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This is a discussion on Quake II port within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Personally I can't wait as an ex-Q2CTF league player. This will take up a majority of a 512MB card I ...
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#1 |
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Personally I can't wait as an ex-Q2CTF league player. This will take up a majority of a 512MB card I reckon, well maybe it can fit on a 256MB card just..
*Dusts off old Q2 CD*!
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#2 |
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Quake 2 on psp mp would so kick ass
and think of the modding capabilities
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#5 |
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Quake 3 has been opensourced to
so who knows, some day, maybe ... Q3 requires 300mhz precessor
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#6 | |
![]() Rogue
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Quote:
But I think it can still be done if optimized like mad.The art would have to be optimized as well. For people who will port Q/Q2/Q3, they'd need to develop a tool or script that rips open your PK3 files, scales down textures and optimizes sounds, then packs it back up again, since you can't include the commercial art assets for free. |
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#7 |
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I think the psp architecture is more optimized then the X86 type so i defo thinbk it could be run on the psp
you're right on the textures though, but then again, makinng a script to downsize the textures isn't THAT hard i guess ![]() you can open'm with let's say winrar and run all the images trough a batch
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#8 |
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I cant wait for that Game ! and even multiplayer would be terrific !
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#9 |
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hmm cool! If Quake3 would get ported then so many other games could be ported too... wow
but still quake2 is awesome and so are its mods...
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#10 | |
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quake3 + mods are just the basic quake 3engine, wich has the edgy sysspecs i talked about with muki. When you are looking at games that are based on the quake3 engine (mohaa, RTCW) they have slightly higher systemspecs, becaus they are based on the q3 engine but polished up. And you can keep on going It would be great if we could port RTCW ET to psp tho (but i bet this will be dreams and dreams only) becaus RTCW ET is based on an open source engine, wich we could port to PSP and ET is free so the PK3 files could be "modded" to work on the psp without anny legal problems. IF that would ever happen (look at the big IF, it's a mighty big if ainit ) you would only be able to play against other RTCW PSP people, becaus allot of servers have punkbuster that would instantly kick you for modded pk3 files.
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#11 |
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Erm Q3 is teh suck!!!!!
Ahem. Seriously though, Q3 is utter crap compared to Q2 in terms of gameplay and weapon balance. Q3 was a newbie-friendly Q2 without all the good stuff and cartoon graphics. (Do not even mention the CTF mod! No grapple!) Well IMO.
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#12 | |
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rofl) so i don't know how it was gameplaywise in comparement with Q3. But we all know Q3 engine > Q2 and that is where I am looking towards.and btw i played a bit of Q3 it isn't that bad imo i liked it actualy (but then again, i haven'tplayed q2)
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#13 | |
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Quote:
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#14 | |
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Quote:
So a script that resizez the textures will prolly be for the better
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#16 | |
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![]() I got 2bills to pay that are a month to late so every way of trying to get some money will do for me atm ... BUT i will never goe as low as those kiddies asking for donations so they can complete there super ultra cool PSP emulater or make win xp run on the psp
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[B][SIZE=3][COLOR=DimGray]Illustration Project [/COLOR][/SIZE][SIZE=3][URL="http://www.mista.be/en"][COLOR=Red]www.mista.be[/COLOR][/URL][/SIZE] [SIZE=1]Each Month a new template, each day a new illustration [/SIZE][/B][SIZE=1]"a doodle a day keeps... well it doesn't realy do anything, it's just... fun"[/SIZE] |
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#17 | |
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Please remove that image from your signature, I should really ban you for putting it up, you know the rules.
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#18 |
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Im confused- I thought you could already play quake 2 on the doom port?
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#19 | |
![]() Rogue
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Quote:
One's an old raycaster engine (more 2.5D than 3D, old tech) and the other actual OpenGL 3D. |
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| Tags |
| port , quake |
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