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This is a discussion on SnesPSP-TYL = Change ? within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; So with the release of SnesPSP-TYL by Yoyo (my personal hero atm) we actually see the psp hardware being used ...
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#1 |
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So with the release of SnesPSP-TYL by Yoyo (my personal hero atm) we actually see the psp hardware being used to emulate another system (partially). Can this be employed in other emulators, such as say...the gba emu? I dont mean to rush the man, im more then happy to play snes while i wait, Im just curious if we will see this mixed rendering in his future emus.
On a side note, has anyone been able to get starfox running on TYL? It acts as though it wants to run at a playable speed *audible gasp* but theres a lot of glitches and eventually the ship disappears all together. At least it doesnt crash my psp :eh: . Im going to try another rom. -Tryqus |
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#2 | |
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#11 |
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WRONG!
N64 Has: A Button B Button 4 Yellow(C?) Buttons L Button R Button Z Button 4 Directions= 13 Buttons+A-Stick(6 Directions)=19. And when i used to play jet force gemini i used every one of those buttons. And HOW would we get to the emu options screen? |
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#12 |
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Hes right the D pad is used like buttons in games like Turok1,2,3. But games that use the Z button normally dont use the "L" button, Z acts as "L"
Star fox does not use mode 7. Pilotwings is mode 7, star Fox is Super FX. Forget the N64, its nearly impossible to emulate a cpu that is superior to the one emulating it. R4000 trying to emulate an R43001. Instead more realistic ones would be GBA and Neo Geo MVS. |
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#14 | |
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[B][URL=http://forums.qj.net/showthread.php?t=16878]Ultimate Newbie Guide[/URL] [/B] [b] Read about:[/b] [url="http://forums.qj.net/showthread.php?t=9708"][color=Purple][b]Operation: PSPositive Posting[/b][/url] [b] [url="http://forums.qj.net/showthread.php?t=2047"]Posting Guidelines[/url][/b] [b][url="http://forums.qj.net/showthread.php?t=2189"][color=Red]Ultimate Guide[/color][/url][/b] [b][url="http://forums.qj.net/showthread.php?t=4394"][color=Green]Piracy Policy[/color][/url][/b] [b][url="http://forums.qj.net/showthread.php?goto=newpost&t=18175"][Downgrader Topic][/url][/color][/b] [URL=www.maximopark.com]MON THE PARK![/URL] [URL=www.thefutureheads.com]Le Heads rule[/URL] [B][SIZE="3"][COLOR="Red"] [/B][/COLOR][/SIZE] |
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#15 |
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yea but you dont understand that the processor has to be 3-4 times faster to emulate it properly, I dont understand why people think it is possible to emulate something like the N64, the ps1 might be possible but it would have to optimized and maybe fullspeed on certain games like symphony of the night for example a 2d game, anyway dont get your hopes up
Cam |
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#16 |
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emulation requires closer to 10 times the speed for playable framerates I would say. N64 will never run fullspeed on a psp, even if the whole screen was glitching due to inacurate calculations in an effort to raise the fps.
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#18 |
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Eh...... when did I say N64 would run at full speed? Please show me the quote because I have never said this. We will see some sort of N64 emulation but it won't be good. Remember tho, the PSP has a lot more than just its main CPU, it has a very capable GPU and a second 333mhz processor although at the moment it is unclear whether or not that will be much use for anything other than sound.
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#20 | |
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What about having to hold a button (like L or R) while pressing the D-Pad or Face buttons for those other buttons?? isn't N64 emulation easier on PC hardware? |
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#21 | |
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the r4000 is just as 64bit as the r4300 is, they both have 32 and 64bit modes of operation. |
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#23 | |||
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MIPS cores have been very successful, they form the basis of many newer Cisco routers, cable modems and ADSL modems, smartcards, laser printer engines, set-top boxes, handheld computers, and the Sony PlayStation 2. Lot of interesting data, thanks to wikipedia. I wont lie, I would kill for N64 emu. But as hard as it is to emu N64 on the pc, I cant imagine it being any easier on the psp (undoubtably harder). The gba is a much more realistic goal imho. 32-Bit ARM running at 16.7 mhz. The psp's cpu is what, 20 times faster? Oh course it isnt apples to apples considering they use two diffrent cores. I was also wondering, what are the chances of any of the 32bit systems being emulated? The Sega Saturn, the 3DO, the Sega 32x, even the Atari Jaguar (who would want to emulate that :P)? We've done great things with the 16bit emus, and now we're debating about the 64bit system? It just seems that we've skipped an entire generation of gaming systems. -Tryqus |
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| Tags |
| change , snespsptyl |
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