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any teams working on an n64 emulator???

This is a discussion on any teams working on an n64 emulator??? within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; i need to know if there's any teams working on an n64 emulator, and if theres any beta versions out ...

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Old 11-11-2005, 09:03 PM   #1
 
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Thumbs down any teams working on an n64 emulator???

i need to know if there's any teams working on an n64 emulator, and if theres any beta versions out right now, and if so, whats a link to it????
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Old 11-11-2005, 09:06 PM   #2
 
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1.)no
2.) no
3.) No
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Old 11-11-2005, 09:08 PM   #3

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more like

1.dunno
2.i wish
3.all fake

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Old 11-11-2005, 09:09 PM   #4
 
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not gonna happen, the psp can barely handle playing chrono trigger without lag, theres NOO way it cna handle the sheer power and awesomeness of an N64 game.... but we may all dream....
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Old 11-11-2005, 09:10 PM   #5
 
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you never know....it is possible...
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Old 11-11-2005, 09:11 PM   #6
 
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it has to be possible with frameskip or something
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Old 11-11-2005, 09:12 PM   #7
 
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:O lol
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Old 11-11-2005, 09:53 PM   #8
 

 
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no beta vesion team cancel project any thing is possible
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Old 11-11-2005, 09:53 PM   #9
 
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frameskip x50

If u just searched for n64 u would have seen countless threads with posts telling u its not gonna happen.
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Old 11-11-2005, 10:05 PM   #10
 
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Quote:
Originally Posted by fender1391
it has to be possible with frameskip or something
The only kind of something that will make it possible is increasing your PSP's memory.

I'm not talking memory stick, but the handheld's RAM.
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Old 11-11-2005, 10:07 PM   #11
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Quote:
Originally Posted by psy^
The only kind of something that will make it possible is increasing your PSP's memory.

I'm not talking memory stick, but the handheld's RAM.
good luck on that
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Old 11-12-2005, 03:36 AM   #12
 
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I think he was reiterating that it's not possible, but actually giving a reason on why it won't work.

Unlike you and several other flamers/spammers.
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Old 11-12-2005, 03:41 AM   #13
 
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I don't think it is possible.
If it is im wondering why sony doesn't make a psone emulator so they can sell tekken 3 umd with without completely rewriting the code.
(the emu will be on the umd of course)
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Old 11-12-2005, 06:45 AM   #14
 
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i tried to put a an n64 rom into my snes9xtyl emulator and it was acting like it was trying to load it, i don't know, but i think that all you would have to do would be to do some reprograming to it. i know about the memory issue, but crank up the frame skip, and hopefully it may work. i have no programing experience, but if someone could use this and hopefully get a running.................. . maybe.
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Old 11-12-2005, 07:18 AM   #15
 
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Quote:
Originally Posted by fender1391
i tried to put a an n64 rom into my snes9xtyl emulator and it was acting like it was trying to load it, i don't know, but i think that all you would have to do would be to do some reprograming to it. i know about the memory issue, but crank up the frame skip, and hopefully it may work. i have no programing experience, but if someone could use this and hopefully get a running.................. . maybe.
I love how you say all you would have to do is reprogram it. You make it sound so simple when it really isn't and it acts like it was trying to load it because it was trying to load a file an it doesnt work. N64 emu on a PSP is impossible or possible with very bad playability.
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Old 11-12-2005, 08:26 AM   #16
 
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N64 emulators ran fine on 233mhz computers back in the day. Why can't it work on a PSP that has the capability of running at 333mhz? It's all about proper and sufficient coding.
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Old 11-12-2005, 08:32 AM   #17
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Quote:
Originally Posted by Master-Chief
N64 emulators ran fine on 233mhz computers back in the day. Why can't it work on a PSP that has the capability of running at 333mhz? It's all about proper and sufficient coding.
the RAM is the problem. 32MB just won't cut it.

