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New 2.0 Eboot loader, what can it load?

This is a discussion on New 2.0 Eboot loader, what can it load? within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; I already used search and couldn't find out much. So what can the Beta 2.0 Eboot loader actually successfully launch ...

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Old 10-10-2005, 03:08 PM   #1
 
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Default New 2.0 Eboot loader, what can it load?

I already used search and couldn't find out much. So what can the Beta 2.0 Eboot loader actually successfully launch and use? Im thinking 'bout updating to 2.0 again but i got to wait to find my charger, and i thought i might as well ask.
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Old 10-10-2005, 05:35 PM   #2

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Not alot I tried it this morning when i tried to load UMD Emulator it just Stayed there saying it used some Kernel thing. NES and PSP-PDA both just sat there when it got to the menu asking whether to run with a debug console or normally. :icon_sad:
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Old 10-10-2005, 06:19 PM   #3
 
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what about dpad doom?
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Old 10-10-2005, 06:31 PM   #4
 
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http://files.pspupdates.qj.net/cgi-b...,0,0,0,40,1514


it can't run kernel-mode stuff, just very basic stuff.
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Old 10-11-2005, 05:31 AM   #5

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Testing is still ongoing. There's a list of stuff that was known to work at release-time in the readme inside the ZIP.

Other stuff I've heard of since:

Attack of the Mutants : Plays, but no sound yet


Stuff that doesn't currently work, but there's a chance of fixing:

NesterJ : Starts, but crashes at ROM selection
LUAPlayer : Uses kernel mode, but for non-essential function


[I'll edit this post as and when I hear of more]
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Old 10-13-2005, 02:29 AM   #6
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just wondering if there is any possibility of it having any chance of running a umd loader, like is it just a matter of time before it's compatible or do the umd loaders run where the 2.0 hb/loader can't access p.s. it's 4:30 in the morning so if i'm not making any sence then i'll try to explain when i'm awake, -later
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Old 10-13-2005, 06:21 AM   #7

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*Official* PSP 2.00 Working Homebrew Discussion
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