Ign got their hands on pro strreet!!!(lucky bas****):Jump:
that is just a little peace check the rest at the link belowNeed for Speed ProStreet Hands-on
We get behind the wheel of EA's portable racer and take it for a spin.
by Chris Roper
January 30, 2008 - EA's Need for Speed franchise never ceases to change, evolving year after year into something different than we'd seen before. The latest release, Need for Speed ProStreet, hit consoles late last year and returned the series to track-based racing instead of the open world efforts of previous releases. The game is finally making its way to the PSP, though there are lots of unique elements to this version.
When you first begin racing, you'll be asked to choose a Driver Persona. This is similar to the different difficulty levels that you'd find in the console game. Weekend Warrior handles a lot of the driving elements for you and offers a very high level of assistance. Adrenaline Junkie removes most of these assists but still does help you with braking and whatnot. Speed King removes all assists and lets you test your total skill set, though it rewards you with the highest amount of money and Driver Intuition points.
Driver Intuition is essentially your "level" in the game. As you win events, you gain points that tally up to raise your Driver Intuition up through its various levels. Each level that you get to earns you a new stat increase of some sort. Our first two upgrades each gave us +10 to our acceleration, for instance. This seems interesting, though we couldn't actually find a place in the game to look at our accumulated stats.
New screens as well!!!:Punk: :Punk: :Punk: