Ive been viewing the forums for a good time now and I have a good rom that works almost perfectly with VBA psp.
The name of the game is Creatures,one of the greatest computer acheivements to date. This game is about creatures called norns,these things have such an advanced AI that they actualy are,basically,alive.
Really this is more then a game,this is putting you into god's shoes.
Look at this info:
Different foods contain different amounts of each of these three food groups. In Creatures Two, the amounts can vary within a single type of food- for instance, coconuts and tomatoes have very different food values. Tomatoes contain lots of starch, whereas coconuts contain roughly equal amounts of all three food groups. Carrots have lots of protein and starch, and not much fat. Oddly enough cheese is not fatty as we might expect, but is starchy. Xander fish are nice and fatty if your Norn is a little underweight. In Creatures 3, the nourishment a Norn gets from any food is genetically specified, so it's the same for all food in one category. Fruit is a good source of protein, and also contains some starch. The best source of starch is seeds. The 'food' itself- carrots and cheese- contain fat and protein. You'll notice that older Norns will argue about whether fruit or food is the best source of protein- now you can see why!
But what happens to the food once it is eaten? This is where things get a little complicated, because the paths the three food groups take are entirely different. Let's start with starch. Starch is firstly broken down into glucose, a chemical all sweet toothed people will be familiar with. From here, it is broken down again into pyruvate, a chemical only biologists and the extremely smug will be familiar with.
When glucose is turned into pyruvate, energy is created from the reaction. This energy, as you have probably guessed by now, is used to turn ADP into ATP. It doesn't end there, however.
Next, the pyruvate can take one of two paths, depending on what the Norn is doing at the time. If our Norn is wandering about happily in the air, there's plenty of oxygen about, and the pyruvate is broken down still further into dissolved carbon dioxide, releasing yet more energy. The carbon dioxide is a waste product, and slowly disappears from the Norn's system. However, if the Norn is underwater, there is obviously no oxygen around, so the pyruvate cannot be broken down. Instead, it is changed into lactate.
^Thats for this "game."
Just leave your norns alone and study there actions,they trully do seem to have grasped self-consiousness.
Anyway,this is a basic port of creatures one to the gba,and since it is rather small in size and does not require intense action, it seems to work very well-definately playable.
Just thought I would let you all know about this awesom "game".
I also hope some homebrewers can port over the pc editions to the pc someday,but for now this GBA rom is good.