Till now, Nanodesktop SDK has integrated a raw windows manager.
My main intent was to manage the other features of the SDK (OpenCV,
artificial vision, speech synthesis, voice recognition, hardware acceleration
and so on). Some of my italian users have observed that the aspect of
an application is important too.
So, I've begun to work to a new version of the Graphical Engine that:
a) shall support sprites
b) shall support the desktop icons
c) shall support buttons in the BaseScreen
d) uses TrueType fonts anywhere
The result is shown in this application for custom firmware:
The application requires custom firmware.
Before starting the application, download the following package:
And unzip the folder GRAPHDEMO in the root folder (ms0:/) of the
You need also the kernel extender, that can be downloaded here:
The application is only a simple proof of concept of the new graphical
system. You can use it also with a Sony GoCam (but it is not imperative;
you can use this program also if you haven't a camera).
This new graphical system shall be available with the next Nanodesktop
The icons can be dragged and they can be activated with a double click.