If you want to play Nintendo 64 on the road, your just going to have to make a N64P
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Old 11-12-2005, 08:32 AM   #18
 

 
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the psp might support a n64 emulator if u get really really skilled people to make it because with grahics like gta on the psp why not n64
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Old 11-12-2005, 08:34 AM   #19
 
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Quote:
Originally Posted by Master-Chief
N64 emulators ran fine on 233mhz computers back in the day. Why can't it work on a PSP that has the capability of running at 333mhz? It's all about proper and sufficient coding.
It's possible...we probably just won't see one for a long time. I say probably because for all we know some underground team may be at the brink of a working N64 Emulator...Then I would say...Holy S***! It's finally here!
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Old 11-12-2005, 08:37 AM   #20
 
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Quote:
Originally Posted by gamehunter101
the psp might support a n64 emulator if u get really really skilled people to make it because with grahics like gta on the psp why not n64
Because your running the game off the hardware, for an Emu's software. You'd need to source code and then port the game to run off the hardware. like GTA. With software, they're kinda like the translator, they translate between the old console and in this case the psp.
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Old 11-12-2005, 08:47 AM   #21
 
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n64 ned more ram than 32mb psp sent enough it will lag like hell
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Old 11-12-2005, 02:38 PM   #22
 
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RAM is a big issue when it comes to running N64 games on the PSP.

However, on paper at least, it *should* be possible to emulate something like Mario 64 (8 Megabytes) on the PSP as long as HLE is used and the PSPs GPU can be use to handle the N64 GPU calls..

Well in theory.


Don't forget it was only 5 years ago when I ran Mario 64 using UltraHLE at full speed on;

Pentium II 333
32MB RAM
Voodoo II 12MB

Never say never!
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Old 11-12-2005, 02:47 PM   #23
 
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Right now it's a major beotch for them to code down to the graphics chips inside the PSP since they are working without the full SDK form Sony. They can't even LOOK at the full SDK from Sony for obvious legal reasons. So they're running pretty much without a playbook of documented calls. They have to build their own playbook based off of things they find as they go along. And it all needs to be verified by others and tested before it goes into the actual PSPSDK itself.
They've done a pretty good job so far.
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Old 11-12-2005, 02:48 PM   #24
 
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Quote:
Originally Posted by Evab3vA
RAM is a big issue when it comes to running N64 games on the PSP.

However, on paper at least, it *should* be possible to emulate something like Mario 64 (8 Megabytes) on the PSP as long as HLE is used and the PSPs GPU can be use to handle the N64 GPU calls..

Well in theory.


Don't forget it was only 5 years ago when I ran Mario 64 using UltraHLE at full speed on;

Pentium II 333
32MB RAM
Voodoo II 12MB

Never say never!
And ur Pentium 2 still had to handle windows and all that stuff :icon_wink
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Old 11-12-2005, 03:48 PM   #25
 
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halo2renagade and his team gave up a long time ago...
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Old 11-12-2005, 04:00 PM   #26
 
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I personally think that eventually we will be able to play mario 64 but thats about it.
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Old 11-12-2005, 04:25 PM   #27
 
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You guys should just get off the n64 Subject in general. The PSP in its current state cannot handle it. Either the coders working on getting the SDK set up havent been able to go that far, or the majority of the idiots who come to this site. Including me, cant handle the simple fact that there is no N64 emu for the PSP. Stop asking for it in general, and if you keep bothering people about it will never happen. Simply because monkeys are running around these forums blabbering about hopes and dreams while the few who can get a job done are having a harder time than ever of doing anythig because of these monkeys prancing around in their way. So please refrain from any idiot posts, on a forum, read 10x more than you post. Thats why i barely have any posts at all. Simply because im tryingt o read everyones thoughts and opinions.... Hope the few intellects on here understand what im saying. And i know a few of those intelligent people posted on here anyways. :-p
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Old 11-13-2005, 11:38 AM   #28
 
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It is possible, it will happen. Itīs not easy at all, hard work. Original SDK required. Not now, not soon. Forget it and someday we will see. And be happy....
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Old 11-13-2005, 11:46 AM   #29
 
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Noriyuke has a good point. Of course, it was easier to code one for Windows since it makes EXTENSIVE use of the Windows pre-made and well documented graphics plug-in called DirectX, some use Direct3D.
No such plug-ins exist fully for the PSP, but they are working on it, it's SDL I believe.
Feel free to try your hand at porting one over, a nice list with links to the open source code for them is here:
http://www.zophar.net/n64.html
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