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[Release] KFWFlasher .37 Alpha Fully Stable!

This is a discussion on [Release] KFWFlasher .37 Alpha Fully Stable! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I Got my newest addition of KFWFlasher. And IT COMES with a Basic Readme! Before you say "Theres X-Flash" "This ...

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Old 02-13-2007, 05:01 PM   #1
 
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Exclamation [Release] KFWFlasher .37 Alpha Fully Stable!

I Got my newest addition of KFWFlasher. And IT COMES with a Basic Readme!

Before you say
"Theres X-Flash"
"This Is Worthless"
"You just copied directly from the pspsdk"

I want to respond
"There is other fetures like backing up UMD's And Flashable apps"
"Screw off, you try making something like this that people trust in"
"No, No I dident and when i ask people for code they never give it to me thats why long space between releases, for this new release it has only 12% copied"

Well Now then...
KFWFlasher .37 Alpha is fully recoded from top to bottom. It does not use hardley any of the pspsdk examples (except the #includes). I got a Donor for the Menu and i am greatly thankful for that. Like I said it is fully recoded so it is even faster than the old one. also it has more "structered" file setup so it is harder to get confused when using this. It comes with a readme!

This remake to plz others and not copy the pspsdk was a pain in the ***!

Heres the Pros and Cons:
Pros:
+ Added Menu
+ Fixed Flashing problem
+ Faster Flashing
+ Back up UMD
+ Back Up Gameboot, And Font

Cons:
-Wallpaper Flashing Still not ready
-Bootsound flashing not ready
-Wireless not ready
-Cannot backup whole flash 0 (YET!!! need to write new code for that)

this is fully safe i have used it myself and had 100% success!

Even tho this is safe to use it writes to the flash and there is a small chance of brickage

NOPxK9c Devteam CANNOT BE HELD RESPONCEABLE(i know i spelled it wrong)

Download and Video Comming Soon (very within 5 minutes)

[edit] Here it is
[HTML]
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/j-mlTAKaJ0U"></param><embed src="http://www.youtube.com/v/j-mlTAKaJ0U" type="application/x-shockwave-flash" width="600" height="350"></embed></object>
[/HTML]

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Old 02-13-2007, 05:11 PM   #2
 
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THX, let me try it!
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Old 02-13-2007, 05:28 PM   #3

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Excuse my doubt but I think I'll avoid a program which messes with flash produced by a 'developer' who doesn't understand the principal of a menu...

http://www.psp-programming.com/forum...p?topic=1874.0

No offense intended.
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Old 02-13-2007, 05:41 PM   #4
 
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hey everyone has to start somewhere....... i think everyone likes to flame kiwidoggie a lot. Good app
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Old 02-13-2007, 05:45 PM   #5
 
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also why do people think im dumb because of that i code backwards i learn how to do the functions like flash before menus and gui
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Old 02-13-2007, 06:35 PM   #6

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Which is exactly why Insomniac doesn;t trust you, nor do I. You need to learn to walk before you can run. No offesne but, menus are like... crawling

Props on a release though Also, video embedding doesnt work :X
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Old 02-13-2007, 06:43 PM   #7

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Quote:
Originally Posted by antonyfl
hey everyone has to start somewhere....... i think everyone likes to flame kiwidoggie a lot. Good app
I agree. However, starting from an app that messes around with the flash isn't a joke. If someone wants to start somewhere, they should make something simple. If you want to make a flash app, you have to be experienced, not just a good coder.
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Old 02-13-2007, 07:10 PM   #8

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That didnt make too much sense...

How are you going to get experience with flash apps if you dotn make one first? And you become a 'good coder' after you are experienced. *lost in a sea of confusion*
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Old 02-14-2007, 02:46 AM   #9

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Default Re: [Release] KFWFlasher .37 Alpha Fully Stable!

Thaty isd completely true, if you just suddenly find an example of changing something in flash, by all means make something with it- but I have an inkling that not everything here is tried and tested
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Old 02-14-2007, 03:32 AM   #10
 
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Default Re: [Release] KFWFlasher .37 Alpha Fully Stable!

ok nice one3 glyynder... you code in LUA so... i'm going to try this, and yes even though his/her coding principals are different, i'm sure that this app is 100% safe.
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Old 02-14-2007, 04:11 AM   #11
 
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Default Re: [Release] KFWFlasher .37 Alpha Fully Stable!

Quote:
Originally Posted by thebeeg
ok nice one3 glyynder... you code in LUA so... i'm going to try this, and yes even though his/her coding principals are different, i'm sure that this app is 100% safe.
i have tried it using devhook and backup'd everything on my normal psp

so far 10 flashes
10 good
0 bricks

Also
How would you like it if you had something good that you wanted people to try and get shot down every time.

And BTW i have done flashing on almost every type of motherboard using my homemade flasher, also i have made a flashing tool for klink kai, and the USB wifime.

I do know how to write to the flash. Also i have added a failsafe in all of my flashing apps so if it dont work(this one does) it will not overwrite your gameboot and the custom stuff will not change
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Old 02-15-2007, 10:27 PM   #12

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any way, Good luck with this KIWI, I personally now use Hall007's Flash Agent and Recovery mode's usb flash for this stuff but, make some improvements and I might jump and use this instead
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