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RCO Editor v1.14d & Source

This is a discussion on RCO Editor v1.14d & Source within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; http://endlessparadigm.com/forum/for...lay.php?fid=13 RCO Editor v1.14d (3rd Jun, 2007) - Added option to disable .bak writing - Allow some resource adding to ...

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Old 06-08-2007, 09:21 PM   #1
 
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Default RCO Editor v1.14d & Source

http://endlessparadigm.com/forum/for...lay.php?fid=13
RCO Editor v1.14d (3rd Jun, 2007)
- Added option to disable .bak writing
- Allow some resource adding to General and Text - note that this is
incomplete and buggy
- Other small bug fixes

You can now add icons and text of your own.... So say you want 4 differnt text for the memory sticks with a lil editing you can it's a new feture and is buggy but if you know what your doing you can use it right.

RCO Editor v 1.14d
http://endlessparadigm.com/rcoedit/RCOEdit114d.rar

Source for RCO Editor v 1.14d Pending...


Quote:
Well, I'm getting busy these days, and there isn't that much to add to RCO Editor...
So I thought I'd release the source code for anyone interested. I may
decide to add a few things later on, but for now, I think I'll take a
break from this.

The code is written in VB6. Note that although VB6 is typically a "n00b language" the code is certainly not n00b friendly. A few more advanced things are used, plus I'm too lazy to add comments etc.
In fact, it's not as "neat" as I wanted it to be, primarily because of the way I investigated the RCO format.

More info is given in the readme. Remeber, read the readme!
File can be downloaded below. (Note that will also need the compiled package which can be found here)


Hope some people find this useful!
Still a great program......just thought people over here shoudl see this... lol

Taken from his fourm Zinga himself..
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Old 06-08-2007, 09:23 PM   #2
 
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ap-cray I was hoping this would stay a hidden little secret.

As a humble user I implore anyone interested in this program:

Please, for the love of whatever deity you pray to, make only useful additions to the program. We don't need three dozen GUIs/Mods/Editions.
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Old 06-08-2007, 09:27 PM   #3
 
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So the code is under no license? I don't see one, you should tell him to repackage it Anubis.
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Old 06-08-2007, 09:27 PM   #4
 
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lol....sry....I'm all about open source i wish i knew codeing i have so many ideal for this that woudl make it work to the homebrew comunity betterlol....it is a great program and i hope he keeps working on it...
-= Double Post =-
I took the link out for the soucre for right now......i agree he should repack it
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[SIZE="3"]To fix your game boot after using a custom cold boot[/SIZE]
[url]http://www.sendspace.com/file/cppjni[/url]
put that in flash0:/vsh/noudle
[url]http://www.sendspace.com/file/8wkxw7[/url]
Put that in flash0:/vsh/resource

Last edited by oni8245; 06-08-2007 at 09:29 PM.. Reason: Automerged Doublepost
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Old 06-08-2007, 09:32 PM   #5
 
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Quote:
Originally Posted by Adiuvo
So the code is under no license? I don't see one, you should tell him to repackage it Anubis.
I don't think he cares

Its all VB6 code anyway.

[I realize its still code that can be licensed but meh its VB6]

Besides what good will that do anyway?

I don't think most people care about licenses anyway.
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Old 06-08-2007, 09:35 PM   #6
 
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Man I love this app, thanks for the update.
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Old 06-08-2007, 10:31 PM   #7
 
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cool, i remember someone metioning 1.14d somewhere but i didn't look too hard so i never got it till now [lol]
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Old 06-08-2007, 11:26 PM   #8
 
 
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wheres the .bak option?
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Old 06-08-2007, 11:28 PM   #9
 
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You have to add/change it manually in the rcoedit.ini file.
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Old 06-09-2007, 05:42 AM   #10

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lol, why the "source pending" ?

Login and download here:
http://endlessparadigm.com/forum/attachment.php?aid=247
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Old 06-09-2007, 06:40 AM   #11
 
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How do we add the names for memory sticks? And we can add more icons? How... I see no extra features in the menus.
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Old 06-09-2007, 06:43 AM   #12
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Quote:
Originally Posted by Squid_Lord
cool, i remember someone metioning 1.14d somewhere but i didn't look too hard so i never got it till now [lol]
I know ive mentioned it a few times because its the first version of rcoedit that would extract ALL of the shadow files successfully!!

Its good stuff
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Old 06-09-2007, 09:19 AM   #13
 
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link was pending casue he didnt put a licesne so i decied not to link it...but w/e...
-= Double Post =-
no one reads this fourm....people who use it woudl be in the fourm i posted it in.....
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[SIZE="3"]To fix your game boot after using a custom cold boot[/SIZE]
[url]http://www.sendspace.com/file/cppjni[/url]
put that in flash0:/vsh/noudle
[url]http://www.sendspace.com/file/8wkxw7[/url]
Put that in flash0:/vsh/resource

Last edited by oni8245; 06-09-2007 at 02:32 PM.. Reason: Automerged Doublepost
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Old 06-09-2007, 10:49 PM   #14
 
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Quote:
Originally Posted by ZiNgA BuRgA
License? I don't really care.

But I do prefer modified code to be released and credit given to me. I won't enforce either, but I would appreciate it if that was done.
There you have it folks.
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Old 06-12-2007, 06:56 AM   #15
 
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thanks, i'm living in the past with 1.12b.
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Old 06-12-2007, 07:48 AM   #16
 
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Cool I found the expert mode... With the adding of extra icons and such. How do we create them in the XMB?
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Old 06-12-2007, 09:27 AM   #17
 
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Wow I had no idea how to edit waves with RCO editor until this came along.
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Old 06-13-2007, 07:47 PM   #18
 
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thast why it's called expert mode simply put trial and error mess aroudn with it see what you can get it to do lol..
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[SIZE="3"]To fix your game boot after using a custom cold boot[/SIZE]
[url]http://www.sendspace.com/file/cppjni[/url]
put that in flash0:/vsh/noudle
[url]http://www.sendspace.com/file/8wkxw7[/url]
Put that in flash0:/vsh/resource
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Old 06-19-2007, 09:24 AM   #19
 
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thank you. i've been waiting. i'm modding right now!
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