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This is a discussion on 2.0 Launcher within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Hasn't anyone noticed the news about the first 2.0 beta launcher? Verry interesting and promising; although it is still limited ...
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#1 |
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Hasn't anyone noticed the news about the first 2.0 beta launcher?
Verry interesting and promising; although it is still limited with 64K it is a start. It's really unbelievable how fast everything is happening in the last week since the buffer overrun was exploited. Keep up fighting the good fight, sir! |
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#6 |
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Ok, first I have to state that I haven't tried the loader myself; although I have rudementary knowledge about ASM-Programming, the last time I did something in that direction was 5 years ago;
What I will write now is just an educated guess: 1. I reread the news; the 64K limit was suggested by an Admin of pspupdates. com, not by the author of the loader himself 2. Eventually the devs have figured a way to allocate more memory through syscalls than the 64K memory they got access to by the bufer overrun 3. or, (remember, just guessing) the executable code in the eboot ist not larger than 64K (don't know for sure what aditional info is/could be in the eboot) 4. or, perhaps the loader is able to load about 64k of code, execute it and then overwrite it with the next part of the code executed (I think this is crap, but who knows) Remember, everything I wrote above could be absolutely wrong I hope that later this day, other people will write about their experiences running other eboots than Hello World and Pong
Last edited by goulien; 10-02-2005 at 05:15 AM.. |
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#8 |
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i have a 1.0 firmware PSP with the Sony web browser, AVC playback etc.
the OS is 2.0, but says it's 1.0. Even Burnout won't play unless i update. but sorry to get everyone's hopes up, but eboots won't run because like i said, even though it says 1.0 and can't play Burnout, THE OS IS STILL 2.0. looked very promising, but i think it's nothing. who knows. Last edited by SHAVEZ; 10-02-2005 at 07:18 AM.. |
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#9 | |
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The reason why it says version 1.0 but you still have firmware 2.0 was because you were gonna downgrade, so you ran the overflow, and then you never DID downgrade. The downgrader changed the version of 2.0 to believe it was a 1.0 so the 1.5 update could be executed. |
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#13 |
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8 is not Fastloader any more. While 8 can run games that no other loader can its very inconvient to use it unless u want to play, say, Socom which no other loader can run.
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#14 |
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socom has a .iso? hehe ill keep that in mind :icon_wink
anyways back on topic.. just a quick question about the structure of eboots: i've had 1.50 from the beginning, and all my eboots are patched using kxploit, and some developers nowadays are splitting our eboots for us and not including a 1.00 eboot.. now my question is, and i could be completely mislead here, but can the eboot in the folder with the % be used as a 1.00 eboot? i read that somewhere else.. so correct me if my thinking's wrong. |
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#17 | |
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#22 |
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i tried to make a eboot loader that would launch through the tiff eboot loader ;] i dont know if it even works, because i dont have a psp
dont yell at me if it doesnt workyou can test it if you want, put a eboot of something in the /psp/game/rawrburger directory in your ms and look if it does something http://rapidshare.de/files/5798099/EBOOT.rar Last edited by gracz54; 10-02-2005 at 11:34 AM.. Reason: bleh wrong url |
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#23 |
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rawburger?
So this is a launcher that the launcer launches to launch a EBOOT in the RAWBURGER directory?
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[IMG]http://img.photobucket.com/albums/v465/z357z/Photoshop/BKsig.jpg[/IMG] Last edited by z357x; 10-02-2005 at 11:37 AM.. Reason: Spelt Burger wrong |
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#26 |
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I would try it, but I'm what an American would call a "*****".
Anyway, so far as I've tested, WAB's Puzzle Bobble Trainer thing doesn't work, however their killing PSP demo works (without sound) as well as that thing with scrolling balls... Sadly, SNES9x doesn't work. ![]() And the PSP Python thing doesn't work. |
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#27 | |
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