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[RELEASE] tgaWave Custom Wave Texture Injector

This is a discussion on [RELEASE] tgaWave Custom Wave Texture Injector within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This program lets you change the texture of the waves of your XMB. http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.8) If you want ...

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Old 02-13-2007, 05:22 AM   #1

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Default [RELEASE] tgaWave Custom Wave Texture Injector

This program lets you change the texture of the waves of your XMB.
http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.8)
If you want older versions, check out dl.qj.net. .5 is the best one to use if you do not want any padding or a RCO selection screen. Do not use .3 as this one was bugged.
Quote:
Custom tgaWave Packager v0.8
------------------------------

rcotool, research on textures, edited texture by Z33
orignally found by DarkStone
bat file by vb_master
some code for bat borrowed from autopopstation4
FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
code cleanup and padding by nicinico
Templates by Al-Zamli

Instructions for use
------------------------------
!!!!NO MORE HEX EDITING REQUIRED!!!!

1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom.org/...tut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!

Notes
------------------------------

I have included the flames.tga by Z33 to show an example of completely custom waves.
Watch the video here on YouTube if instructions do not make sense: http://www.youtube.com/watch?v=ZEJYbPIJ7S8
AMAZING TUTORIAL BY al-zamli: http://pspjunk.org/tgawavetut
How to video: http://www.youtube.com/watch?v=ZEJYbPIJ7S8

Read the readme before you do anything.
Thanks to Z33 for rcotool and the research on the textures.
This time there is no hex editing required, all you need is a nice image editing program (aka Photoshop, etc) and you can edit your wave's texture.


Apply filters to that image in Photoshop/whatever, and you can change your XMB's wave textures easier than ever.

Stuff you can post: screenshots, tips, etc.

Happy wave hacking! //from DarkStone and vb_master(Vulpix)

Example of a hue edited wave:
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Last edited by Vulpix; 02-17-2007 at 07:35 AM..
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Old 02-13-2007, 05:32 AM   #2
 
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combine this with the hex editing and who cares about the ps3 waves we can make better.. thank you

Last edited by AzumiUehara; 02-25-2007 at 02:26 PM..
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Old 02-13-2007, 05:42 AM   #3
 
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This is really cool man. Thanks. But sucks now that I won't get any work done today.
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Old 02-13-2007, 05:51 AM   #4
 
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OMG!!!111ONEELEVENPWN thanks alot man!! now let the masses of show off you XMB WAVES!!! topics begin!! LOL ¬¬
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Old 02-13-2007, 06:07 AM   #5

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Here is the flames tga that was used by Z33: http://www.sendspace.com/file/sfm69p

-= Double Post =-
Ok I found an error in the program, I need to use rcotool to properly pack it now.
-= Double Post =-
Corrected RAR up enjoy.
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Last edited by Vulpix; 02-13-2007 at 07:03 AM.. Reason: Automerged Doublepost
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Old 02-13-2007, 06:11 AM   #6
 
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yet again thanks alot man, my PSP is totally pimped out!!
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Old 02-13-2007, 06:21 AM   #7
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Amazing!!!!
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Old 02-13-2007, 06:41 AM   #8

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Well it turns out I messed up again, as of now .3 is the latest release, please download the new one here: http://www.lostnovice.com/vulpix/TGAWave.rar
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Old 02-13-2007, 06:45 AM   #9
 
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That`s cool
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Old 02-13-2007, 06:56 AM   #10
 
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will do
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Old 02-13-2007, 07:00 AM   #11
 
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O_______O

I was thinking of this about the stupid flame wave.. The colors were tooooo weirddddddd.


thanks man!! I have some good ideas about this; I'll release new waves soon ^_^
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Old 02-13-2007, 07:03 AM   #12
 
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What resolution should i choose? 16 or 24 or 32 bits/pixel?
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Old 02-13-2007, 07:12 AM   #13

