1-PSP-Homebrew-Games/pg/12/fid/15231/catid/195"] [COLOR="SlateGray"][Ball Revamped Clone v0.1][/COLOR] [/URL] [URL="http://dl.qj.net/Phil-s-Shooting-Range-v0.3-PSP-Homebrew-Games/pg/12/fid/11542/catid/194"] [COLOR="SlateGray"][Phil's Shooting Range v0.3][/COLOR] [/URL] [URL="http://dl.qj.net/Organization-Apps/pg/12/fid/14248/catid/190"][COLOR="SlateGray"][HideFile PRX v2][/COLOR][/URL] [URL="http://dl.qj.net/SSR-PRX-v1.1-PSP-Homebrew-Applications/pg/12/fid/14725/catid/151"][COLOR="SlateGray"][SSR PRX v1.1][/COLOR][/URL] [/SIZE][/CENTER] |
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#17 |
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I really thing this game should be done 2 its awesome one of the only 2.5D games.
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#18 |
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Yeah, I'm actually wanting to stress my point more than the actual "game"
As for releasing the source - I rather not. It's too messy. The only thing that's needed at all would be the curved surface code anyhow: Code:
void reflex(float *a_matrix, float a_x, float a_y, float a_z)
{
//Apply the matrix rotation to the point
//Requires a custom matrix library
vector_matrix_mul(a_x, a_y, a_z, a_matrix);
//Apply the reflex lens formula
a_z=a_z - ((((a_x) * (a_x)) + ((a_y)*(a_y)))*0.05f);
//The 0.05f = Lens curvature
//PSP screen stretch/skew
a_x*=1.25f;
a_y*=1.05f;
//Draw the vertex
glVertex3f(a_x, a_y, a_z);
}
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#19 | |
![]() likes kittens....awww....
Join Date: Sep 2006
Real First Name: Erik
Location: Detroit
Just Played: Call of Duty:World at War
Posts: 628
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Quote:
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#20 |
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Well, believe me when I tell you this, if I were to post the code, one wouldn't know up from down.
So just take the code snippet from above, and this matrix code: Spoiler for meep:
As well as this vector code: Spoiler for meep:
And just do: float matrix[16]; matrix_identity(matrix); matrix_translate(matrix, -playerX, -playerY, -playerZ); reflex(matrix, 0,0,0); |
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#21 | |
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Quote:
Rocking concept...should be easy to make a nice 2d platformer using this style of rendering I had an idea of doing something like this for tetris, but instead of having a defined left or right edge, the 'board' is actually a cylinder, and you can spin the board around while the pieces fall..should make for a very interesting tetris variant =) |
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#22 |
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Har, well MrMr[iCE], here's the source... good luck decoding it
http://sanik.hacking-cult.org/Nehe11.rar The *.d files are made by the compiler, delete them The .inc files are not needed - delete them stack.c is a waste - (don't know what I was thinking by using it) The only function that uses it seems to be that vector_matrix_mul function, on page 2 of this thread is a version of the function that doesn't use the stack.c file Anyways, it would be nice to see what others could do with this. I'd suggest starting over instead, building around the source code that I had posted in the SPOILER tags on page 2 of this thread instead of using the source in the zip file. Anyways, time to wait for this thing to appear on the front page of QJ net, to stir up some controversy regarding the barrage of 2D game clones made in 3 seconds using Lua, har |
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#23 |
![]() ![]() <font color=black>Develo per
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excellent job SANiK!!! This is great. You must be indian....
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Calypso - Enjoy the excellent 2D space shooter: http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195 "Quoting yourself in your signature means you love to masterbate while looking at the mirror." -me (oh, wait...) |
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#27 |
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I too like the concept much more than the actual code. It's clear it wasn't written for PSP
So much to optimize that it hurts, but it's still incredible doing. Respect. I'd too like to see more stuff like that come up. If I only had more time and a little more creativity with game concepts :/
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#29 |
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Thanks, trying to get it dugg:
http://digg.com/gaming_news/3D_Mario_Clone_Released Register on digg.com if you don't have an account and click the top-left "digg" button. Tell everyone and their dog about it! =O |
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#30 | |
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Quote:
Good to see there are still some 3D-competent developers here. Thing is, there are still good 2D PSP games (like callisto), but there are no longer the developers who are dedicated enough to program them. 3D games are rarely seen because it takes a greater understanding of what you're doing to program a 3D game as opposed to a 2D game.
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Developer of Tipster Unzip/Unrar ThrottleX RoboTORN3D ODEPsp ![]() Now, with the power of my PSP, I will finally RULE THE WORLD. Muhahahah. |
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| Tags |
| cheaply , demo , game , made , mario , release , sanik |
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