Zitat von Ravine
What I think you could do, well two things. First, if you want a scrolling background, make a premade "map" and make sure it is bigger than the psp screen. Then display that picture, and draw your "character's" image next. Now for what I think would make it scroll, just to let you know this is not tested but does not seem to hard to code. When the character gets to 10 pixles from that side of the screen, move the "map" imagea little bit towards the opposite direction the character is walking. If you just want to make it so you have a plain image that fits the screen as the background, tiled would be a little different (if it is one smaller image, you could tile it like it as done in the tutorial). So just load that "map" image that fits the screen and load everything that goes on top of it after the "map" image is displayed. I haven't looked into it much but in the graphics.h file there is a function defined that draws an image to an image. You could work with it that way also, that would seem more likely to work than just drawing the images in order of them being displayed.
Now for writing text, right now I'm not at my compuer where I can see the exact function, but once again it is in the graphics.h file. It is something ike disableGraphics() You have to do that first so it will not think that you are drawing an image. Then you can do a printf() or you can use the print command in the graphics.h file. Then to start drawing again reinitalize te graphics like you did the first time. There is also a function that is drawTextToImage() which, well does what it says, you can see the parameters in the graphics.h file.