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Quote:
Originally Posted by b4it
What resolution should i choose? 16 or 24 or 32 bits/pixel?
8bit/channel in Indexed color mode. I am not sure of what palate, though I would choose exact (I assume).
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Old 02-13-2007, 07:32 AM   #14
 
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the tga file doesnt work on my Photoshop. it says that this file is not supproted with my photoshop. I have Photoshop CS3
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Old 02-13-2007, 07:36 AM   #15
 
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isnt that still on a beta stage ? it works for me on cs2
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Old 02-13-2007, 07:44 AM   #16
 

 
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anything i do using photoshop just blanks the waves
Apparently I'm using version 8, not sure how old it is
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Old 02-13-2007, 07:45 AM   #17
 
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well well, then i need to ask my friend if i can borrow his CS2
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Old 02-13-2007, 07:48 AM   #18
 
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Quote:
Originally Posted by bogalog
anything i do using photoshop just blanks the waves
Apparently I'm using version 8, not sure how old it is



Same here.


Why is this happening?

Im using CS2

Last edited by Mime; 02-13-2007 at 07:58 AM..
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Old 02-13-2007, 08:02 AM   #19

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DarkStone and I have found out to properly do this.
You still need to hex edit it.

You need to
1. Replace the last 18 bytes to:
Code:
0B002800DCD5010028000000280000007073705F6C6F6F70
2. use the find + replace command to replace all instances of FF with C2

Enjoy your waves.
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Old 02-13-2007, 08:04 AM   #20
 
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I don't understand how create the tge image, when I open system_plugin_bg_part2.tg a, what must I do?
(sorry I don't speak english very well)
Thanks
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Old 02-13-2007, 08:09 AM   #21

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I've edited the rar to reflect the changes, version .4 is the correct one.
-= Double Post =-
Quote:
Originally Posted by Mime
Same here.


Why is this happening?

Im using CS2
I'm going to record me editing a RCO in CS2 so you know what to do.
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Last edited by Vulpix; 02-13-2007 at 08:09 AM.. Reason: Automerged Doublepost
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Old 02-13-2007, 08:17 AM   #22
 
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Very many tools are not avaible in indexed color mod
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Old 02-13-2007, 08:22 AM   #23
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Quote:
Originally Posted by Thibo
Very many tools are not avaible in indexed color mod
Why don't you just switch to RGB mode, do what you want with the image, then once your done just switch it back to Indexed Colour Mode and save it
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Old 02-13-2007, 08:22 AM   #24
 

 
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no, i think you can convert to rbg, do your stuff, then convert back to indexed?
edit: beaten to it :P
glad i was right though
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Old 02-13-2007, 08:31 AM   #25
 
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How can I change juste the color of the system_plugin_bg_part2.tg a?(I use photoshop for a week :S)
Thanks
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Old 02-13-2007, 09:20 AM   #26
 
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Vulpix is going to record himself doing the colors on SC2 you should wait for it.

ANd thanks a lot Vulpix; that would be very nice of you and helpful to all of us.! Appreciated
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Old 02-13-2007, 10:32 AM   #27
 
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mine rco got up too 51kb. how do i do it down too 41kb?
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Old 02-13-2007, 11:07 AM   #28
 
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I smell a ps3 wave coming on...
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Old 02-13-2007, 11:20 AM   #29
 
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ok, ive got a problem:
whenever i create a wave with this, the outcoming wave isnt animated. it is just rendered over the screen, looks cool and doesnt move.
i did everything like said in the readme.
edit this tga, save it as 8-bit, hex-edit the ending and replace the FFs, start the converter and flash the result.
any suggestions?
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Old 02-13-2007, 11:28 AM   #30
 
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How do you guys do this part??

Replace the 18bytes to :

0B002800DCD50100280000002 80000007073705F6C6F6F70

What file ? and where?


And the part of "replacing all "FF" to "C2" .. What hex editor has the option to replace this things that easily. Mine does not.


thanks!!
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