Hi, I just started deving for my PSP last night, I'm currently porting some of my
old GBA code to it, but few questions arised. (n00b questions, I know, but after
whole night of coding U're sometimes just too lazy to dig... ;)
First one is simple: What is PSP's pixel format? My guess would be xbbbbbgggggrrrrr...
Getting even close?
Second one: How come I can't use the 'address of' operator (&). Compiler says
"parse error before '&' token". Is this some kind of C vs. C++ issue...?
Third one: How come booleans are not supported? Or are they?
Fourth: Why can't I use sin() function, even if I include <math.h>? That's not
a big deal, of course I use a lookup, just made me wonder...
I set up my environment using the step by step help from this forum. (Thanks
for the writer, btw!)
Any help appreciated!!! :clap: