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[RELEASE] tgaWave Custom Wave Texture Injector

This is a discussion on [RELEASE] tgaWave Custom Wave Texture Injector within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This program lets you change the texture of the waves of your XMB. http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.8) If you want ...

  
  1. #1
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    Default [RELEASE] tgaWave Custom Wave Texture Injector

    This program lets you change the texture of the waves of your XMB.
    http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.8)
    If you want older versions, check out dl.qj.net. .5 is the best one to use if you do not want any padding or a RCO selection screen. Do not use .3 as this one was bugged.
    Custom tgaWave Packager v0.8
    ------------------------------

    rcotool, research on textures, edited texture by Z33
    orignally found by DarkStone
    bat file by vb_master
    some code for bat borrowed from autopopstation4
    FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
    code cleanup and padding by nicinico
    Templates by Al-Zamli

    Instructions for use
    ------------------------------
    !!!!NO MORE HEX EDITING REQUIRED!!!!

    1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom.org/...tut/index.html
    2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
    3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
    4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
    5. Put system_plugin_bg.rco that was created in /vsh/resource/
    6. Done!

    Notes
    ------------------------------

    I have included the flames.tga by Z33 to show an example of completely custom waves.
    Watch the video here on YouTube if instructions do not make sense: http://www.youtube.com/watch?v=ZEJYbPIJ7S8
    AMAZING TUTORIAL BY al-zamli: http://pspjunk.org/tgawavetut
    How to video: http://www.youtube.com/watch?v=ZEJYbPIJ7S8

    Read the readme before you do anything.
    Thanks to Z33 for rcotool and the research on the textures.
    This time there is no hex editing required, all you need is a nice image editing program (aka Photoshop, etc) and you can edit your wave's texture.


    Apply filters to that image in Photoshop/whatever, and you can change your XMB's wave textures easier than ever.

    Stuff you can post: screenshots, tips, etc.

    Happy wave hacking! //from DarkStone and vb_master(Vulpix)

    Example of a hue edited wave:
    Last edited by Vulpix; 02-17-2007 at 06:35 AM.
    At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

    tgaWave Creative Studio

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    combine this with the hex editing and who cares about the ps3 waves we can make better.. thank you
    Last edited by AzumiUehara; 02-25-2007 at 01:26 PM.

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    This is really cool man. Thanks. But sucks now that I won't get any work done today.

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    OMG!!!111ONEELEVENPWN thanks alot man!! now let the masses of show off you XMB WAVES!!! topics begin!! LOL ¬¬
    Quote Originally Posted by PSP Hunter
    Well it all works great!...Oh except for the part that after you use it, you cant access the game folder
    lolzorz!!

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    Here is the flames tga that was used by Z33: http://www.sendspace.com/file/sfm69p

    -= Double Post =-
    Ok I found an error in the program, I need to use rcotool to properly pack it now.
    -= Double Post =-
    Corrected RAR up enjoy.
    Last edited by Vulpix; 02-13-2007 at 06:03 AM. Reason: Automerged Doublepost
    At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

    tgaWave Creative Studio

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    yet again thanks alot man, my PSP is totally pimped out!!
    Quote Originally Posted by PSP Hunter
    Well it all works great!...Oh except for the part that after you use it, you cant access the game folder
    lolzorz!!

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    Amazing!!!!

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    Well it turns out I messed up again, as of now .3 is the latest release, please download the new one here: http://www.lostnovice.com/vulpix/TGAWave.rar
    At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

    tgaWave Creative Studio

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    That`s cool

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    will do
    Quote Originally Posted by PSP Hunter
    Well it all works great!...Oh except for the part that after you use it, you cant access the game folder
    lolzorz!!

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    O_______O

    I was thinking of this about the stupid flame wave.. The colors were tooooo weirddddddd.


    thanks man!! I have some good ideas about this; I'll release new waves soon ^_^
    PSP: Black U.S Version (01/01/07)
    Sys Ver History: 3.40 OE-A


    Mime's XMB Themes:


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    What resolution should i choose? 16 or 24 or 32 bits/pixel?

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    Quote Originally Posted by b4it
    What resolution should i choose? 16 or 24 or 32 bits/pixel?
    8bit/channel in Indexed color mode. I am not sure of what palate, though I would choose exact (I assume).
    At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

    tgaWave Creative Studio

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    the tga file doesnt work on my Photoshop. it says that this file is not supproted with my photoshop. I have Photoshop CS3

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    isnt that still on a beta stage ? it works for me on cs2

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    anything i do using photoshop just blanks the waves
    Apparently I'm using version 8, not sure how old it is

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    well well, then i need to ask my friend if i can borrow his CS2

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    Quote Originally Posted by bogalog
    anything i do using photoshop just blanks the waves
    Apparently I'm using version 8, not sure how old it is



    Same here.


    Why is this happening?

    Im using CS2
    Last edited by Mime; 02-13-2007 at 06:58 AM.
    PSP: Black U.S Version (01/01/07)
    Sys Ver History: 3.40 OE-A


    Mime's XMB Themes:


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    DarkStone and I have found out to properly do this.
    You still need to hex edit it.

    You need to
    1. Replace the last 18 bytes to:
    Code:
    0B002800DCD5010028000000280000007073705F6C6F6F70
    2. use the find + replace command to replace all instances of FF with C2

    Enjoy your waves.
    At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

    tgaWave Creative Studio

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    I don't understand how create the tge image, when I open system_plugin_bg_part2.tg a, what must I do?
    (sorry I don't speak english very well)
    Thanks

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    I've edited the rar to reflect the changes, version .4 is the correct one.
    -= Double Post =-
    Quote Originally Posted by Mime
    Same here.


    Why is this happening?

    Im using CS2
    I'm going to record me editing a RCO in CS2 so you know what to do.
    Last edited by Vulpix; 02-13-2007 at 07:09 AM. Reason: Automerged Doublepost
    At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

    tgaWave Creative Studio

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    Very many tools are not avaible in indexed color mod

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    Quote Originally Posted by Thibo
    Very many tools are not avaible in indexed color mod
    Why don't you just switch to RGB mode, do what you want with the image, then once your done just switch it back to Indexed Colour Mode and save it:)

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    no, i think you can convert to rbg, do your stuff, then convert back to indexed?
    edit: beaten to it :P
    glad i was right though

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    How can I change juste the color of the system_plugin_bg_part2.tg a?(I use photoshop for a week :S)
    Thanks

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    Vulpix is going to record himself doing the colors on SC2 you should wait for it.

    ANd thanks a lot Vulpix; that would be very nice of you and helpful to all of us.! Appreciated
    PSP: Black U.S Version (01/01/07)
    Sys Ver History: 3.40 OE-A


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    mine rco got up too 51kb. how do i do it down too 41kb?

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    I smell a ps3 wave coming on...

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    ok, ive got a problem:
    whenever i create a wave with this, the outcoming wave isnt animated. it is just rendered over the screen, looks cool and doesnt move.
    i did everything like said in the readme.
    edit this tga, save it as 8-bit, hex-edit the ending and replace the FFs, start the converter and flash the result.
    any suggestions?

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    How do you guys do this part??

    Replace the 18bytes to :

    0B002800DCD50100280000002 80000007073705F6C6F6F70

    What file ? and where?


    And the part of "replacing all "FF" to "C2" .. What hex editor has the option to replace this things that easily. Mine does not.


    thanks!!
    PSP: Black U.S Version (01/01/07)
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