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Hacking The Damn Thing

This is a discussion on Hacking The Damn Thing within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; OK im a newbie but i wanna get into this world of psp hacking can anyof you smart ppl out ...

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Old 09-23-2005, 07:58 AM   #1
 
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OK im a newbie but i wanna get into this world of psp hacking can anyof you smart ppl out there teach me somethings like how your exactly coding the 2.0 n such if i learn i might be able to help the process lol well yea its just interesting to know this stuff ok thnx
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Old 09-23-2005, 08:16 AM   #2
 
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Ok, here's the thing.

We can't run homebrew on 2.0 (or 1.51/1.52) until an EXPLOIT (a hole in the firmware) is found that will allow programs to run without Sony's signature.

At the moment, teams are attempting different methods:

-Memory Buffer Overflows (Stack Overflows) - where because of certain data sizes and lines of code the PSP acts oddly or crashes, maybe they can exploit this to run an eboot instead of crashing?

-Taking apart eboots and adding bits from official Sony eboots (update files). PSPCaliber are doing well with this and similar methods.

-Downgraders, allowing the PSP to use a 1.5 update file even though it already has a later firmware.

Well, that's it, good luck
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Old 09-23-2005, 08:51 AM   #3
 
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umm yea thanks i didnt know half of that but what i mean is where the hell you get the file how u are supposed to code them then where to put them i find that amazing
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Old 09-23-2005, 08:56 AM   #4
 
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Don't forget the Game Sharing hack my group is working on. I still need help with it if anyone is interested. (http://pspupdates.qj.net/forum/showthread.php?t=17300)
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